[OTTD] Semi-realistic California scenario
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[OTTD] Semi-realistic California scenario
California Scenario
Hello, pardon the lack of formatting for this post, I'll be trying to update this over time as I am new here.
I've been wanting to do something in California for a while now, but had little means or motivation to until now. I was given an awesome 4k×8k heightmap of California (attribution soon! wanted to post this before forgot to) and have been working on this off-and-on for a while. My goal is to recreate a decent rail system in California, including Amtrak, CalTrain, BART, MetroLink, California HSR, and perhaps light rail stuff too. I'm still deciding stuff about which newGRFs to include, but yeah.
Here's a preview of most of the progress
And a preview of both the Bay Area and LA Basin areas. I am using online maps (openstreetmap and Google Maps) to try to place cities roughly where they ought to be. It won't be 100% most likely :/
If you have any suggestions for newgrfs or whatnot I'm all-ears
Also, I'll be updating this as progress is made. If there's formatting I need to do, I'll fix it too, just let me know ^_^
Edit 1 (2-1-2018): Just made the attached pictures smaller. Also, considering using FIRS3 for the map once it's done. Also, quick question for anyone interested: pondering making the interstates elevated...and two one-way streets. Perhaps it should be elevated but one two-way?
Hello, pardon the lack of formatting for this post, I'll be trying to update this over time as I am new here.
I've been wanting to do something in California for a while now, but had little means or motivation to until now. I was given an awesome 4k×8k heightmap of California (attribution soon! wanted to post this before forgot to) and have been working on this off-and-on for a while. My goal is to recreate a decent rail system in California, including Amtrak, CalTrain, BART, MetroLink, California HSR, and perhaps light rail stuff too. I'm still deciding stuff about which newGRFs to include, but yeah.
Here's a preview of most of the progress
And a preview of both the Bay Area and LA Basin areas. I am using online maps (openstreetmap and Google Maps) to try to place cities roughly where they ought to be. It won't be 100% most likely :/
If you have any suggestions for newgrfs or whatnot I'm all-ears
Also, I'll be updating this as progress is made. If there's formatting I need to do, I'll fix it too, just let me know ^_^
Edit 1 (2-1-2018): Just made the attached pictures smaller. Also, considering using FIRS3 for the map once it's done. Also, quick question for anyone interested: pondering making the interstates elevated...and two one-way streets. Perhaps it should be elevated but one two-way?
- Attachments
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- Bay Area 1.png
- Zoomed-out view of progress on the Bay Area. Most city cores are placed.
- (1.16 MiB) Not downloaded yet
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- LA Region 1.png
- Zoomed-out view of progress for the LA Basin area. Again, most city-cores are placed.
- (1.03 MiB) Not downloaded yet
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- Map of World 1.png
- Just a view of the world map so far. As you can see, quite a bit of progress needs to be made...especially with industries, as I'm not sure if I'll rely on any newgrf for industries :x
- (1.01 MiB) Not downloaded yet
Last edited by amtraklinuxrussian on 02 Jan 2018 21:58, edited 1 time in total.
- piratescooby
- Route Supervisor
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Re: [OTTD] Semi-realistic California scenario
Looking good ,quite a load of choice of grfs you could use here ,I'm tempted to fire up Firs , a dash of America grfs a splash of Auz and a sprinkling of NARS .My preference would be to load up jgrpp 0.22.1 , make good use of the patches .Definitely big bad boy steamers ,I love American Steamers , trams for the towns , for the mines we need heavy trucks .
Hope this helps , look forward to future developments .
Hope this helps , look forward to future developments .
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- Engineer
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- Joined: 01 Jan 2018 01:58
Re: [OTTD] Semi-realistic California scenario
Yeah, this will be using JGR and definitely using NARS and North American Building Set stuff. I'll probably go through the online repository and find what would go well without duplicating too much; I'm trying to stick to that as much as possible so people don't have to go find grf files. And I'm definitely considering FIRS3 I'll try to post things as decent progress happens. Also, considering if interstates should be elevated through cities vs on-ground, and between two-tile one-way vs one-tile two-way...
Re: [OTTD] Semi-realistic California scenario
In Los Angeles county, and most of the other densely populated counties, the freeways are elevated with at least 4 lanes in each direction while the major streets are generally 2-3 lanes in each direction. As I remember, this is also the case in the Bay Area. On the other hand, most of Interstate 5 runs through the central valley and it is flat (at-grade?) and 2 lanes in each direction which widen to 4 or more lanes each way as they hit the big cities.
So, maybe elevated and 2 tiles in cities with level 1 tile 2 ways for the long rural stretch.
So, maybe elevated and 2 tiles in cities with level 1 tile 2 ways for the long rural stretch.
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Re: [OTTD] Semi-realistic California scenario
Update 1:
Not sure how I'm going to be "updating" this thread, but yeah just going to post some stuff as I'm not really keeping as good track as I probably should, haha.
