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Today marks the 50th anniversary of the launch of Apollo 11, the mission to put a man on the moon. To commemorate this mission I made an industry set which allows you to manage the logistics behind the world's most ambitious project to date.
Industry chain: Credits:
- Other: Erato
- Primary industries: The makers of OpenGFX
- Barge: Andythenorth and WoozyDragon4018
Download: Also on BaNaNaS!
This project is licensed under GPL v3.
- Apollo Source.rar
- (195.11 KiB) Downloaded 172 times
And indeed, what a nice date to release it
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
My son and I are new here and saw this and wanted to give it a try - looks amazing! But when we get it installed and try to play it, we can't figure out which type of train cars to use to transport the products.
Where do we get the train cars that can transport these products? Such as sand, electronics, rocket engines, etc. We've tried playing it in all of the game sets (arctic, desert, toy, normal), but don't see any cars that can transport it.
Hoping to play this soon! Please help us out so we can play
The original OpenTTD only support original OpenTTD cargoes. You will need to download a NewGRF train set. All of the current train sets available from the in-game content download service should automatically support them.
If you like the original OpenTTD trains, then I suggest downloading OpenGFX+ Trains, which re-code the original trains to support all NewGRF industry cargoes. Other sets that you might also like to try include Iron Horse, 2CC Trains In NML, and NARS (North American Railroad Set), all of which provide a nice array of cargo trailers.
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
You need another GRF that supplies vehicles, since the original ones only carry default cargoes. OpenGfx+ Trains is a recreation of the default trains, so I suggest you start with those.
I had that problem too!
Before you start developping this Industry, should know that the final result is disappointing!
After all the afford of producing Sillicon(Sand) and Rare Earth Metal, you get Electronics production (Electronics Factory).
The problem is the Rare Earth Metal thath or have very low production or disappear.
Steel(Steel Mill) is needed for Rocket Engines production in Rocket Engines Factory,
Spacecraft Factory, Rocket Factory, Lander Factory also need:
1- Rocket Engines(Rocket Engines Factory)
2- Steel(Steel Mil)
3- Electronics(Electronic Factory)
In spite of the 3 Factories need the same 3, if you put them together receiving, it wont work!
These 3 will produce very low (Spacecraft,Rocket Engines,Landers) which you will transport to the final
Launch Complex that only will produce a few Passangers nothing more.
So, you need massive ammouts of:
(Electronics)- Sillicon and Rare Earth Metal
(Rocket Engines) - Steel
I used 35 Trains and only produced 1500 Electronics and 200 Rocket Engines.
Cheat for Rare Earth Metal production: (You can do it on Iron Ore and Sand for massive production)
PAUSE GAME - (if not Rare Earth Metal will disapear)
Ctrl+Alt+C - Enable modifying production values
Advanced Settings - Enable Smooth Economy
Now you can modify the ammout of production that you want!
Disable the 2 cheats above and play!
the problem is that the rare material mine production is always zero even when you buy just bought an new mine can someone please fix this problem this feature of the apollo rocket is amazing but this one problem is a real pita when you want to launch the rocket fix it please
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