I want to announce a NewGRF Ive been working on: BSPI.grf
Its basically vanilla industries in stockpiling mode.
It have few additional features that can be configured via Param1:
bit0 - extractive industries have reserves
bit1 - secondary industries need electric power (Town zones)
bit2 - primary industries need valuables to boost production (Town zones)
If bit0 is on, extractive industries have limited reservces. Once depleted,
industry will announce closure.
If bit1 is on, secondary industries need electric power. So first, you need
to provide coal to Power Stations within town zone. Once Power Station
will produce some energy (Net power >0%) industries will be able to produce
If bit2 is on, primary industries max output is limited to 25%. It can go temporary
up by random production event, but will slowly return to 25%.
To boost production, u need to have Bank in Town and start transporting
valuables to that bank from other Bank. Every month, all primary industries
that production is above 25% will consume some valuables from Town.
If there is no valuables, production will start to decay to reach 25%.
Additionaly, to boost production of any industry (except Bank) you need to have
good station rating:
75%+ : production can increase
85%+ : random event will always double production
Also, if your rating is bad, production will decrease slowly too:
<50% : production decreases
Bank production is affected by Town population.
All secondary industries now produce every production tick (2.5 game days).
So, you can overload industry with cargo (it will stop paying for transport).
Also, you need to have some stockpiled cargo so production can increase.
Its roughy 250 units per 4%.
Cargo consumption is standard, 10 units per tick except coal, 5 units.
Max storage capacity: 15000 units except coal, 10000 units.
Thats it for now I think.
I run OpenTTD server w/ that GRF, so if someone want to take a look or play, go ahead.