PaulC's Mini GRFs

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

PaulC's Mini GRFs

Post by PaulC »

PaulC's Mini GRFs

This is a new release topic for various bits and pieces that I've coded - some of them have been posted before, some will be new, but generally these are just small GRFs that don't require seperate topics. Compatibility, licensing and whatever else will vary, so please refer to the relevant release post for details. Feedback, suggestions, bug reports and general comments are welcome! :)

Contents
Alternative Currencies v0.1 (22 Feb 2018)
CHIPS Custom Docks v1.0 (20 Jan 2018) *was FIRS Docks*
ISR Rail & Road Depots v0.2 (11 Dec 2017)
New Buoys v1.0 (12 Dec 2017)
OpenGFX Playable UFOs v1.0 (4 Feb 2018)
Tramway Catenary Remover v1.1 (8 Feb 2018)
Turkish Mosque v1.1 (7 April 2012)

Some older GRFs posted elsewhere on the forum...
Christmas Tree v2.0 (24 Dec 2011) *coded by wallyweb*
McDonalds v1.0 (9 Dec 2007)
Last edited by PaulC on 22 Feb 2018 09:29, edited 10 times in total.
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

[UNIV] ISR Train Depot v0.1

Post by PaulC »

[UNIV] ISR Train Depot v0.1

Originally posted here, this GRF uses the graphics for the ISR train shed to create a replacement depot. Though it looks just as good on it's own, the idea is to have a depot that can fit seamlessly into an ISR station, e.g. by combining it with the corresponding station tiles which have animated doors. I'm afraid this is only coded using action A which means it probably isn't very rail-type friendly...

The sheds were originally drawn by Born Acorn for the old Brick Freight Stations set, with subsequent modifications by Sanchimaru and mart3p for use in ISR and some further tweaks by myself. Compatible with either OTTD or TTDP, and licensed under the GNU General Public License version 2 or later.
Attachments
ISR Train Depots.png
ISR Train Depots.png (9.22 KiB) Viewed 60930 times
isr_depot.grf
(5.34 KiB) Downloaded 1113 times
source.zip
(4.32 KiB) Downloaded 591 times
Last edited by PaulC on 27 Mar 2012 20:12, edited 1 time in total.
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

[OTTD] FIRS Docks v0.3

Post by PaulC »

[OTTD] FIRS Docks v0.3

Replacement dock graphics based on the fishing harbours from FIRS. Originally released in this topic, the first version of this dock was used in CHIPS but has since been modified; v0.3 is the same as the previous release but is now restricted to OTTD v1.2.0 (r22293) or better as this is required for company colours.

Graphics are by andythenorth and taken from FIRS Industry Replacement Set. Licensed under the GNU General Public License version 2 or later.
Attachments
FIRS Docks.png
FIRS Docks.png (9.68 KiB) Viewed 60928 times
firs_docks.grf
(7.18 KiB) Downloaded 1126 times
source.zip
(4.7 KiB) Downloaded 461 times
User avatar
Quast65
Tycoon
Tycoon
Posts: 2642
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [UNIV] PaulC's Mini GRFs

Post by Quast65 »

Love the depot, will fit great into my game.

Minor detail, the white plating is a bit too high. See pic, building left is your depot, right is the ISR one
newdock24.png
newdock24.png (23.43 KiB) Viewed 60834 times
About the dock, I think the building looks better when the broad side is alongside the shore. So the building on the bottom right and the one on the top left should be rotated.

I know that the FIRS fishingharbours have the buildings in the directions that you have drawn, but I think it looks strange when the dock is on its own and not next to a fishingharbour.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: [UNIV] PaulC's Mini GRFs

Post by PaulC »

Quast65 wrote:Minor detail, the white plating is a bit too high.
The bug is actually in ISR. I've already posted the corrected sprites on devzone: http://dev.openttdcoop.org/issues/3594
About the dock, I think the building looks better when the broad side is alongside the shore. So the building on the bottom right and the one on the top left should be rotated.

I know that the FIRS fishingharbours have the buildings in the directions that you have drawn, but I think it looks strange when the dock is on its own and not next to a fishingharbour.
I don't know, I personally think it looks ok either way and I'd rather keep it the same as the fishing harbours. But there's not much I can do anyway unless someone draws a rotated building... :wink:
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

[OTTD] Remove Tramway Catenary v1.0

Post by PaulC »

[OTTD] Remove Tramway Catenary v1.0

This simple little grf does exactly what it says on the tin: it reduces visual clutter by making your tramways catenery-free, just like various real-world tram systems. It can also be used with other tram track sets (such as FooBar's) as long as you load the other grf first, though for obvious reasons it isn't compatible with the Suspended Monorail or Trollybus sets.

