Moderator: Graphics Moderators
I would support some change. I might like a flag that cut trees but didn't produce anything - that could be handled by 'normal' production settings every 256 ticks. That would make the tree cutting a cosmetic effect and the lumber mill (or whatever industry is the source) be able to produce cargo regardless of whether there are local trees to cut or not.
That essentially is what I was aiming for but it was just an experiment that currently doesn't work. I didn't realise it was a can of worms.
If there are any changes in this area I'd appreciate being kept up to date...and I'm happy to beta test anything should that be needed.
I'm trying to create a rail track with smooth curves using nml. What I'm trying to achieve is automatically changing the sprite of connected rail depending in the change of direction eg. Track NE connected to track N, they both change their sprite to create a smooth edges of tracks.
Is it possible a railpiece can detect the type of the other railpiece connected to them?(maybe an example will help)
If someone already created a smooth trackset it can be more helpful to see their source.
No, that's currently not possible. You cannot read the tracks directions of adjacent tiles. IIRC, one of the main reasons is the performance impact this might have on the game - but my memory might be fuzzy there.
That said, a solution similar to how canals/rivers are handled can be envisioned in form of some patch series / pull requests to OpenTTD's source code. But that would need to go through much scrutiny as tracks are much more abundant and there's more track types than water types as the latter cannot be user-defined)
That is not a problem, extra rotation sprites are now used in some Trainset grfs like CETS(which is unavailable) and Polish PKP set 2.0(partially supports additional rotation sprites). For normal trainsets a parameter or checks should be made to disable the curved tracks.
That's why I came up an idea to create a trackset with smooth curves, for Trainset that support extra rotation sprites.
Conclusion: if that's really possible someone should have done the similar idea before. Maybe in future this can be implemented.
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