Inspired by the promising work on NotRoadTypes, I've drawn up and coded a basic proof of concept grf of road and tram types showing how they might be used in unconventional ways.
Docklands-1.png [ 513.72 KiB | Viewed 3870 times ]
I've always wished the roads and tramways I build to larger industrial stations and harbor areas could look a little more congruent with the various industries and freight yards buildable with CHIPS and ISR. This grf aims to achieve that by providing road and tram types with graphics based on CHIPS and ISR tiles. Included are Mud, Cobble, and Asphalt pavement in CHIPS style, as well as the general ISR style pavement. Electric roadways and non-electric tramways are provided (no electrification is provided for mud as a judgement call to save roadtype slots. This may change). Custom FIRS based depots are provided, as are lane markings for roads and road stops in each style. Currently, there are no speedlimits or other special properties of these waytypes - a truck built in a cobblestone depot can drive on regular road and vis-versa.
Docklands.png [ 368.48 KiB | Viewed 3870 times ]
-Upload to Bananas
-Improve level crossing graphics-Add different depots for each type
-Adapt or create some industrial yard specific vehicles
-Add new features as they become available in NRT
Naturally, you need a NRT compatible fork and road vehicle grf to use this. Get it here: https://www.openttd.org/en/download-ratt
EDIT: New Version Released March 11th 2017
File comment: Newest Version
docklands011.grf [402.55 KiB]
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