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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 20 Apr 2021 13:10
by wicket-303
I want the High Speed Line to be buildable in 1964.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 20 Apr 2021 20:57
by ufiby
LaChupacabra wrote: 19 Apr 2021 23:28
Thank you, it will be fixed as soon as possible
But for the more important things, it would be nice if you add similar speed settings for roads.
It's not planned yet, it's too early. The development of the NRT is not yet fully completed. Because there are no sprites for the tunnel, etc. I'm afraid the possibility in case of completion of the NRT looks like a completely different one.
Just some feedback: I think the previous rail naming system made more sense, but that's just my opinion (maybe I'm just used to it) and you may disagree.
Just you will get used to it. In the future, I will not change the name of the rails, forever. Only if you notice that there are errors and so we fix them.
I want the High Speed Line to be buildable in 1964.
In the meantime, we need to think carefully. I don't want a high-speed line to be available until 1970. There are possibilities that I can change the date when the new railway tracks will appear

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 22 Apr 2021 08:48
by KeepinItRail
Hi Ufiby, I love the NewGRFs.
wicket-303 wrote: 20 Apr 2021 13:10 I want the High Speed Line to be buildable in 1964.
ufiby wrote: 20 Apr 2021 20:57 In the meantime, we need to think carefully. I don't want a high-speed line to be available until 1970. There are possibilities that I can change the date when the new railway tracks will appear
I also think it would be great to start the High Speed Line from 1964. The background being it was in 1964 the first High Speed Rail was launched in Japan. The JapanSet introduces the Shinkansen 0 series in 1964, so having the High Speed Line launch at the time would be great.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 29 Apr 2021 15:53
by Weer
i have to say i really like you mode. but i have encountered with an interesting glitch.
Image
there is no snow at my tunnels o.O

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 29 Apr 2021 21:27
by Aegir
Weer wrote: 29 Apr 2021 15:53 i have to say i really like you mode. but i have encountered with an interesting glitch.
Image
there is no snow at my tunnels o.O
Look at your roads, they have no snow at that level as well.

There is a particular height where the ground is partially snowy, but buildings or other sprites that are either snowy or not snowy (no in-between like ground) has to pick one or the other. This height level isn't something the .grf author has control over... unless they want to control the entire snow height line.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 01 May 2021 19:45
by Weer
Aegir wrote: 29 Apr 2021 21:27
Weer wrote: 29 Apr 2021 15:53 i have to say i really like you mode. but i have encountered with an interesting glitch.
Image
there is no snow at my tunnels o.O
Look at your roads, they have no snow at that level as well.

There is a particular height where the ground is partially snowy, but buildings or other sprites that are either snowy or not snowy (no in-between like ground) has to pick one or the other. This height level isn't something the .grf author has control over... unless they want to control the entire snow height line.
yeah. actually. seems so opengfx landscapes not really likes water lvl :D

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 05 May 2021 18:22
by acs121
Has anybody got the 0.1 version of U&RaTT on BaNaNaS ? I can't find it for download.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Posted: 07 May 2021 16:23
by CMircea
ufiby wrote: 09 Mar 2021 14:44
  • Feature: Labels for conventional rails are completely redesigned, narrow-gauge rails remain unchanged
  • Add: Rail (Dual power)
Aaand... UKRS2 "with fixes" broke :lol: I'll look into it. Is the picture with rail labels from the first post updated?

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 14 May 2021 08:19
by EG0611
Hello ufiby.

Your mods are used on JGR Community Servers and I have to say U&RaTT is mesmerizing.

This is a picture I took:

Image

However as you can see on picture, it feels like something is missing. City center roads and sidewalks look empty, bland like lifeless. Do you think a new road type as "city road" with lamp posts, small details and even with eye-candy traffic light posts could be created? What do you say? Urban Metro Rail X Road crosses have nice lamp post model as you can see on right bottom of picture.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 21 May 2021 18:10
by Fredinho
Is there a particular reason U&RaTT objects aren't available in the Scenario Editor?

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 14 Jun 2021 18:44
by fridaemon
EG0611 wrote: 14 May 2021 08:19 However as you can see on picture, it feels like something is missing. City center roads and sidewalks look empty, bland like lifeless. Do you think a new road type as "city road" with lamp posts, small details and even with eye-candy traffic light posts could be created? What do you say? Urban Metro Rail X Road crosses have nice lamp post model as you can see on right bottom of picture.
Have to admit. These trees are missing in the game. Any chance to have them in next update?

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 18 Jun 2021 12:44
by Wahazar
I propose to make 0 year city roads as dirt roads in case of tropical climate. Cobblestone roads looks weird surrounded by huts.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 20 Jun 2021 10:07
by matyy
Awesome road set. Everything I'd need was there.

Where do I find the source? It's still GPL3, isn't it? I'd love to add NO_HOUSES to the cemenent concrete road, since there is no road before 1945 with no_houses that looks decent on a brigde. The cement concrete road looks perfect for that job. Or would it be possible, to make that configurable?

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 21 Jun 2021 06:46
by Auge
Hello
matyy wrote: 20 Jun 2021 10:07 Where do I find the source?
The source is available (in an older state) at Github.
matyy wrote: 20 Jun 2021 10:07 It's still GPL3, isn't it?
Of course, it is.

Tschö, Auge

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 24 Jun 2021 02:55
by bugreporter
Auge wrote: 21 Jun 2021 06:46 Hello
matyy wrote: 20 Jun 2021 10:07 Where do I find the source?
The source is available (in an older state) at Github.
matyy wrote: 20 Jun 2021 10:07 It's still GPL3, isn't it?
Of course, it is.

Tschö, Auge
how old is the source? i am teaching myself to code and would like to take a look.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 24 Jun 2021 06:47
by Auge
Hello
bugreporter wrote: 24 Jun 2021 02:55
Auge wrote: 21 Jun 2021 06:46
matyy wrote: 20 Jun 2021 10:07 Where do I find the source?
The source is available (in an older state) at Github.
how old is the source? i am teaching myself to code and would like to take a look.
Then take a look on the repos frontpage. Currently it tells us that the latest commit was transferred to Github on March, the 14th 2021.
u-ratt-latest-commit.png
u-ratt-latest-commit.png (6.98 KiB) Viewed 18584 times
Tschö, Auge

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 24 Jun 2021 22:11
by bugreporter
Auge wrote: 24 Jun 2021 06:47 Hello
bugreporter wrote: 24 Jun 2021 02:55
Auge wrote: 21 Jun 2021 06:46

The source is available (in an older state) at Github.
how old is the source? i am teaching myself to code and would like to take a look.
Then take a look on the repos frontpage. Currently it tells us that the latest commit was transferred to Github on March, the 14th 2021.

u-ratt-latest-commit.png

Tschö, Auge
thank you

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 25 Jun 2021 13:11
by Auge
Hello
Auge wrote: 24 Jun 2021 06:47 Currently it tells us that the latest commit was transferred to Github on March, the 14th 2021.
To correct myself: the date is the date of the commit itself, not its transer/push to Github. It's possible that the push to Github was made later.

Tschö, Auge

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 17 Aug 2021 11:38
by justaplayer
The U&bridges is really good especially the miracle bridge since it looks like a drawbridge and it goes nice with sea level terrain over lakes:
DrawBridge.png
(157.13 KiB) Not downloaded yet
And i also have tiny suggestion...what about a road with a solid line?

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Posted: 19 Aug 2021 22:54
by Droideka30
I notice that the tram tracks seem to be missing the loop at the end, any way you could add that in?