Requires OTTD 1.2.0 (r23004) or better. Released under a CC BY-NC-SA 3.0 Licence.
Attachments
Remove Tramway Catenary.png
Remove Tramway Catenary.png (35.38 KiB) Viewed 60492 times
rm_tramway_catenary.grf
(1.33 KiB) Downloaded 988 times
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

[UNIV] Turkish Mosque v1.1

Post by PaulC »

[UNIV] Turkish Mosque v1.1

This grf was originally released over in this topic and contains just one building - a mosque. Bit of a random update: I've modified the sprites slightly to improve transparency and allow for different colour variations, and the mosque can now be used in all three normal climates. By default it disables the churches, but this can be changed using a parameter (TTDP users should set this to 0 in the cfg).

The mosque was adapted from Zimmlock's original TTRS version by Ladis. Currently unlicensed.
Attachments
Mosque preview.png
Mosque preview.png (24.55 KiB) Viewed 60340 times
mosque.grf
(3.99 KiB) Downloaded 2667 times
User avatar
GarryG
Tycoon
Tycoon
Posts: 5836
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: [UNIV] PaulC's Mini GRFs

Post by GarryG »

Hi PaulC, thanks again for your information in "Empty Files" section. I clicked on your link for Mini GRFs. Really love the Depot. Can use it with ISR objects to make carriage sheds to commence passenger trains from. Maybe go good next to the NewStations Locomotive Depot to start freight trains from. Thanks again.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: [UNIV] PaulC's Mini GRFs

Post by PaulC »

ISR Rail & Road Depots v0.2

New version of the ISR Depot! Earlier this year I was asked via pm if I could make the depot available for monorail, maglev, roads and tramways, so I figured why not? Still not coded for railtypes though, this only replaces the normal base set depots. Also includes some optional GUI icons for OpenGFX users (turned off by default). Full credits in the readme, licenced GPL v2.

Changelog:

v0.2 (2017-12-11)
- Name change (was ISR Train Depot)
- Recoded in NML
- Add depots for monorail, maglev, roads & tramways
- Add optional GUI icons & parameter
- Switch to DOS palette
- No longer compatible with TTDPatch
Attachments
ISR Rail & Road Depots.png
ISR Rail & Road Depots.png (23.38 KiB) Viewed 47657 times
ISR Rail & Road Depots.tar
(54.5 KiB) Downloaded 487 times
ISR Rail & Road Depots (source code).tar
(14.5 KiB) Downloaded 274 times
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: [UNIV] PaulC's Mini GRFs

Post by PaulC »

New Buoys v1.0

New buoys drawn ages ago by skidd13, now released as a proper GRF for OpenTTD. Buoys come in 7 different flavours which are selectable via a parameter (default is white), also includes optional matching GUI icons for OpenGFX users (turned off by default). Licenced GPL v2.

Note: Image below is just a mock-up for illustration purposes, you only get one colour at a time (if that wasn't obvious).
Attachments
New Buoys.png
New Buoys.png (3.39 KiB) Viewed 47539 times
New Buoys.tar
(28.5 KiB) Downloaded 373 times
New Buoys (source code).tar
(10.5 KiB) Downloaded 247 times
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: PaulC's Mini GRFs

Post by PaulC »

CHIPS Custom Docks v1.0

An update of my old FIRS Docks GRF (see above)...

Docks cover two tiles spanning the coast and water; using new and improved CHIPS Custom Docks you can choose each tile separately to style your docks however you like, and with twelve options for each tile that makes a staggering 144 unique combinations! :shock: Also includes optional buoys in either green (to match the FIRS dredging site) or a more traditional red, and some matching GUI icons for OpenGFX users.

Graphics are from FIRS, FISH, CHIPS, ISR and OpenGFX, so credit goes to all of the original artists for their hard work, not least andythenorth (see readme for full credits). Licenced GPL v2.

