Concept Phase Oct09-May12

P1SIM is a commercial game under development featuring traffic, logistics, city building and more.
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smallfly
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 29 Apr 2012 19:48

Leanden wrote:The fact that P1SIM won't support Real World vehicles puts me off a little bit if i'm honest, The planned features are great and all, but it draws away a little bit from being a simulation, If you are not able to (even by choice) simulate real world vehicles.
The community will provide "real" vehicles later. It will be easily possible to add new vehicles (working like plugins). Then you get your thousands of different vehicle types ;)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Leanden » 29 Apr 2012 19:49

As long there is support for community produced graphics then I'm happy :)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 29 Apr 2012 19:51

LocoMH wrote:
The smallest jet in my image is already a very small aircraft with only a "few" seats. Why adding an even smaller plane??!
Well, what do you mean by ""few"" seats? The jet on your picture looks like it has around 20 seats. The BN has 4-6 seats.
in p1sim you can move the masses. a vehicle that carries 4-6 passengers is not worth the corresponding CPU usage.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by LocoMH » 29 Apr 2012 19:52

Well, I'm glad the community is able to add stuff, because I do think it's worth to use the CPU for that, otherwise it wouldn't be a very good transport simulation, if you don't care about those connections :)

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 29 Apr 2012 19:53

Leanden wrote:As long there is support for community produced graphics then I'm happy :)
the least i provide is support for user graphics. i even plan to enable user plugins that influence the game logic. but the later is a future feature while user graphics will be already supported by the very first release 1.0.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 29 Apr 2012 20:18

i think i have the three aircraft types now, that will be part of the "original" p1sim (additional types can be added by the community)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 29 Apr 2012 22:08

night_preview.png
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//edit: the vehicle lights are still missing. i will add them later
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Alberth » 30 Apr 2012 08:26

By the looks of the images, your tarmac seems a little small, I think.

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 30 Apr 2012 08:59

Alberth wrote:By the looks of the images, your tarmac seems a little small, I think.
do you mean the taxiway, runway or road? and with small you mean narrow or short? and how much bigger do you want it to be?
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Leanden » 30 Apr 2012 10:21

I think, while the taxiway is generally only wide enough for the landing gear of the planes which traverse it, the runway itself tends to be considerably wider than the vehicles that land upon it to allow for emergency landings and cross-wind compensation where a plane may not necessarily be able to land precisely on such a narrow piece of tarmac.

I think this is to what Alberth refers.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 30 Apr 2012 10:24

finally i added vehicle lights. i think it looks pretty cool. i hope you like it too :)
nightly_airport_preview.png
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please note that one of the planes has no windows. this is no error. its a freight plane. (but the missing taxiway head lights of this plane are an error indeed^^)
Leanden wrote:I think, while the taxiway is generally only wide enough for the landing gear of the planes which traverse it, the runway itself tends to be considerably wider than the vehicles that land upon it to allow for emergency landings and cross-wind compensation where a plane may not necessarily be able to land precisely on such a narrow piece of tarmac.

I think this is to what Alberth refers.
but the runway is already 7 (!!) tiles
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by LocoMH » 30 Apr 2012 10:34

The plane's headlights can be much bigger. Looking great, still!

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 30 Apr 2012 10:45

LocoMH wrote:The plane's headlights can be much bigger. Looking great, still!
ok, i enlarged them now (100% bigger) and corrected some other errors (see image)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Leanden » 30 Apr 2012 10:53

In fact looking at satellite images, your tarmac size seems very accurate.

On a separate note, your runway lacks blast pads and threshold zones.

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 30 Apr 2012 10:56

Leanden wrote:On a separate note, your runway lacks blast pads and threshold zones.
you are right. i will add them later (in a few hours/days).
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by LocoMH » 30 Apr 2012 11:57

Looking even better, however I still think they could be larger (I mean the light cone). I'm trying to look for pictures, but I can't seem to find any. I'm just thinking that it was quite a large light cone, playing MSFS back in the days...

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Drury » 30 Apr 2012 14:22

Yeah, both plane and bus light cones should be longer definitely - like 4-5 times longer.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly » 30 Apr 2012 15:15

Drury wrote:Yeah, both plane and bus light cones should be longer definitely - like 4-5 times longer.
long (real) light cones are associated with many visual problems. thus i have to stick to small cones. for example think about light cones in road curves which overlap trees, buildings, other vehicles etc. or light cones that hit terrain slopes shortly before the vehicle reaches the slope.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Pilot » 30 Apr 2012 15:31

Leanden wrote:On a separate note, your runway lacks blast pads...
Not All Runways have Blast Pads though :wink:

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Drury » 30 Apr 2012 15:38

A321Pilot wrote:
Leanden wrote:On a separate note, your runway lacks blast pads...
Not All Runways have Blast Pads though :wink:
However, all logistics simulators should feature them.
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