Road Hog 1.4.0 now on bananas, or
http://bundles.openttdcoop.org/road-hog/releases/
Special thanks to translators
Changelog
=========
1.4.0
------
*Changes*
- repainted Fruit & Vegetable trams to match fruit & veg vehicles in Iron Horse 2, Unsinkable Sam
- show power type in vehicle name, e.g. '(Steam)', '(Diesel)', '(Electric)'
- improved handling of default vehicle cargos; in the case where first cargo(s) are not available in game fallback cargo(s) will be tried
*Fixes*
- reworked handling of model life for more reliable and useful handling of vehicle expiry dates (with help from Pikka, Eddi)
- don't set articulated consist flag unless needed (confuses AIs)
- 'open' vehicles had some piece goods sprites missing
- Jinglepot trailer mask was out of position in one angle
- some trams needed always_use_same_spriterow flag set
*Docs*
- better explanation of asset licenses that are not GPL compliant
- anchor links for individual
road vehicles in
Road Vehicles page
- improved readme.txt
*Translations*
- updated
- translator credits:
http://bundles.openttdcoop.org/road-hog ... redits.txt
*Codechanges*
- adopt Polar Fox library for consistent handling of cargo across Unsinkable Sam,
Road Hog, Iron Horse
- multiple compile improvements
- code formatting/linting improvements
- renamed vehicle .py files on filesystem so they're easier to work with
- move solitary lang template to src/templates and remove src/lang_templates dir
- remove unused code, notably ModelVariant support, which is dead
- show vacant numeric ids at compile time