sulai wrote:Hi there,
I really like the airport
minigame and I wish we had custom airports in OpenTTD
New players could create those ready-to-go airports we have in the game now, experienced players may choose to design own airports.
I was thinking about how to realize that without reinventing the wheel.
If we somehow could inherit the driving behavior of trains, we actually are very close to what we want to have.
Just for fun, I tried to copy existing airports with the tools we may use for trains. Imagine all vehicles on those tracks behave like trains on PBS tracks, everything already works really good. Remember stations (Gates) are accepted as safe points.
Thanks

Those airports are nice, I really like that intercon
The main advantage in making a system close to the one for trains is that players know it. The problem, as I see it, is that you cannot guarantee that there are no deadlocks in the system, which means you need the same tools to resolve deadlocks as for trains. The deadlock problem was what I focused on when I made the
minigame. If you have tried a little you know that deadlocks are impossible.
Anyway, I know Yexo is on to some newGRF stuff, so right now I'm looking forward to seeing what that is. There are several ways to make airports better, and it may be possible to make a simple-to-use program to make newGRF airports also, depending on how that turns out.
My wish is to have blocks made as newGRFs, which can be put together ingame, but I guess I'm just dreaming
regards
Dimme