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Re: Docklands - 1.0 Released

Posted: 18 Mar 2018 05:58
by Diesel Power
I guessed that was probably the case. Now which one do i sacrifice? Decisions, decisions.....

Re: Docklands - 1.0.1 Released

Posted: 05 May 2019 04:39
by kamnet
Testing out Docklands 1.0.1 on OpenTTD Nightly 20190504. The electrified road is identified as "Road Construction", and appears at the very bottom of the list instead of next to the regular "Road Construction".

Suggestions:
* Parameter to enable/disable houses growing along roads and trams (disabled by default)
* Parameters to set or disable speed limits per road or tram track
* Unelectrified tram lines
* Parameter to select roads only, trams only, or both

Re: Docklands - 1.0 Released

Posted: 17 Aug 2019 04:29
by SimYouLater
supermop wrote: ...
Can I please have the source code for this? Thanks in advance.

Re: Docklands - 1.0 Released

Posted: 19 Aug 2019 08:28
by Auge
Hello
SimYouLater wrote: 17 Aug 2019 04:29 Can I please have the source code for this? Thanks in advance.
Take it yourself. :-) It's the code of the penultimate version you can download in this thread.

Tschö, Auge

Re: Docklands - 1.0 Released

Posted: 21 Aug 2019 06:45
by SimYouLater
Auge wrote: 19 Aug 2019 08:28 Hello
SimYouLater wrote: 17 Aug 2019 04:29 Can I please have the source code for this? Thanks in advance.
Take it yourself. :-) It's the code of the penultimate version you can download in this thread.

Tschö, Auge
Thank you!

Re: Docklands - 1.0 Released

Posted: 09 May 2020 02:49
by Gadg8eer
I've added Docklands to the GPL Roadtype Collection, Pt. 2 in such a way that it will not conflict with other roadsets. I've given full credits to supermop, since I just updated the code.

Re: Docklands - 1.0 Released

Posted: 22 Jan 2022 13:37
by kamnet
I found a conflict between Docklands 1.0.1 and U&RATT 0.7
viewtopic.php?p=1251206#p1251206

Docklands - 1.0.2

Posted: 25 Oct 2023 14:58
by bungus
Hello, thank you for releasing this (:

[+] Spoiler
Image

I have updated this to change the default speed limits, add parameters for adjusting the speed limits, enabling houses around roads, and with allowing you to turn on/off every roadtype.

By default every roadtype is disabled, so take care before loading up this update with an older version.

https://github.com/therealbungus/docklands

I would like to add GUI icons for each roadtype instead of using the placeholder icons, but am unsure how to do so and create sprites for them. Would borrowing icons to use from another roadset be acceptable?