[OTTD] Cpt. K's Heightmap Emporium

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Favourite heightmap

Mountains by the Sea
1
11%
Ridged Peninsula
3
33%
Cliffside Hills
2
22%
River Valley Floodplains
3
33%
 
Total votes: 9

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CaptainKlutz
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[OTTD] Cpt. K's Heightmap Emporium

Post by CaptainKlutz » 09 Jan 2019 14:28

BaNaNas is broken and Musa doesn't let you upload new heightmaps so here I am.

Cpt.K's Mountains by the Sea 1.0

A rectangular 1:2 map of hills gently sloping into the sea between mountain ranges. Includes a river mouth and small islands. Suitable for all climates.
For 256x512 games, 20 max height is recommended. For 512x1024, 36 is a good starting point to finding a map style that suits you.
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Cpt.K's Ridged Peninsula 1.0

A square map of hilly ridges on a peninsula, jutting into the sea. Suitable for all climates.
For 1024x1024 games, a max height of 40 or above is recommended.
[+] Spoiler
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Cpt.K's Cliffside Hills 1.0

A square map of rolling hills falling sharply into the sea. The sharp descent provides a challenge for servicing water-based industries. Suitable for all climates.
For 1024x1024 games, a max height of 36 or above is recommended.
[+] Spoiler
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Cpt.K's River Valley Floodplains 1.0

A square map of a wide river valley and smooth floodplains flanked by steep mountains. Suitable for all climates.
For 1024x1024 games, a max height of 36 or above is recommended.
[+] Spoiler
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All the above can be found in the attached .zip folder. Extract it inside your OpenTTD/scenario/heightmap directory.

Gingerly accepting requests and ideas but I rarely pull data from real-world locations.

Created using World Machine, L3DT, ASTER(30m) data and Paint.NET
Distributed under CC-BY
Attachments
Cpt K's Heigthmaps.zip
(4.88 MiB) Downloaded 120 times

kokutetsu
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Re: [OTTD] Cpt. K's Heightmap Emporium

Post by kokutetsu » 09 Jan 2019 22:35

That second one reminds me of the outline of Michigan, minus the Yoop.

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Chrill
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Re: [OTTD] Cpt. K's Heightmap Emporium

Post by Chrill » 10 Jan 2019 09:25

I'm a big fan of archipelago style maps, with one or two larger islands and several smaller. This is what both my scenarios in the signature include, for example.

In regards to the above, the first one looks neat but I'd like to increase the height of it even more the further away we get from the sea. Proper mountains, yay!
Image
Newest screenshots published January 9, 2019
Chrill's scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)

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Pyoro
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Re: [OTTD] Cpt. K's Heightmap Emporium

Post by Pyoro » 10 Jan 2019 12:15

I like the river one. :)

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Kevo00
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Re: [OTTD] Cpt. K's Heightmap Emporium

Post by Kevo00 » 19 Jan 2019 14:03

Cliffside Hills reminds me a bit of Hampshire.

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CaptainKlutz
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Re: [OTTD] Cpt. K's Heightmap Emporium

Post by CaptainKlutz » 05 May 2019 11:34

4 new maps now available on Bananas:

Stardust Coast
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Capstan Isles
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Riverside Mountains
[+] Spoiler
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Mouth of the River
[+] Spoiler
Image

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CaptainKlutz
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Re: [OTTD] Cpt. K's Heightmap Emporium

Post by CaptainKlutz » 27 Jul 2019 20:27

3rd update now out with 4 new maps being added to Bananas!

Northland Coves: A square map of fjord-like mountains and valleys sloping gently into a cove. Alpine climate recommended.
For 2048x2048 games, a max height of 50 or below is recommended.
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Ridged Coastland: A square map featuring long, steep mountain ranges separating smooth valleys leading towards the ocean. Suitable for all climates.
For 2048x2048 games, a max height of 50 or above is recommended.
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Windswept Valley: A square map full of small, round hills with ravines flanking a huge canyon-like valley. Suitable for all climates.
For 2048x2048 games, a max height of 50 is recommended.
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Patchwork Isles: A square map that's great for multiplayer games. A large variety of landscapes, from jagged coasts and smooth rises, to sharp peaks and rolling hills, populate an idyllic island chain. Suitable for all climates.
For 2048x2048 games, a max height of 50 or above is recommended.
[+] Spoiler
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CaptainKlutz
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Re: [OTTD] Cpt. K's Heightmap Emporium

Post by CaptainKlutz » 09 Nov 2019 14:40

4th volume out with 4 maps designed for and used on Olionkey's popular JGRPP server.
Morningstar Peninsula: A 1:2 rectangular map of a coastline where sloping mountains dissolve into a sea dotted with round islands. Suitable for all climates.
For 2040x4096 games, a max height between 20 and 70 is recommended.
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Volcanic Archipelago: A square map designed for multiplayer games. Large, windswept islands, dominated at their centres by volcanic mountain chains, provide varied terrain for all kinds of gameplay.
For 4096x4096 games, a max height of 30-80 is recommended.
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Archipelago: A 2:1 rectangular map containing many islands separated by large channels of water. Each island is unique, with a different steepness and difficulty of terrain.
For 2048x4096 games, a max height of 30-80 is recommended.
[+] Spoiler
Image
Stripe Archipelago: A 2:1 rectangular map with a large mountainous island at its centre. Surrounding it is an archipelago that is diverse in both the sizes and terrains of the islands.
For 2048x4096 games, a max height of 30-60 is recommended.
[+] Spoiler
Image

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