Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.
Brumi wrote: ↑24 Jun 2020 08:06
I wanted to give it a test run, but it crashes right on startup:
screen.png
AI was downloaded using the in-game content downloader. OpenTTD version is 1.10.2, full vanilla game, no NewGRFs.
That's a bug in OpenTTD, it doesn't handle the way this AI has structured the files inside the tar archive. Issue #8230 has been fixed, the fix will be in a version 1.10.3 if that ever happens, and is already included in the latest nightly builds. As a workaround, you can find the downloaded tar file and unpack it in-place with a tool such as 7zip or WinRar.
dude, how to download??? I cant download through ingame cause it never loads, very slown net,.. and the bananas server thing wont let me download, it says its ingame,,,, such BS
cjtron wrote: ↑19 Oct 2020 17:41
dude, how to download??? I cant download through ingame cause it never loads, very slown net,.. and the bananas server thing wont let me download, it says its ingame,,,, such BS
Can you upload it plz
Hello cjtron,
you can download the newest version 1.3 by clicking the file in the attachment from the main post. Put it in folder located in Documents/OpenTTD/ai (or something similar).