Changelog:

v1.0 (2018-01-20)
- Renamed (was FIRS Docks)
- Recoded from scratch in NML
- Added 12 variants each for coast and water tile, selectable via parameters
- Added optional buoys in green or red
- Added optional GUI icons in OpenGFX-style
- Added some checks for other GRFs
Attachments
CHIPS Custom Docks.png
CHIPS Custom Docks.png (16.33 KiB) Viewed 46694 times
CHIPS Custom Docks.tar
(102.5 KiB) Downloaded 968 times
CHIPS Custom Docks (source).tar
(52 KiB) Downloaded 350 times
Last edited by PaulC on 20 Jan 2018 16:25, edited 1 time in total.
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: PaulC's Mini GRFs

Post by PaulC »

Example screenshots for CHIPS Custom Docks, using FIRS and Squid ate FISH...
Attachments
Carningville Transport, 2018-08-05.png
Carningville Transport, 2018-08-05.png (143.65 KiB) Viewed 46692 times
Tedworth Transport, 2018-05-18.png
Tedworth Transport, 2018-05-18.png (162.3 KiB) Viewed 46692 times
Fronnley Transport, 2019-07-26.png
Fronnley Transport, 2019-07-26.png (143.3 KiB) Viewed 46692 times
User avatar
acs121
Tycoon
Tycoon
Posts: 1956
Joined: 03 Nov 2017 18:57
Location: Courbevoie, near Paris, France

Re: PaulC's Mini GRFs

Post by acs121 »

A lot better for example for passenger docks.
User avatar
erregerre
Engineer
Engineer
Posts: 6
Joined: 24 Jan 2003 16:27
Location: Málaga, Andalucia, Spain

Re: PaulC's Mini GRFs

Post by erregerre »

Can you select each one in the game or it must be done before the beginning of the game?
There are very beautyful. Thanks
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: PaulC's Mini GRFs

Post by PaulC »

erregerre wrote:Can you select each one in the game or it must be done before the beginning of the game?
There are very beautyful. Thanks
The docks? You should decide how you want them to look and set the parameters before you start a game. As explained, you can only have one style of dock per game, unfortunately that's just a basic limitation of OTTD.

Thanks for the graphics should go to the artists who drew them, I'm just the code monkey! :P
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: PaulC's Mini GRFs

Post by PaulC »

OpenGFX Playable UFOs v1.0

Just for a bit of fun, the two "disaster" UFOs from OpenGFX now coded as playable vehicles! Since these are meant more for eyecandy rather than serious gameplay, purchase and running costs are set to zero. Speed and capacities are high but sensible, and they are coded as helicopters. As a bonus, both UFOs will go to "red alert" during a breakdown. Graphical credits go to DanMacK, Raumkraut and FooBar. Licenced GPL v2.

Oh, and give yourselves a pat on the back if you get the movie references!
Attachments
OpenGFX Playable UFOs.png
OpenGFX Playable UFOs.png (94.55 KiB) Viewed 46074 times
OpenGFX Playable UFOs.tar
(27 KiB) Downloaded 474 times
OpenGFX Playable UFOs (source).tar
(10.5 KiB) Downloaded 305 times
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: PaulC's Mini GRFs

Post by PaulC »

Tramway Catenary Remover v1.1

Minor update... I thought this was already on Bananas but apparently not, so I've taken the opportunity to recode it in NML and tidy things up a bit. There are no significant changes from the previous release; basically all this little grf does is strip away the catenary from your tramways, just make sure you load it after any other tramway set (though it's not compatible either Suspended Monorail or Trolleybus Set). Will no doubt end up being obsolete if NotRoadTypes makes it into trunk, but it's all good. Relicenced GPL v2.
Attachments
Tramway Catenary Remover.png
Tramway Catenary Remover.png (200.35 KiB) Viewed 45841 times
Tramway Catenary Remover.tar
(26.5 KiB) Downloaded 314 times
Tramway Catenary Remover (source).tar
(9 KiB) Downloaded 263 times
User avatar
kamnet
Moderator
Moderator
Posts: 8532
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: PaulC's Mini GRFs

Post by kamnet »

Unless NewGRF authors include the ability to disable the visibility of lines, I likely will still be using it. I'm going to guess it will need a NRT update for that to work.
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: PaulC's Mini GRFs

Post by PaulC »

Alternative Currencies v0.1

A new selection of currencies from around the world. Most of the default currencies are replaced, some are slightly modified and a few are still up for grabs in a future update. Multipliers are based on real world exchange rates as of 1 January 2018 and proper symbols are used where available. Please note that you can't select any of the new currencies via the title screen, you have to do it in-game.

