AdmiralAI v25

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Zuu
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Re: AdmiralAI v25

Post by Zuu » 08 Aug 2014 10:02

If you with *.nut files in installation directory refer to the compat*.nut-files, DO NOT move them to Documents\OpenTTD. They are made for exactly your current version of OpenTTD. When you upgrade/downgrade to a different version, you should use the compat*.nut files for that installation which are included with the installer/zip. Copying/moving them to Documents\OpenTTD will cause problems with wrong compat*.nut files being used.
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PET
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Re: AdmiralAI v25

Post by PET » 25 Aug 2014 13:00

They started to fail one by one after 18 years :(
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clausisme
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Re: AdmiralAI v25

Post by clausisme » 09 Jan 2015 15:01

Playing with 5 different AI's . Admiral AI , NoCAB, AIAI, Simple AI, Trans. Admiral crashed in 1970 he was doing well, and i guess updating to electrified rail crashed it.
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bananuel
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Re: AdmiralAI v25

Post by bananuel » 25 Dec 2015 06:44

Here's a bug report, I have no idea what might have caused it but I was running 2 AdmiralAi, the year is 1986ish.
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Kogut
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Re: AdmiralAI v25

Post by Kogut » 16 Sep 2016 13:13

It is an evil setting but "property maintemance" option exists. After enabling it it is really hard to profit from air transport. AdmiralAI is trying anyway and failing.

In AIAI I solved it by refusing to use airports if this setting is enabled.
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AIAI - AI for OpenTTD

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Cantanope
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Re: AdmiralAI v25

Post by Cantanope » 16 Nov 2017 19:27

Image

Maybe a similar problem to what the others had?
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xarick
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Re: AdmiralAI v25

Post by xarick » 27 Oct 2018 18:29

Too long to save crash
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SirkoZ
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Re: AdmiralAI v25

Post by SirkoZ » 12 Jan 2019 10:29

Perhaps a hardcoded limit to number of routes it builds would avoid long save times.
SimpleAI v13 has it set @1000.
Or one could just raise the #opocdes before AI is suspended setting under Settings->Competitors->Computer players?

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