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PostPosted: Thu Aug 28, 2014 9:18 am 
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Tycoon
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Posts: 2580
It's Valentine's Day (or carneval here in the Netherlands for those that celebrate that), and a bit of love from my side for all your significant others (or just for yourself), I present to you the first release of the recoded 2cc Trains. Enjoy it.

What is 2cc Trains In NML?
2cc Trains In NML is a recode of the old 2cc TrainSet. It contains many trains and some improvements over the old version.

Features:
  • A lot of trains from all over the world
  • Animations for some vehicles
  • Updated coaches and wagons from the 2cc Wagon set
  • Region parameters

Downloads?
Get it from the ingame content download or the DevZone. The latest version is also attached to this post.

This NewGRF requires OpenTTD 1.2.0(-RC1) or nightly r23971 (or newer) and is not available for TTDPatch.

Problem?
If you find any problems with this NewGRF, you can report it in this topic or add an issue to the tracker.

Source?
This NewGRF is licensed GPLv2+ and you can get the source from the repository at the DevZone.

Screenshots?
If you have a nice screenshot from your game, do show it.
Image

Release history/changelog summary
2.0-alpha1, released on 19/04/2016
  • New vehicles
  • New graphics for old vehicles
  • Bug fixes

1.0, released on 14/02/2015
  • Renaming of some vehicles
  • TCDD 52500 removed

1.0-RC2, released on 07/02/2015
  • Property changes for coaches and wagons

1.0-RC1, released on 06/12/2014
  • Support for Toyland/FIRS/ECS/YETI cargoes
  • Some changes to passenger coaches
  • Reworked cost scheme
  • Compatibility broken, see release text here

1.0-beta5, released on 26/09/2014
  • Regional parameters
  • Some additional vehicles that were still missing from the old set

1.0-beta4, released on 09/09/2014
  • It is no longer possible to couple Unit Wagons to engines and regular wagons to MUs
  • Several graphical updates and fixes

1.0-beta3, released on 30/08/2014
  • Fixing DMUs not being available
  • Several graphical fixes
  • Purchase text for unit wagons

1.0-beta2, released on 28/08/2014
  • Fixing some small errors from beta1

1.0-beta1, released on 28/08/2014
  • Initial release


Attachments:
2cc TrainsInNML.png [627.45 KiB]
Downloaded 16 times
File comment: 2cc TrainsInNML version 2.0-alpha1
2ccts-2.0-alpha1.tar [6.93 MiB]
Downloaded 234 times

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


Last edited by Transportman on Tue Apr 19, 2016 7:14 pm, edited 11 times in total.
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PostPosted: Thu Aug 28, 2014 10:10 am 
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Tycoon
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* feeling extatic * :D :D :D

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"... all I ask is a tall ship and a star to steer her by..." - John Masefield


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PostPosted: Thu Aug 28, 2014 10:15 am 
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Tycoon
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i ve checked online content, and i only find the 2.0.0 beta 5... wich i believe is the old 2cc train set right ?


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PostPosted: Thu Aug 28, 2014 10:25 am 
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Tycoon
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romazoon wrote:
i ve checked online content, and i only find the 2.0.0 beta 5... wich i believe is the old 2cc train set right ?

That is the old set, but you search for 2cc this set is right under the old set.

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PostPosted: Thu Aug 28, 2014 10:28 am 
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Tycoon
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ok, but where ? :P (see screenie)

edit : this is OTTD 1.4.2 if you are wondering


Attachments:
Capture2cc.PNG [370.53 KiB]
Downloaded 16 times
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PostPosted: Thu Aug 28, 2014 10:47 am 
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Tycoon
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romazoon wrote:
ok, but where ? :P (see screenie)

edit : this is OTTD 1.4.2 if you are wondering

Can you try again? I changed the minimum OpenTTD version from Nightly 23971 to 1.2.0.

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PostPosted: Thu Aug 28, 2014 10:50 am 
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Tycoon
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now it's there ;)

and now i feel "extactic" too, cause that set is somewhat awesome ! ;)

great works guys


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PostPosted: Thu Aug 28, 2014 1:55 pm 
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Engineer
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Location: Queensland, Austraila.
Congratulations on the release! :D

Just a little thing I noticed when looking through the set - the 4th and 5th generation centerbeam cars have the same capacity. I assume that isn't supposed to be the case?


Attachments:
File comment: Comparison of the cars in the purchase menu
centerbeam_issue.png
centerbeam_issue.png [ 8.25 KiB | Viewed 20582 times ]
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PostPosted: Thu Aug 28, 2014 2:10 pm 
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Tycoon
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That assumption is correct. Also other properties seem to be incorrect in some cases, probably because of some incorrect copy pasting somewhere along the line. For now, I have added it to the tracker as issue #7047.

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Thu Aug 28, 2014 3:26 pm 
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Tycoon
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I released 1.0-beta2, fixing two bugs:
  • Fix #7046: Vehicle sort order and IDs due to wrong names
  • Fix #7047: Cargo wagon properties

Not really big bugs, but bugs that were better fixed immediately, as it involved some vehicle properties and IDs.

