Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Mon Dec 10, 2018 9:57 am

All times are UTC




Post new topic  Reply to topic  [ 21 posts ]  Go to page 1 2 Next
Author Message
 Post subject: PaulC's Mini GRFs
PostPosted: Tue Mar 27, 2012 8:07 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
PaulC's Mini GRFs

This is a new release topic for various bits and pieces that I've coded - some of them have been posted before, some will be new, but generally these are just small GRFs that don't require seperate topics. Compatibility, licensing and whatever else will vary, so please refer to the relevant release post for details. Feedback, suggestions, bug reports and general comments are welcome! :)

Contents
Alternative Currencies v0.1 (22 Feb 2018)
CHIPS Custom Docks v1.0 (20 Jan 2018) *was FIRS Docks*
ISR Rail & Road Depots v0.2 (11 Dec 2017)
New Buoys v1.0 (12 Dec 2017)
OpenGFX Playable UFOs v1.0 (4 Feb 2018)
Tramway Catenary Remover v1.1 (8 Feb 2018)
Turkish Mosque v1.1 (7 April 2012)

Some older GRFs posted elsewhere on the forum...
Christmas Tree v2.0 (24 Dec 2011) *coded by wallyweb*
McDonalds v1.0 (9 Dec 2007)

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!


Last edited by PaulC on Thu Feb 22, 2018 9:29 am, edited 10 times in total.

Top
   
PostPosted: Tue Mar 27, 2012 8:08 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
[UNIV] ISR Train Depot v0.1

Originally posted here, this GRF uses the graphics for the ISR train shed to create a replacement depot. Though it looks just as good on it's own, the idea is to have a depot that can fit seamlessly into an ISR station, e.g. by combining it with the corresponding station tiles which have animated doors. I'm afraid this is only coded using action A which means it probably isn't very rail-type friendly...

The sheds were originally drawn by Born Acorn for the old Brick Freight Stations set, with subsequent modifications by Sanchimaru and mart3p for use in ISR and some further tweaks by myself. Compatible with either OTTD or TTDP, and licensed under the GNU General Public License version 2 or later.


Attachments:
ISR Train Depots.png
ISR Train Depots.png [ 9.22 KiB | Viewed 21099 times ]
isr_depot.grf [5.34 KiB]
Downloaded 519 times
source.zip [4.32 KiB]
Downloaded 229 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!


Last edited by PaulC on Tue Mar 27, 2012 8:12 pm, edited 1 time in total.
Top
   
 Post subject: [OTTD] FIRS Docks v0.3
PostPosted: Tue Mar 27, 2012 8:09 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
[OTTD] FIRS Docks v0.3

Replacement dock graphics based on the fishing harbours from FIRS. Originally released in this topic, the first version of this dock was used in CHIPS but has since been modified; v0.3 is the same as the previous release but is now restricted to OTTD v1.2.0 (r22293) or better as this is required for company colours.

Graphics are by andythenorth and taken from FIRS Industry Replacement Set. Licensed under the GNU General Public License version 2 or later.


Attachments:
FIRS Docks.png
FIRS Docks.png [ 9.68 KiB | Viewed 21097 times ]
firs_docks.grf [7.18 KiB]
Downloaded 609 times
source.zip [4.7 KiB]
Downloaded 224 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
PostPosted: Wed Mar 28, 2012 10:56 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Oct 09, 2011 1:51 pm
Posts: 1633
Location: The Netherlands
Love the depot, will fit great into my game.

Minor detail, the white plating is a bit too high. See pic, building left is your depot, right is the ISR one

Attachment:
newdock24.png
newdock24.png [ 23.43 KiB | Viewed 21003 times ]


About the dock, I think the building looks better when the broad side is alongside the shore. So the building on the bottom right and the one on the top left should be rotated.

I know that the FIRS fishingharbours have the buildings in the directions that you have drawn, but I think it looks strange when the dock is on its own and not next to a fishingharbour.

_________________
Projects: viewtopic.php?f=26&t=57266
Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


Top
   
PostPosted: Wed Mar 28, 2012 3:14 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
Quast65 wrote:
Minor detail, the white plating is a bit too high.

The bug is actually in ISR. I've already posted the corrected sprites on devzone: http://dev.openttdcoop.org/issues/3594

Quote:
About the dock, I think the building looks better when the broad side is alongside the shore. So the building on the bottom right and the one on the top left should be rotated.

I know that the FIRS fishingharbours have the buildings in the directions that you have drawn, but I think it looks strange when the dock is on its own and not next to a fishingharbour.

I don't know, I personally think it looks ok either way and I'd rather keep it the same as the fishing harbours. But there's not much I can do anyway unless someone draws a rotated building... :wink:

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!