The GRF includes the following:

Code: Select all

NEW/MODIFIED CURRENCY           MULTIPLIER      EURO DATE       SYMBOL

Armenian Dram (AMD)             652             -               ֏	
Azerbaijani Manat (AZN)         2               -               m	
Chinese Yuan Renminbi (CNY)     9               -               ¥	
Costa Rican Colón (CRC)         769             -               ₡	
Dutch Guilder (NLG)             4               2002            ƒ	
Georgian Lari (GEL)             4               -               GEL	
Ghanaian Cedi (GHS)             6               -               ₵	
Greek Drachma (GRD)             681             2002            ₯	
Guatemalan Quetzal (GTQ)        10              -               Q	
Indian Rupee (INR)              86              -               ₹	
Irish Pound (IEP)               1               2002            IR£	
Israeli New Shekel (ILS)        5               -               ₪	
Kazakhstani Tenge (KZT)         448             -               ₸	
Lao Kip (LAK)                   11224           -               ₭	
Maltese Lira (MTL)              1               2008            Lm	
Mexican Peso (MXN)              27              -               Mex$	
Mongolian Tugrik (MNT)          3278            -               ₮	
Nigerian Naira (NGN)            486             -               ₦	
Paraguayan Guaraní (PYG)        7541            -               ₲	
Philippine Peso (PHP)           68              -               ₱	
Portuguese Escudo (PTE)         400             2002            $	
Russian Ruble (RUB)             78              -               p	
Thai Baht (THB)                 44              -               ฿	
Turkish Lira (TRY)              5               -               TL	
Ukrainian Hryvnia (UAH)         38              -               ₴	
Vietnamese Dong (VND)           30638           -               ₫
I've translated text strings for the "Game Options" menu as best I can using Wikipedia, if anyone wants to provide corrections or updates I will add them in. There are three spare slots for a future update but I have no strong preference at the moment on what else to include. I would also like to use proper symbols for a few currencies but I would need to get them added to the base sets first.

The only potential issue is that some fonts may not support all currency symbols, so if that turns out to be an issue I'll have to figure out a workaround.

Licenced GPL v2.
Attachments
Alternative Currencies.png
Alternative Currencies.png (125.31 KiB) Viewed 45369 times
Alternative Currencies.tar
(51 KiB) Downloaded 366 times
alt_currencies.nfo
(72.06 KiB) Downloaded 367 times
lugo
Engineer
Engineer
Posts: 100
Joined: 12 Oct 2010 13:55

Re: PaulC's Mini GRFs

Post by lugo »

PaulC wrote:Alternative Currencies v0.1

A new selection of currencies from around the world. Most of the default currencies are replaced, some are slightly modified and a few are still up for grabs in a future update. Multipliers are based on real world exchange rates as of 1 January 2018 and proper symbols are used where available. Please note that you can't select any of the new currencies via the title screen, you have to do it in-game.

The GRF includes the following:

Code: Select all

NEW/MODIFIED CURRENCY           MULTIPLIER      EURO DATE       SYMBOL

Armenian Dram (AMD)             652             -               ֏	
Azerbaijani Manat (AZN)         2               -               m	
Chinese Yuan Renminbi (CNY)     9               -               ¥	
Costa Rican Colón (CRC)         769             -               ₡	
Dutch Guilder (NLG)             4               2002            ƒ	
Georgian Lari (GEL)             4               -               GEL	
Ghanaian Cedi (GHS)             6               -               ₵	
Greek Drachma (GRD)             681             2002            ₯	
Guatemalan Quetzal (GTQ)        10              -               Q	
Indian Rupee (INR)              86              -               ₹	
Irish Pound (IEP)               1               2002            IR£	
Israeli New Shekel (ILS)        5               -               ₪	
Kazakhstani Tenge (KZT)         448             -               ₸	
Lao Kip (LAK)                   11224           -               ₭	
Maltese Lira (MTL)              1               2008            Lm	
Mexican Peso (MXN)              27              -               Mex$	
Mongolian Tugrik (MNT)          3278            -               ₮	
Nigerian Naira (NGN)            486             -               ₦	
Paraguayan Guaraní (PYG)        7541            -               ₲	
Philippine Peso (PHP)           68              -               ₱	
Portuguese Escudo (PTE)         400             2002            $	
Russian Ruble (RUB)             78              -               p	
Thai Baht (THB)                 44              -               ฿	
Turkish Lira (TRY)              5               -               TL	
Ukrainian Hryvnia (UAH)         38              -               ₴	
Vietnamese Dong (VND)           30638           -               ₫
I've translated text strings for the "Game Options" menu as best I can using Wikipedia, if anyone wants to provide corrections or updates I will add them in. There are three spare slots for a future update but I have no strong preference at the moment on what else to include. I would also like to use proper symbols for a few currencies but I would need to get them added to the base sets first.

The only potential issue is that some fonts may not support all currency symbols, so if that turns out to be an issue I'll have to figure out a workaround.

Licenced GPL v2.
Hi Paul,

what about including Bitcoin (Ƀ) and Ethereum (Ξ)?
Is it maybe possible to take advantage of the EURO Date feature to introduce these currencies in 2009 and 2015 respectivly?

EDIT:
Interesting: the Ξ symbol is displayed differently when editing the post / in the actual post
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 3 guests