Love the boxes as they move so nicely and look good even when they go around corners.
I think if you make different items to carry different cargoes .. stick to the same size as the boxes.
Just a idea .. maybe for some cargoes could have a pallet be just a few pixels high when it empty. And when full same size as your boxes.
Some of the cargo items in the CHIP set could be used as well.
Good work .. great for those who like to play a game that different.
Crates On New Vehicle Expressways Yield Outrageous Riches But Exhaust Less Toxic Smog
Moderator: Graphics Moderators
Re: Crates On New Vehicle Expressways Yield Outrageous Riches But Exhaust Less Toxic Smog
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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- Route Supervisor
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Re: Crates On New Vehicle Expressways Yield Outrageous Riches But Exhaust Less Toxic Smog
2550hp is definitely not all what you can give. In a Korean set they can be much bigger. I don't know, but maybe it's due to adding a multiplier that can increase the limit.Andrew350 wrote: ↑12 Jul 2020 21:20I wish I could, but I've already maxed everything out 2550hp just isn't enough for 45 tons apparently. Also toyed with the idea of 'specialty' crates as you suggested, but I would need to plan out a more complicated set of vehicles to make that work I think (to give everything purpose).
In the case of roads, this accuracy is much more significant, because thanks to this, the set can be adapted to the conditions of different countries, regions or even vehicles sets.Andrew350 wrote: ↑12 Jul 2020 21:20 I could do dates that way, though I'm almost certain I will get the same complaints of "not-enough-customization" as with RattRoads As for different belt graphics, that might be a good idea if I plan on making them era-specific, just have to find a design that still "moves" without looking too futuristic. We'll see how ambitious I get about it
There, the literalness is advisable, here not necessarily. You will do as you see fit.
You can do dedicated depots even now. Stops, there are many indications that they will be able to be added soon. When it comes to marking one-way roads, I was thinking about something like this...
- [+] Spoiler This is a reworked graphic from Garry's rail waypoints. There might be signs instead of lights. There is a bit of a problem in this case with the asymmetry of your belts. I also don't know if this graphic can be divided into elements under and above the vehicle. As for the question "is it worth it", in my opinion it depends on how bored you are.
I am sorry for may English. I know is bed.
Re: Crates On New Vehicle Expressways Yield Outrageous Riches But Exhaust Less Toxic Smog
I might just play an entire game with only conveyors and pipes!
- 2TallTyler
- Route Supervisor
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Re: Crates On New Vehicle Expressways Yield Outrageous Riches But Exhaust Less Toxic Smog
Do you plan to upload this to BaNaNaS at any point? I’d like to use this in a network game and avoid the hassle of sending people to get manual downloads. Not a big issue, but I’d love to see more people using this.
Re: Crates On New Vehicle Expressways Yield Outrageous Riches But Exhaust Less Toxic Smog
Sure. I don't know if or when I'll get around to updating this, so I guess in the meantime I can put it on Bananas as-is. I'll do it later today
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