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My first attempt [New Company Headquarters]

Posted: 29 Apr 2005 20:43
by Peter1x9
I was using the latest TTDPatch alpha with Zimmlock's Total Town Replacement
Set and the regular company headquarters simply didn't look adequate. I put
my HQ in the largest town on the map and eventually had to hunt
around for it since the other buildings were all much taller.

I made the original higher and wider, put in a parking garage (that perfectly
connects to roads if you attach them to the hq in the right place), and added
some decorations to the roof. I also recolored certain parts of the HQ
(such as the roof and sides) to be more consistent with the other TTD buildings.

get it here:
http://flame.tiefighter.org/~dinges/graphid.php?id=116

Posted: 29 Apr 2005 20:58
by Hyronymus
This looks good, I'm very curious for your next design already! Nice to see you aligned the parking lot entrance with the city roads. An eye for detail ;)!

Posted: 29 Apr 2005 21:04
by Geo Ghost
Very impressive :D

Posted: 29 Apr 2005 22:04
by MeusH
Very nice, especially for first time mod

Posted: 30 Apr 2005 04:28
by Singaporekid
How about adding a gate or something to the front of the road?
Just for security purposes, they always do that for large buildings
And it still looks great, btw

Posted: 30 Apr 2005 04:56
by Oz
Well done! That whole road-not-connecting-to-the-headquaters thing had been a pet-peeve of mine for a long time. Meant to take care of it myself, but no need now. Good stuff, there.

Hey, if you have the creative bug, there's A LOT of things that need drawn for any number of projects in the works. Lots to done, so few artists.

Cheers!

Posted: 30 Apr 2005 06:12
by SHADOW-XIII
any chance to see version for Andrex traffic road set / US road set ?

Posted: 30 Apr 2005 07:44
by Raichase
Looks good - kudos on a job well done!

Posted: 30 Apr 2005 18:47
by Peter1x9
Thanks :D
Singaporekid wrote:How about adding a gate or something to the front of the road?
Just for security purposes, they always do that for large buildings
And it still looks great, btw
I was debating where to put that. I already put in the security guard shack at the entrance to the parking garage...should I also attach small gates to that?
I'll look up some pictures to get a guide for the gate at the road entrance. I would like to use one gate that works for both "drive on left side" and "drive on right side" options.
SHADOW-XIII wrote:any chance to see version for Andrex traffic road set / US road set ?
Post the links here and i'll get to work . :wink:

Btw, could someone point me to a tutorial on how to do dos conversions?

Posted: 30 Apr 2005 20:02
by DeletedUser21
looks very good !! impressive, hey maybe (if you want to that is :wink: ) you can do the other stages of the HQ too!! :D

great work!

Posted: 30 Apr 2005 21:35
by Peter1x9
I found a few examples of entrance gates and went gateing.

Use the same link above to get the new version. :)

Posted: 02 May 2005 03:19
by coalroads artist
Ive always thought the existing building didn't represent the size of the company very well when it it grows to that level.Great to see an aligned carpark.

Posted: 02 May 2005 03:22
by Singaporekid
Now we need gates for the guard shack thingy
And we need trees! Beside the flag pole should do

Posted: 02 May 2005 04:29
by Peter1x9
Keep those suggestions coming, i'll add gates to the guard shack and some trees when I finish recoding another thing i'm working on.

Posted: 02 May 2005 04:44
by Oz
Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )

Posted: 02 May 2005 04:58
by Peter1x9
Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )
But my CEO wanted God to stop by now and then. :P


J/K, i'll increase the height by 1 pixel and go from there. :wink:

Posted: 02 May 2005 06:10
by wallyweb
Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )
I thought it was a com plug so God could send suggestions to the CEO and tell him to stop thinking he was God :lol:
This my HQ du jour! It's great! :)
Question for the coders/patch team ... Can the HQ show stages of construction? :?:

Posted: 02 May 2005 07:26
by SHADOW-XIII

Posted: 02 May 2005 09:02
by Aegir
Peter1x9 wrote:
Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )
But my CEO wanted God to stop by now and then. :P


J/K, i'll increase the height by 1 pixel and go from there. :wink:
Thats incredibly cool. You should talk to PikkaBird, he is doing a similar thing (Modifying old, in game sprites to make a new set). I'm sure that you could do some cool work together ;).

Posted: 02 May 2005 19:05
by Peter1x9
I've released a new version, use the same link above. The readme file is also updated. :)
SHADOW-XIII wrote:http://users2.tt-forums.net/ttdur/ttdur.htm <- Andrex Road Set here
Once I'm completely done making changes, i'll make a version for each road set.

Btw, does anyone have any more suggestions? Should this be the final version?