Top
   
PostPosted: Fri Apr 06, 2012 12:14 am 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
[OTTD] Remove Tramway Catenary v1.0

This simple little grf does exactly what it says on the tin: it reduces visual clutter by making your tramways catenery-free, just like various real-world tram systems. It can also be used with other tram track sets (such as FooBar's) as long as you load the other grf first, though for obvious reasons it isn't compatible with the Suspended Monorail or Trollybus sets.

Requires OTTD 1.2.0 (r23004) or better. Released under a CC BY-NC-SA 3.0 Licence.


Attachments:
Remove Tramway Catenary.png
Remove Tramway Catenary.png [ 35.38 KiB | Viewed 20660 times ]
rm_tramway_catenary.grf [1.33 KiB]
Downloaded 548 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
PostPosted: Sat Apr 07, 2012 10:21 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
[UNIV] Turkish Mosque v1.1

This grf was originally released over in this topic and contains just one building - a mosque. Bit of a random update: I've modified the sprites slightly to improve transparency and allow for different colour variations, and the mosque can now be used in all three normal climates. By default it disables the churches, but this can be changed using a parameter (TTDP users should set this to 0 in the cfg).

The mosque was adapted from Zimmlock's original TTRS version by Ladis. Currently unlicensed.


Attachments:
Mosque preview.png
Mosque preview.png [ 24.55 KiB | Viewed 20508 times ]
mosque.grf [3.99 KiB]
Downloaded 1669 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
PostPosted: Tue Apr 28, 2015 3:36 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2674
Location: Newcastle, Australia
Hi PaulC, thanks again for your information in "Empty Files" section. I clicked on your link for Mini GRFs. Really love the Depot. Can use it with ISR objects to make carriage sheds to commence passenger trains from. Maybe go good next to the NewStations Locomotive Depot to start freight trains from. Thanks again.

_________________
Soot Happens
All my projects are GPLv2 License unless stated.
AuzTrains & AuzTrainsNSW: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


Top
   
PostPosted: Mon Dec 11, 2017 9:15 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
ISR Rail & Road Depots v0.2

New version of the ISR Depot! Earlier this year I was asked via pm if I could make the depot available for monorail, maglev, roads and tramways, so I figured why not? Still not coded for railtypes though, this only replaces the normal base set depots. Also includes some optional GUI icons for OpenGFX users (turned off by default). Full credits in the readme, licenced GPL v2.

Changelog:

v0.2 (2017-12-11)
- Name change (was ISR Train Depot)
- Recoded in NML
- Add depots for monorail, maglev, roads & tramways
- Add optional GUI icons & parameter
- Switch to DOS palette
- No longer compatible with TTDPatch


Attachments:
ISR Rail & Road Depots.png
ISR Rail & Road Depots.png [ 23.38 KiB | Viewed 7825 times ]
ISR Rail & Road Depots.tar [54.5 KiB]
Downloaded 111 times
ISR Rail & Road Depots (source code).tar [14.5 KiB]
Downloaded 42 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
PostPosted: Tue Dec 12, 2017 9:48 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
New Buoys v1.0

New buoys drawn ages ago by skidd13, now released as a proper GRF for OpenTTD. Buoys come in 7 different flavours which are selectable via a parameter (default is white), also includes optional matching GUI icons for OpenGFX users (turned off by default). Licenced GPL v2.

Note: Image below is just a mock-up for illustration purposes, you only get one colour at a time (if that wasn't obvious).


Attachments:
New Buoys.png
New Buoys.png [ 3.39 KiB | Viewed 7707 times ]
New Buoys.tar [28.5 KiB]
Downloaded 68 times
New Buoys (source code).tar [10.5 KiB]
Downloaded 37 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Sat Jan 20, 2018 3:42 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
CHIPS Custom Docks v1.0

An update of my old FIRS Docks GRF (see above)...

Docks cover two tiles spanning the coast and water; using new and improved CHIPS Custom Docks you can choose each tile separately to style your docks however you like, and with twelve options for each tile that makes a staggering 144 unique combinations! :shock: Also includes optional buoys in either green (to match the FIRS dredging site) or a more traditional red, and some matching GUI icons for OpenGFX users.

Graphics are from FIRS, FISH, CHIPS, ISR and OpenGFX, so credit goes to all of the original artists for their hard work, not least andythenorth (see readme for full credits). Licenced GPL v2.

Changelog:

v1.0 (2018-01-20)
- Renamed (was FIRS Docks)
- Recoded from scratch in NML
- Added 12 variants each for coast and water tile, selectable via parameters
- Added optional buoys in green or red
- Added optional GUI icons in OpenGFX-style
- Added some checks for other GRFs


Attachments:
CHIPS Custom Docks.png
CHIPS Custom Docks.png [ 16.33 KiB | Viewed 6859 times ]
CHIPS Custom Docks.tar [102.5 KiB]
Downloaded 175 times
CHIPS Custom Docks (source).tar [52 KiB]
Downloaded 51 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!


