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No Air Crashes
Posted: 04 Dec 2007 18:45
by pavel1269
I made another
patch that "disallows"
crash to an aircraft.
Again, it's a cheat but it can be usefull in multiplayer.

Re: No Air Crashes
Posted: 04 Dec 2007 19:19
by Bilbo
There already is a
patch that allows server to configure probability that airplane will
crash (or even turning these crashes off completely)
Look at
http://www.tt-forums.net/viewtopic.php?f=33&t=32202
Unfortunately, it is not yet in trunk. Crashes can be a bit annoying, so limiting them or turning them off would be a nice idea.
Re: No Air Crashes
Posted: 04 Dec 2007 19:22
by pavel1269
I had that
patch. If you turn off crashes, it works like cheat on. But there is still chance
plane will
crash and this
patch remove it completely.

Re: No Air Crashes
Posted: 04 Dec 2007 19:38
by Bilbo
pavel1269 wrote:I had that patch. If you turn off crashes, it works like cheat on. But there is still chance plane will crash and this patch remove it completely. :wink:
I think if you set
crash chance to zero, the only way to
crash the
plane is to try landing large
plane (jet) on small airport. The runway is too small, so the
crash chance is quite high (5% i think) and that is not changed by that
patch. But if you use reasonably sized airports, this will
no longer happen.
Re: No Air Crashes
Posted: 04 Dec 2007 19:47
by pavel1269
If i remember right i tested it only with that fast planes and on biggest airports. So ...
Re: No Air Crashes
Posted: 13 Mar 2009 20:47
by pavel1269
update

Re: No Air Crashes
Posted: 22 Mar 2009 15:19
by pavel1269
another update ...
Re: No Air Crashes
Posted: 26 Mar 2009 23:18
by 2007Alain2007
In my
patch pack just saying A LOT of your patchs or updated patchs seem to be going in now

Re: No Air Crashes
Posted: 11 Apr 2009 13:07
by illusion
pavel1269 wrote:I made another
patch that "disallows"
crash to an aircraft.
Again, it's a cheat but it can be usefull in multiplayer.

After downloading what to do.
Re: No Air Crashes
Posted: 11 Apr 2009 13:13
by Alberth
Re: No Air Crashes
Posted: 11 Apr 2009 14:14
by illusion
Its not written there,can u help me out
Re: No Air Crashes
Posted: 11 Apr 2009 14:18
by jui-feng
Yes it is written there, try harder.

Hint: You will need to recompile.
I guess
no one around here is willing to spoon-feed you.
Re: No Air Crashes
Posted: 11 Apr 2009 15:19
by illusion
I thought the gays here r really helpful but guess u ppl want to make fun not to help.
Re: No Air Crashes
Posted: 11 Apr 2009 15:40
by Alberth
First of all, try writing normal english words instead of slang, abbreviations, or whatever it is called.
Second, you don't seem to have tried anything yourself, so why should we invest time in you?
Third, the global path is:
1. Get a C++ compiler running at your system.
2. Get a copy of OpenTTD trunk via svn.
3. Check that you can compile the source, and that the result is executable.
4. Apply the patch to the sources, checking that it modified the right parts of the source code.
5. Compile again.
6. Run the executable.
7. Be happy with your patched game.
How's that for being helpful?
Re: No Air Crashes
Posted: 11 Apr 2009 16:10
by illusion
Alberth wrote:First of all, try writing normal english words instead of slang, abbreviations, or whatever it is called.
Second, you don't seem to have tried anything yourself, so why should we invest time in you?
Third, the global path is:
1. Get a C++ compiler running at your system.
2. Get a copy of OpenTTD trunk via svn.
3. Check that you can compile the source, and that the result is executable.
4. Apply the patch to the sources, checking that it modified the right parts of the source code.
5. Compile again.
6. Run the executable.
7. Be happy with your patched game.
How's that for being helpful?
Thanx for ur reply
where to get a C++ complier.
Re: No Air Crashes
Posted: 11 Apr 2009 16:13
by illusion
Is there some thing more easy thing to do as i am new to computers what u expect a 7 yr to do.
Re: No Air Crashes
Posted: 11 Apr 2009 16:32
by Alberth
You asked how to use a downloaded patch, and my global path is as easy as it gets. There is no simpler way of using patches yourself.
If that is too complicated, I guess using a patch is simply too difficult for you (at this time).
Some times another user makes an OpenTTD version with one or more patches in it, and puts it at the forum. That may be an alternative solution for you then.
Re: No Air Crashes
Posted: 16 Dec 2009 20:52
by pavel1269
Updated to current trunk

Re: No Air Crashes
Posted: 17 Dec 2009 02:09
by petert
Here is a win32 binary. Unfortunately, this patch bumps the savegame version so you can't play games from trunk and trunk can't play games from here.