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 Post subject: Re: AdmiralAI v25
PostPosted: Fri Aug 08, 2014 10:02 am 
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OpenTTD Developer
OpenTTD Developer
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Joined: Mon Jun 09, 2003 6:21 pm
Posts: 4548
Location: /home/sweden
If you with *.nut files in installation directory refer to the compat*.nut-files, DO NOT move them to Documents\OpenTTD. They are made for exactly your current version of OpenTTD. When you upgrade/downgrade to a different version, you should use the compat*.nut files for that installation which are included with the installer/zip. Copying/moving them to Documents\OpenTTD will cause problems with wrong compat*.nut files being used.

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My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)


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 Post subject: Re: AdmiralAI v25
PostPosted: Mon Aug 25, 2014 1:00 pm 
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Engineer
Engineer
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Joined: Mon Jul 12, 2004 7:10 pm
Posts: 16
Location: Timisoara/Romania
They started to fail one by one after 18 years :(


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PET Transport, 30th Aug 1968.png [500.44 KiB]
Downloaded 2 times
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 Post subject: Re: AdmiralAI v25
PostPosted: Fri Jan 09, 2015 3:01 pm 
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Engineer
Engineer

Joined: Fri Jan 09, 2015 2:47 pm
Posts: 1
Playing with 5 different AI's . Admiral AI , NoCAB, AIAI, Simple AI, Trans. Admiral crashed in 1970 he was doing well, and i guess updating to electrified rail crashed it.


Attachments:
AdmiralAI(v25)-1970.png
AdmiralAI(v25)-1970.png [ 39.11 KiB | Viewed 3633 times ]
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 Post subject: Re: AdmiralAI v25
PostPosted: Fri Dec 25, 2015 6:44 am 
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Engineer
Engineer

Joined: Fri Dec 25, 2015 6:40 am
Posts: 1
Here's a bug report, I have no idea what might have caused it but I was running 2 AdmiralAi, the year is 1986ish.
Happy Holidays!


Attachments:
Namnlös.png
Namnlös.png [ 21 KiB | Viewed 3016 times ]
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 Post subject: Re: AdmiralAI v25
PostPosted: Fri Sep 16, 2016 1:13 pm 
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Tycoon
Tycoon

Joined: Wed Aug 26, 2009 6:33 am
Posts: 2493
Location: Poland
It is an evil setting but "property maintemance" option exists. After enabling it it is really hard to profit from air transport. AdmiralAI is trying anyway and failing.

In AIAI I solved it by refusing to use airports if this setting is enabled.


Attachments:
autosave11.sav [470.71 KiB]
Downloaded 81 times

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AIAI - AI for OpenTTD
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 Post subject: Re: AdmiralAI v25
PostPosted: Thu Nov 16, 2017 7:27 pm 
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Engineer
Engineer
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Joined: Thu Nov 16, 2017 7:24 pm
Posts: 3
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Location: Small Town Far Away
Image

Maybe a similar problem to what the others had?

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Sweet mother, I cannot weave –
slender Aphrodite has overcome me
with longing for a girl.


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 Post subject: Re: AdmiralAI v25
PostPosted: Sat Oct 27, 2018 6:29 pm 
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Traffic Manager
Traffic Manager

Joined: Thu Feb 26, 2015 12:52 am
Posts: 244
Too long to save crash


Attachments:
Unnamed, 1965-02-10.sav [15.53 MiB]
Downloaded 43 times
Unnamed, 1965-02-10.png [109.71 KiB]
Not downloaded yet

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Formerly known as Samu
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 Post subject: Re: AdmiralAI v25
PostPosted: Sat Jan 12, 2019 10:29 am 
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Tycoon
Tycoon
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Joined: Sat Mar 06, 2004 11:51 pm
Posts: 1499
Location: The sunny side of Alps
Perhaps a hardcoded limit to number of routes it builds would avoid long save times.
SimpleAI v13 has it set @1000.
Or one could just raise the #opocdes before AI is suspended setting under Settings->Competitors->Computer players?

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NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.

Keep 'em rollin'!


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