Last edited by PaulC on Sat Jan 20, 2018 4:25 pm, edited 1 time in total.
Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Sat Jan 20, 2018 3:48 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
Example screenshots for CHIPS Custom Docks, using FIRS and Squid ate FISH...


Attachments:
Carningville Transport, 2018-08-05.png
Carningville Transport, 2018-08-05.png [ 143.65 KiB | Viewed 6857 times ]
Tedworth Transport, 2018-05-18.png
Tedworth Transport, 2018-05-18.png [ 162.3 KiB | Viewed 6857 times ]
Fronnley Transport, 2019-07-26.png
Fronnley Transport, 2019-07-26.png [ 143.3 KiB | Viewed 6857 times ]

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Sat Jan 20, 2018 7:20 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1643
Location: Courbevoie, near Paris, France
A lot better for example for passenger docks.

_________________
NewGRFs by Tony Pixel :
North American Passenger Railroads
Not Enough Subways


My screenshots


Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Tue Jan 30, 2018 7:07 pm 
Offline
Engineer
Engineer
User avatar

Joined: Fri Jan 24, 2003 4:27 pm
Posts: 6
Location: Málaga, Andalucia, Spain
Can you select each one in the game or it must be done before the beginning of the game?
There are very beautyful. Thanks


Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Tue Jan 30, 2018 7:49 pm 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
erregerre wrote:
Can you select each one in the game or it must be done before the beginning of the game?
There are very beautyful. Thanks

The docks? You should decide how you want them to look and set the parameters before you start a game. As explained, you can only have one style of dock per game, unfortunately that's just a basic limitation of OTTD.

Thanks for the graphics should go to the artists who drew them, I'm just the code monkey! :P

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!


Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Mon Feb 05, 2018 12:29 am 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
OpenGFX Playable UFOs v1.0

Just for a bit of fun, the two "disaster" UFOs from OpenGFX now coded as playable vehicles! Since these are meant more for eyecandy rather than serious gameplay, purchase and running costs are set to zero. Speed and capacities are high but sensible, and they are coded as helicopters. As a bonus, both UFOs will go to "red alert" during a breakdown. Graphical credits go to DanMacK, Raumkraut and FooBar. Licenced GPL v2.

Oh, and give yourselves a pat on the back if you get the movie references!


Attachments:
OpenGFX Playable UFOs.png
OpenGFX Playable UFOs.png [ 94.55 KiB | Viewed 6239 times ]
OpenGFX Playable UFOs.tar [27 KiB]
Downloaded 88 times
OpenGFX Playable UFOs (source).tar [10.5 KiB]
Downloaded 40 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Thu Feb 08, 2018 9:24 am 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
Tramway Catenary Remover v1.1

Minor update... I thought this was already on Bananas but apparently not, so I've taken the opportunity to recode it in NML and tidy things up a bit. There are no significant changes from the previous release; basically all this little grf does is strip away the catenary from your tramways, just make sure you load it after any other tramway set (though it's not compatible either Suspended Monorail or Trolleybus Set). Will no doubt end up being obsolete if NotRoadTypes makes it into trunk, but it's all good. Relicenced GPL v2.


Attachments:
Tramway Catenary Remover.png
Tramway Catenary Remover.png [ 200.35 KiB | Viewed 6006 times ]
Tramway Catenary Remover.tar [26.5 KiB]
Downloaded 58 times
Tramway Catenary Remover (source).tar [9 KiB]
Downloaded 32 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Thu Feb 08, 2018 10:49 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6292
Location: Eastern KY
Unless NewGRF authors include the ability to disable the visibility of lines, I likely will still be using it. I'm going to guess it will need a NRT update for that to work.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Thu Feb 22, 2018 9:28 am 
Offline
Director
Director
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 610
Location: Lancs, England
Alternative Currencies v0.1

A new selection of currencies from around the world. Most of the default currencies are replaced, some are slightly modified and a few are still up for grabs in a future update. Multipliers are based on real world exchange rates as of 1 January 2018 and proper symbols are used where available. Please note that you can't select any of the new currencies via the title screen, you have to do it in-game.

