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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 08 Feb 2017 22:21
by shadowolf211
How do I get egrvts 32 bpp working on android I placed it in sdcard0/Android/data/org.openttd.SDL/.openttd/newgrf but I don't show up in my newgrf menu. Any help? :|

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 08 Feb 2017 23:05
by Sylf
Did you search for egrvts or grvts? There's no 32bpp egrvts, as far as I know.

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 09 Feb 2017 00:35
by SilverSurferZzZ
egrvts 32 bpp exists but is a really rare and old version based in GRVTS 1.
Well, in reality is GRVTS 32bpp, egrvts 32 bpp don't exists... at least I don't remember this newGRF.

More info in: In my opinion, install eGRVTS 2 from the online content of OTTD.
No problems, no complicated installations, only select the newGRF and the program installs all for you.

And for the last eGRVTS 2, but don't have auto-install:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 18 Aug 2017 13:22
by lyarenei
Hi, I noticed today, that the horse-drawn carriages won't refit at station / depo order if they have already refitted at once in their orders. The other vehicles seems refitting without any problems, though I haven't tested it with many vehicles. I don't know if this set is still in development as I see that the r188 was compiled in 2013, but if there was someone interested...

Just pick random horse-drawn vehicle from set, then give it at least two orders with refit at station or depo to different cargo. The vehicle will then never refit at any of the refit orders after first refit.

Reproduced with trunk r27893 and eGRVTS2: 2.0 - r188.

Edit: Also with trunk r27895 and eGRVTS2: 2.0 - r190.
Edit 2: I also should have mentioned, that the vehicles are empty when refitting.

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 18 Aug 2017 21:09
by kamnet
lyarenei wrote:Hi, I noticed today, that the horse-drawn carriages won't refit at station / depo order if they have already refitted at once in their orders. The other vehicles seems refitting without any problems, though I haven't tested it with many vehicles. I don't know if this set is still in development as I see that the r188 was compiled in 2013, but if there was someone interested...

Just pick random horse-drawn vehicle from set, then give it at least two orders with refit at station or depo to different cargo. The vehicle will then never refit at any of the refit orders after first refit.

Reproduced with trunk r27893 and eGRVTS2: 2.0 - r188.
Have you tried with r190 yet? (see post above yours)

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 20 Aug 2017 10:14
by lyarenei
Have you tried with r190 yet? (see post above yours)
Oh, I totally overlooked that, thanks. But unfortunately, the issue still presists.

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 20 Aug 2017 15:24
by LaDoncella
Vehicles can not refit from orders if they have cargo in them.

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 21 Aug 2017 17:08
by lyarenei
LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 21 Aug 2017 19:40
by LaDoncella
lyarenei wrote:
LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.
Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 22 Aug 2017 09:58
by lyarenei
LaDoncella wrote:
lyarenei wrote:
LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.
Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.

I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.

Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 22 Aug 2017 13:59
by LaDoncella
lyarenei wrote:
LaDoncella wrote:
lyarenei wrote:
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.
Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.

I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.

Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
Found it. Its a rather interesting bug.
It will happen to any articulated vehicle in which the first part of the vehicle doesn't carry cargo (horse carriges and trailers), and you try to refit it to the default cargo of the vehicle (coal for a hopper, wood for flatbed...).

New version:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 22 Aug 2017 22:31
by lyarenei
LaDoncella wrote:
lyarenei wrote:
LaDoncella wrote: Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.

I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.

Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
Found it. Its a rather interesting bug.
It will happen to any articulated vehicle in which the first part of the vehicle doesn't carry cargo (horse carriges and trailers), and you try to refit it to the default cargo of the vehicle (coal for a hopper, wood for flatbed...).

Wow, thank you very much for the fix! Now I can truly unleash my 1700's game. :)

Re: [Univ] GRVTS Release Thread

Posted: 13 Sep 2017 01:11
by Dark-Noir
Zephyris wrote:GRVTS 1 32bpp

This version has graphics for all zoom levels in full 32bpp

Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf

Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?

Re: [Univ] GRVTS Release Thread

Posted: 13 Sep 2017 02:53
by kamnet
Dark-Noir wrote:
Zephyris wrote:GRVTS 1 32bpp

This version has graphics for all zoom levels in full 32bpp

Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf

Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?
Zephyris or LaDoncella has it. They'll put up a new link once they see this post.

Re: [Univ] GRVTS Release Thread

Posted: 13 Sep 2017 16:38
by NekoMaster
Dark-Noir wrote:
Zephyris wrote:GRVTS 1 32bpp

This version has graphics for all zoom levels in full 32bpp

Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf

Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?
I have a copy in my Dropbox GRF Backup folder : https://www.dropbox.com/s/f3kmrtnpnsb78 ... F.tar?dl=0

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 21 Nov 2017 15:46
by Cantanope
I just wanted to say that I really enjoy your work! :D

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 26 Nov 2017 08:55
by skyrish19
Very nice road vehicle set, i like it, but my only complaint is the vehicle names, they're all made up TTD names (Floss, Manley-Morel, Hereford or whatever), so can you do a version or a add-on with real-life vehicle names just like TTO. I'm usually stick with newGRFs featuring real-life vehicles.

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 26 Nov 2017 10:29
by NekoMaster
skyrish19 wrote:Very nice road vehicle set, i like it, but my only complaint is the vehicle names, they're all made up TTD names (Floss, Manley-Morel, Hereford or whatever), so can you do a version or a add-on with real-life vehicle names just like TTO. I'm usually stick with newGRFs featuring real-life vehicles.
Thats why its called "Generic Road Vehicles", as they're not based on any real life vehicles and are just a bunch of random made up designs and names (though I wouldn't be surprised if there was some inspiration for some if not all of the sprites)

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 29 Nov 2018 10:23
by Dr. B. Ching
Is there a reason why Bananas still offers r188 instead of the most current bugfix release r202, which has been available for over a year now? If not, please do upload it to the repository; most people don't check the forum for new versions.

Kind Regards,
The Axe

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Posted: 23 Apr 2019 04:25
by SimYouLater
Would I be able to get the source for eGRVTS2 r202? I'd like to make a version for use with Road Hog, since Road Hog has faster vehicles but no horse-drawn carriages and generic-looking trams.