Bob's British Buses (v0.2.1 - 2/7/12)

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Bob_Mackenzie
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Re: Bob's British Buses (v0.2 - 11/5/12)

Post by Bob_Mackenzie » 29 Jun 2012 18:18

Ah :oops:

In that case its backwards & needs fixing

(edit) V0.2.1 posted with revised loading times

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by dasy2k1 » 09 Feb 2013 16:03

any chance of refit to tourists?

ECS with tourists is a great game

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by Bob_Mackenzie » 09 Feb 2013 19:25

The short answer is no

The slightly long answer is my programming skills are not up to the challenge.

If someone else feels like doing it be my guest

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by rubenwardy » 14 Jan 2014 15:53

It appears that this mod deletes all the other road vehicles, apart from buses.

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by FLHerne » 14 Jan 2014 16:12

rubenwardy wrote:It appears that this mod deletes all the other road vehicles, apart from buses.
Yes. Almost all road-vehicle NewGRFs will disable the default vehicle set.
The OpenGFX+ RVs set provides default-ish vehicles if you want to keep using them with another NewGRF set. Or Bob's other set, which matches these quite nicely.
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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by Inter » 19 Jul 2014 16:17

Hello, I am sorry to reopen a old thread but,,,

I am a very big fan of this NewGRF and just wondered if there is any future updates to come. I would also like to suggest some ideas, I would like to suggest another modern double deck bus to add some variation like a Wright Eclipse Gemini or Enviro 400 that stays in the game and doesnt dissapear after a ceartain year, and also another reasonbly modern single deck bus like a Marshall Capital or somthing Wright bus based like a Wright Cadet or Pulsar. I just wanted to suggest these as I think this is a fantastic GRF with a lot of potential and somthing like the things I suggested would make it truly great. My only complaint is that most busses go out of the game after a certain year and I know this is true to real life but it is a shame if you play games for a very long time as you dont have as much choice choise after a certain year.

Thanks.

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by Bob_Mackenzie » 20 Jul 2014 20:30

I am pleased you like the set. Thanks for your suggestions, however I'm not really playing the game right now so development is moribund. I may come back to this but I wouldn't expect anything soon

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by Inter » 21 Jul 2014 09:54

Ok thank you for replying, much appreciated.

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by welshdragon » 29 Sep 2016 15:12

Really sorry for dragging up an old thread, but there's a bug in OpenTTD 1.6.1:

When playing with buses in the 1940's, I have found that they don't omit diesel fumes, they spark!!!

Has something changed in OpenTTD trunk to cause this behaviour?

I adore the set btw :)
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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by Bob_Mackenzie » 30 Sep 2016 18:44

I'm really please you like the set

I don't recall any problems when I wrote the set, but I'm not playing OTTD any more, and haven't the time to investigate

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by luxtram » 30 Sep 2016 19:04

welshdragon wrote:Really sorry for dragging up an old thread, but there's a bug in OpenTTD 1.6.1:

When playing with buses in the 1940's, I have found that they don't omit diesel fumes, they spark!!!

Has something changed in OpenTTD trunk to cause this behaviour?

I adore the set btw :)
You probably should post it under OpenTTD devolopment. Might indicate a problem in OpenTTD code affecting newgrf.
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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by sevenfm » 02 Feb 2018 10:25

Is the source for this set available anywhere? Couldn't find it.
Thank you!

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by Bob_Mackenzie » 02 Feb 2018 11:51

I can send you the NFO if that helps?

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by sevenfm » 02 Feb 2018 11:56

Bob_Mackenzie wrote:I can send you the NFO if that helps?
Sure! Thanks!

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Re: Bob's British Buses (v0.2.1 - 2/7/12)

Post by Bob_Mackenzie » 02 Feb 2018 11:58

I'll try and remeber tonight. If I forget PM me

I remembered but I can't fathom how to save the Nfo from GRFmaker - help please!

Cheers

Bob

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