The GRF includes the following:

Code:
NEW/MODIFIED CURRENCY           MULTIPLIER      EURO DATE       SYMBOL

Armenian Dram (AMD)             652             -               ֏   
Azerbaijani Manat (AZN)         2               -               m   
Chinese Yuan Renminbi (CNY)     9               -               ¥   
Costa Rican Colón (CRC)         769             -               ₡   
Dutch Guilder (NLG)             4               2002            ƒ   
Georgian Lari (GEL)             4               -               GEL   
Ghanaian Cedi (GHS)             6               -               ₵   
Greek Drachma (GRD)             681             2002            ₯   
Guatemalan Quetzal (GTQ)        10              -               Q   
Indian Rupee (INR)              86              -               ₹   
Irish Pound (IEP)               1               2002            IR£   
Israeli New Shekel (ILS)        5               -               ₪   
Kazakhstani Tenge (KZT)         448             -               ₸   
Lao Kip (LAK)                   11224           -               ₭   
Maltese Lira (MTL)              1               2008            Lm   
Mexican Peso (MXN)              27              -               Mex$   
Mongolian Tugrik (MNT)          3278            -               ₮   
Nigerian Naira (NGN)            486             -               ₦   
Paraguayan Guaraní (PYG)        7541            -               ₲   
Philippine Peso (PHP)           68              -               ₱   
Portuguese Escudo (PTE)         400             2002            $   
Russian Ruble (RUB)             78              -               p   
Thai Baht (THB)                 44              -               ฿   
Turkish Lira (TRY)              5               -               TL   
Ukrainian Hryvnia (UAH)         38              -               ₴   
Vietnamese Dong (VND)           30638           -               ₫

I've translated text strings for the "Game Options" menu as best I can using Wikipedia, if anyone wants to provide corrections or updates I will add them in. There are three spare slots for a future update but I have no strong preference at the moment on what else to include. I would also like to use proper symbols for a few currencies but I would need to get them added to the base sets first.

The only potential issue is that some fonts may not support all currency symbols, so if that turns out to be an issue I'll have to figure out a workaround.

Licenced GPL v2.


Attachments:
Alternative Currencies.png
Alternative Currencies.png [ 125.31 KiB | Viewed 5534 times ]
Alternative Currencies.tar [51 KiB]
Downloaded 35 times
alt_currencies.nfo [72.06 KiB]
Downloaded 39 times

_________________
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Top
   
 Post subject: Re: PaulC's Mini GRFs
PostPosted: Thu Feb 22, 2018 10:02 am 
Offline
Engineer
Engineer

Joined: Tue Oct 12, 2010 1:55 pm
Posts: 94
PaulC wrote:
Alternative Currencies v0.1

A new selection of currencies from around the world. Most of the default currencies are replaced, some are slightly modified and a few are still up for grabs in a future update. Multipliers are based on real world exchange rates as of 1 January 2018 and proper symbols are used where available. Please note that you can't select any of the new currencies via the title screen, you have to do it in-game.

The GRF includes the following:

Code:
NEW/MODIFIED CURRENCY           MULTIPLIER      EURO DATE       SYMBOL

Armenian Dram (AMD)             652             -               ֏   
Azerbaijani Manat (AZN)         2               -               m   
Chinese Yuan Renminbi (CNY)     9               -               ¥   
Costa Rican Colón (CRC)         769             -               ₡   
Dutch Guilder (NLG)             4               2002            ƒ   
Georgian Lari (GEL)             4               -               GEL   
Ghanaian Cedi (GHS)             6               -               ₵   
Greek Drachma (GRD)             681             2002            ₯   
Guatemalan Quetzal (GTQ)        10              -               Q   
Indian Rupee (INR)              86              -               ₹   
Irish Pound (IEP)               1               2002            IR£   
Israeli New Shekel (ILS)        5               -               ₪   
Kazakhstani Tenge (KZT)         448             -               ₸   
Lao Kip (LAK)                   11224           -               ₭   
Maltese Lira (MTL)              1               2008            Lm   
Mexican Peso (MXN)              27              -               Mex$   
Mongolian Tugrik (MNT)          3278            -               ₮   
Nigerian Naira (NGN)            486             -               ₦   
Paraguayan Guaraní (PYG)        7541            -               ₲   
Philippine Peso (PHP)           68              -               ₱   
Portuguese Escudo (PTE)         400             2002            $   
Russian Ruble (RUB)             78              -               p   
Thai Baht (THB)                 44              -               ฿   
Turkish Lira (TRY)              5               -               TL   
Ukrainian Hryvnia (UAH)         38              -               ₴   
Vietnamese Dong (VND)           30638           -               ₫

I've translated text strings for the "Game Options" menu as best I can using Wikipedia, if anyone wants to provide corrections or updates I will add them in. There are three spare slots for a future update but I have no strong preference at the moment on what else to include. I would also like to use proper symbols for a few currencies but I would need to get them added to the base sets first.

The only potential issue is that some fonts may not support all currency symbols, so if that turns out to be an issue I'll have to figure out a workaround.

Licenced GPL v2.


Hi Paul,

what about including Bitcoin (Ƀ) and Ethereum (Ξ)?
Is it maybe possible to take advantage of the EURO Date feature to introduce these currencies in 2009 and 2015 respectivly?

EDIT:
Interesting: the Ξ symbol is displayed differently when editing the post / in the actual post


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 21 posts ]  Go to page 1 2 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.