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Thu Aug 28, 2014 9:01 pm 
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Tycoon
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Forgive me but... HAHAHAHAHAHAHA!!!!


Attachments:
53033451.jpg
53033451.jpg [ 11.62 KiB | Viewed 20477 times ]

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Leon

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"... all I ask is a tall ship and a star to steer her by..." - John Masefield
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PostPosted: Fri Aug 29, 2014 7:37 am 
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Tycoon
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Voyager One wrote:
Forgive me but... HAHAHAHAHAHAHA!!!!

That is why I made a release, then all these bugs are found, even when introduced quite recently (who updates to the latest push-build every day?).

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Fri Aug 29, 2014 3:52 pm 
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Tycoon
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Location: Rijeka, Croatia
Sorry mate, I've seen this picture and just fallen off my chair from laughing. It isn't meant for you in particular but for all of us.

At least we now have a set with bugs to fix... :bow:

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Leon

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"... all I ask is a tall ship and a star to steer her by..." - John Masefield


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PostPosted: Sat Aug 30, 2014 10:13 am 
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Tycoon
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Posts: 2580
And that is the third beta in as the same amount of days, fixing that nasty bug with DMUs not being available and some graphical issues.

Changelog:
  • - Feature: Purchase menu text for unit wagons (issue #7057)
  • Fix #7055: FS 895 flag used company color
  • Fix r278: DMU vehicle IDs (issue #7052)
  • Fix: JR EH500 alignment (issue #7056)
  • Fix: RZD VL85 rear engine sprite was reversed (issue #7052)
  • Fix: Talgo purchase sprites
  • Update: Translations from webtranslator

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Sat Aug 30, 2014 4:05 pm 
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Tycoon
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Transportman wrote:
Fix: JR EH500 alignment (issue #7056)

Not quite but you'll find the answer on devzone. Simply - I'm a bit stupid... :lol: :lol: :lol:

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Leon

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"... all I ask is a tall ship and a star to steer her by..." - John Masefield


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PostPosted: Sat Aug 30, 2014 4:40 pm 
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Engineer
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Joined: Mon May 19, 2014 9:50 pm
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Location: Slovakia
Is there any difference between regional and compartment passenger cars other than that regional cars have worse capacity to running cost ratio (e.g. Wooden 2-a CC has cap 15 pax and RC 468$,while Wooden 2-a RC has cap 10 pax and RC 792$)? Do compartment passenger cars have better cargo decay?


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PostPosted: Sat Aug 30, 2014 5:29 pm 
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Tycoon
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Roslav wrote:
Is there any difference between regional and compartment passenger cars other than that regional cars have worse capacity to running cost ratio (e.g. Wooden 2-a CC has cap 15 pax and RC 468$,while Wooden 2-a RC has cap 10 pax and RC 792$)? Do compartment passenger cars have better cargo decay?

At this moment, the answer is no. But coaches do need a new cost balancing, and apparently there's room for improvement there. I'm too punishing on type, which has resulted in higher costs for lesser coaches.

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Wed Sep 03, 2014 10:17 pm 
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Chief Executive
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Joined: Thu Oct 28, 2004 4:42 am
Posts: 700
Location: Catch the Fox if you can... 10 years and counting!
Found really smallish bug!

Code:
//Parts Length
switch(FEAT_TRAINS, SELF, switch_steam_USA_4_4_0_American_length, position_in_vehid_chain % 2) {
 0: 5;
 4;
}


Should be:

Code:
//Parts Length
switch(FEAT_TRAINS, SELF, switch_steam_USA_4_4_0_American_length, position_in_vehid_chain % 2) {
 0: 6;
 4;
}


:wink:


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PostPosted: Thu Sep 04, 2014 8:04 am 
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Tycoon
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Joined: Tue Feb 22, 2011 6:34 pm
Posts: 2580
Digitalfox wrote:
Found really smallish bug!

:wink:

Thanks for spotting, will be fixed later today in a push-build. Just so you know, vehicles that you already have running around with this error will keep running around with that error, as I will make a new vehicle with the fixed properties and set the climate availability of the old one to NO_CLIMATE. That way people can still update from older versions of this NewGRF without breaking compatibility.

[EDIT]And fixed in r328, which will be part of a future beta4[/EDIT]

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Thu Sep 04, 2014 1:20 pm 
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Chief Executive
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Location: Catch the Fox if you can... 10 years and counting!
Hey Transportman :)

Are you sure you want to go that road? :?

Won't that be overkill on the amount of work you have to do each time a bug is found?

It's still a beta so all this smallish bugs should be expected and until it's not out of beta and RC people should just use it for testing games not playable games.

I mean if it was already full release, I would understand better the need to not break save compatibility, but at this point you risk having way to much legacy code to maintain in the future.

Bottom line, I and I hope everybody else appreciate that you are trying to help everybody who already is using this pre-release, but is it needed at this point? :wink:


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