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PostPosted: Fri Nov 16, 2018 6:39 am 
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Tycoon
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Welcome to thread for the...
Image

While a previous project of mine fell under the same name, this is sort of a modern rebirth where I
actually know how to draw and code for road vehicles.

This set aims to include a variety of buses, trucks, trams, and other road vehicles used in North America.
Everyday us North American's see a variety of buses, coaches, trucks, delivery vans, etc especially if you
live in a busy town or city.

For once it would be nice to play with stuff we see and perhaps drive, ride, or work around and use
them to our benefit.

As with my NARS Add-on Set, I'll be including anything that was used in North America, even stuff
that was designed and built else where so long as theres proof it was used to some extent in the USA,
Canada, or Mexico. Depending on the circumstances, I might even include one off demos or prototypes
that aren't North American designs.

Lastly, I might also add in some "special" stuff like emergency vehicles, taxies, hi-rail trucks as well
as other non-transport specific vehicles. Panel vans will likely make an appearance for sure as they can
be used to move small amounts of cargo around, while some van's can act as small shuttle buses.

~ VEHICLE LIST ~

Image

For now I only have a handful of buses and coaches, which where originally drawn up to perhaps
be included in Road-Hog but I've instead decided to create my own RV set based on Road-Hog's code.

~ INSTALLATION ~

Either search for "North American Industry Set" via the ingame Content Downloader/Online Content, or download the file from here, and place the "north_american_road_vehicle_set_v#.#.#.tar" in your newgrf folder. This is the folder where your save files and OpenTTD.cfg will be. BY default the game loads grfs from your documents folder. The tar file does not need to be extracted (OpenTTD for a long time has been able to load GRF's from .tar archive files)

Windows : Documents/OpenTTD/newgrf
MAC OS : home\documents\OpenTTD\newgrf
Linux : home\documents\OpenTTD\newgrf

(Unsure about the MAC OS and Linux locations, feel free to correct me on those)

~ MISC ~

I'm open to suggestions and help, especially with sprites. I'm not much of a sprite artist these days due to a lack of time and motivation. That doesnt mean I wont try to draw stuff if I dont get any assistance with that.
I'd also really appreciate if people can send me specifications for the road vehicles in my set or RV's one might want to have included.
Data I need for adding road vehicles : Intro Date, Power, Max Speed, Weight, Seating(+Standing) Capacity, and any other misc information like length, years in production, etc.


Attachments:
File comment: NARVS - North American Road Vehicle Set
Version : 0.0.1

north_american_road_vehicle_set_v0.0.1.tar [86 KiB]
Downloaded 27 times

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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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PostPosted: Fri Nov 16, 2018 10:16 am 
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Tycoon
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Location: Russia, Samara
I really like this set. Everything looks very cool and beautiful. Excellent work :)) .
You just have a great idea to implement such a chic project, given all described.

I look forward to the further development of this project :D . Don't forget to include trolleybuses, which are also available in North America :wink: .

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PostPosted: Fri Nov 16, 2018 2:08 pm 
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Engineer
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Posts: 17
Is really nice to see another rv set. I'll be following this.
As a suggestion, the vehicle's type (coach, bus,...) could be added as additional_text in the vehicle purchase window.

Keep the good work!


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PostPosted: Fri Nov 16, 2018 8:22 pm 
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Tycoon
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Sunmannus wrote:
Is really nice to see another rv set. I'll be following this.
As a suggestion, the vehicle's type (coach, bus,...) could be added as additional_text in the vehicle purchase window.

Keep the good work!


I wanted to do that but since Road Hog has the code setup in Python the way andythenorth wants it setup, I can't figure out how to get "additional_text" to work like I did with my NARS Add-on Set 2cc.

I should probably try bugging andy to see if that can be fixed, that way I can also maybe add the name/company livery in the text though some of them will be rather obvious for people that live in those area's. FOr example, the
Nova Bus LFS 40 is based on Oshawa Transit's livery (before they where absorbed by Durham Region Transit which I ride to school monday to wednesday) while the MCI D4500CT is based on GO Transits commuter coaches they use here in Southern Ontario.

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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!


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PostPosted: Wed Nov 21, 2018 12:33 am 
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Route Supervisor
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Joined: Sun Apr 03, 2016 8:19 pm
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The NABI 60BRT has a weird-looking rear tire in the NE-bound and NW-bound views. The wheels don't quite line up with each other unless you bump the rear tires up a pixel. Let me show you what could fix it...


Attachments:
[4$] qbCorp, 02_14_2019.png
[4$] qbCorp, 02_14_2019.png [ 12.17 KiB | Viewed 897 times ]

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You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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PostPosted: Wed Nov 21, 2018 12:40 am 
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Tycoon
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SimYouLater wrote:
The NABI 60BRT has a weird-looking rear tire in the NE-bound and NW-bound views. The wheels don't quite line up with each other unless you bump the rear tires up a pixel. Let me show you what could fix it...


I'm actually going to be redoing the sprites since they're all too big compared to locomotives and houses, but thats not a bug you found, the North American Bus Industries (NABI) 60BRT has a covered rear wheel like how some old cars had covered rear wheels. Thats why you can only see a tiny black pixel for a tire (and I'll be doing it again when I redraw the sprite)

_________________
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!


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PostPosted: Wed Nov 21, 2018 3:19 am 
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Route Supervisor
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Posts: 466
NekoMaster wrote:
SimYouLater wrote:
The NABI 60BRT has a weird-looking rear tire in the NE-bound and NW-bound views. The wheels don't quite line up with each other unless you bump the rear tires up a pixel. Let me show you what could fix it...


I'm actually going to be redoing the sprites since they're all too big compared to locomotives and houses, but thats not a bug you found, the North American Bus Industries (NABI) 60BRT has a covered rear wheel like how some old cars had covered rear wheels. Thats why you can only see a tiny black pixel for a tire (and I'll be doing it again when I redraw the sprite)


I knew that. I just meant that the wheel was one pixel too far down and would look better a pixel highter than it is.

But if you're going to redo the graphics, I guess it can be ignored.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Sun Nov 25, 2018 3:24 am 
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Route Supervisor
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Joined: Sun Apr 03, 2016 8:19 pm
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I just checked your license for this. Since it's GPL v2, do you mind giving me a copy of the source code?

EDIT: For now, have a version where I corrected the sprites using GRFcodec.


Attachments:
File comment: Minor correction to the rear wheel.
north_american_road_vehicle_set.grf [56.55 KiB]
Downloaded 16 times

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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PostPosted: Sun Nov 25, 2018 5:47 am 
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Tycoon
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Joined: Sat Aug 16, 2008 10:26 pm
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Location: Oshawa, Ontario, CANADA
SimYouLater wrote:
I just checked your license for this. Since it's GPL v2, do you mind giving me a copy of the source code?

EDIT: For now, have a version where I corrected the sprites using GRFcodec.


Heres a link to the dropbox folder where the source code can be downloaded : https://www.dropbox.com/sh/0zh9mc4b1l9q ... FsbQa?dl=0

Just download everything in the project folder, dropbox will let you download it all as a zip file. YOu should know what to do after with the zip file, though you'll need to have a compiling environment for NML and Python setup to compile code for GRF's made by andythenorth (which I used his code for Road Hog to make this)

_________________
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!


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