So I've been making heightmaps over the past 2 years for my multiplayer server, and I've decided to finally release them for the whole community!
When I can I'll be uploading individual maps to the content downloader, but for now I'm posting them here in 2 tar files.
To install each batch, go to your OpenTTD documents folder, go into the scenarios folder, and extract the contents into the heightmaps folder (on windows, this is Documents\OpenTTD\scenario\heightmap)
The game should then see them when you click "Play heightmap" on the main menu.
First batch of newer heightmaps that I've been making from last August, up to recently.
Download
Second batch of maps, spanning from one of the very first I made, up to August last year.
Download
My general rules I'd use when loading the maps:
Don't upscale the maps, the terrain goes a bit square and it doesn't look great
Downscaling is ok, but reduce the maximum height, otherwise you'll end up with some very steep hills/mountains.
Generally I'd recommend a height between 16 - 24 for 2k maps
and I'd recommend a height between 24 - 32 for 4k maps (this includes 2k by 4k maps)
I hope you enjoy them!
StarRaid's Heightmap Collection
- FulliAutomatix
- Engineer
- Posts: 119
- Joined: 24 Aug 2014 12:20
- Location: Kaon Prison, Cybertron
StarRaid's Heightmap Collection
Known as StarRaid/UnholyPhish on other platforms
Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=- | -=Heightmaps collection=-
![Image](https://raw.githubusercontent.com/StarRaid/Representitive-UK-Trainset/master/RUKTS-Banner-Smaller.png)
Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=- | -=Heightmaps collection=-
![Image](https://raw.githubusercontent.com/StarRaid/Representitive-UK-Trainset/master/RUKTS-Banner-Smaller.png)
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: StarRaid's Heightmap Collection
You know that you can make available heightmaps via our online content service (bananas) to players?
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- FulliAutomatix
- Engineer
- Posts: 119
- Joined: 24 Aug 2014 12:20
- Location: Kaon Prison, Cybertron
Re: StarRaid's Heightmap Collection
Yes, of course. I have uploaded things before.planetmaker wrote:You know that you can make available heightmaps via our online content service (bananas) to players?
But I don't right now have the access to bananas to upload them all individually, there's about 14 heightmaps in total, and I didn't see a method to upload them all in the same 2 bundles easily.
Known as StarRaid/UnholyPhish on other platforms
Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=- | -=Heightmaps collection=-
![Image](https://raw.githubusercontent.com/StarRaid/Representitive-UK-Trainset/master/RUKTS-Banner-Smaller.png)
Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=- | -=Heightmaps collection=-
![Image](https://raw.githubusercontent.com/StarRaid/Representitive-UK-Trainset/master/RUKTS-Banner-Smaller.png)
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