Well, I've made some progress in my scenario. Namely just placing more cities and a few landmarks. Added are a few towns in Owen's Valley, places directly south of San Bernadino, more cities in the San Francisco Peninsula, and placing a few more lakes around the place. I also dabbled in adding in infrastructure for Highway 99 and Interstate 5; however, this is only in the Grapevine area (and single-tile...may change that). I've also been re-placing (not replacing) cities in order to use the North American building set I've added since my first post, allowing more "suburban" or lower-height buildings.
Some things I've been mulling over: I've seen some eye-candy (such as central medians, overhanging signs, etc) from the Dutch Road Furniture newgrf, and been thinking that those could/should be used for at least Interstate 5, though I'm still not sure. It would require a lot of demolition, but if it turns out well enough it may be worth it. A downside to this is it would basically widen the highway from 2-tiles to 3 or 5, depending on if the signs are used to span the entire roadway. If you have thoughts feel free to share (just know that this may change over time).
Some update pics:
Not sure how I'm going to be "updating" this thread, but yeah just going to post some stuff as I'm not really keeping as good track as I probably should, haha.
Well, I've made some progress in my scenario. Namely just placing more cities and a few landmarks. Added are a few towns in Owen's Valley, places directly south of San Bernadino, more cities in the San Francisco Peninsula, and placing a few more lakes around the place. I also dabbled in adding in infrastructure for Highway 99 and Interstate 5; however, this is only in the Grapevine area (and single-tile...may change that). I've also been re-placing (not replacing) cities in order to use the North American building set I've added since my first post, allowing more "suburban" or lower-height buildings.
Some things I've been mulling over: I've seen some eye-candy (such as central medians, overhanging signs, etc) from the Dutch Road Furniture newgrf, and been thinking that those could/should be used for at least Interstate 5, though I'm still not sure. It would require a lot of demolition, but if it turns out well enough it may be worth it. A downside to this is it would basically widen the highway from 2-tiles to 3 or 5, depending on if the signs are used to span the entire roadway. If you have thoughts feel free to share (just know that this may change over time).
Some update pics:
- Attachments
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- East SoCal.png
- (1.17 MiB) Not downloaded yet
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- Mono Lake.png
- (1.37 MiB) Not downloaded yet
Re: [OTTD] Semi-realistic California scenario
Lovely stuff. Looking forward to a detailed and accurate recreation of the San Diego Trolley
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
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- Engineer
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Re: [OTTD] Semi-realistic California scenario
Sorry for the hiatus, but sometimes just not in the right mind for this...slow and monotonous work of placing cities. The toughest city to place thus far has been Sacramento, mainly due to not many surrounding landmarks or other cities to really base it off of. I finally placed it though.
In other news, I've been tinkering with city building sets, and had found some realistic skyscraper buildings...but unfortunately been having problems getting them to spawn in this scenario, so I just sort of gave up on that. However, I do think the buildings in this are pretty decent overall
And finally, just a general overview of where I am at: I've gotten most cities I want to place besides the Sacramento Metropolitan area (and perhaps some more above Redding and some more east of the Sierras into Nevada). I recently found a California land-use map and hope to have somewhat reasonable industry placement (basically, animal farms where there are animals, crops where there are majority crops, etc). However, I'm still swinging between FIRS3 and other industry newgrfs. I'll decide soon
But yeah, progress *will* be slow sorry about that.
In other news, I've been tinkering with city building sets, and had found some realistic skyscraper buildings...but unfortunately been having problems getting them to spawn in this scenario, so I just sort of gave up on that. However, I do think the buildings in this are pretty decent overall
And finally, just a general overview of where I am at: I've gotten most cities I want to place besides the Sacramento Metropolitan area (and perhaps some more above Redding and some more east of the Sierras into Nevada). I recently found a California land-use map and hope to have somewhat reasonable industry placement (basically, animal farms where there are animals, crops where there are majority crops, etc). However, I'm still swinging between FIRS3 and other industry newgrfs. I'll decide soon
But yeah, progress *will* be slow sorry about that.
- Attachments
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- Overview Sacramento.png
- Sacramento is finally placed! I used some rough estimates with Lake Berryessa to place it and some other features. Not sure how I'll place the river yet.
- (1.15 MiB) Not downloaded yet
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- Trees and new Buildings.png
- I've finally placed some trees in this map! Also here's a view of the buildings used, using SF as the baseline.
- (1.5 MiB) Not downloaded yet
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- Overview SF Bay ARea.png
- Just a review of the SF Bay Area. Placed most cities that I'll have here.
- (1.12 MiB) Not downloaded yet
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- Engineer
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Re: [OTTD] Semi-realistic California scenario
Hi all! Yet another hiatus. Been helping out around the house while also getting stuff together while also job searching...*sigh* things have been hectic. However, most of that is done and I've started editing the map again!
Some (small) progress has been made: Have in a few more reservoirs (Shasta Lake, Lake Isabelle, and a couple others), and I've finally started placing tiles for the Sacramento and San Joaquin rivers! I think I'll probably only place both at very rough placement throughout the Valley, since I'm not that great at making rivers, haha. I've got Sacramento placed pretty well, and will be placing the rest of that metropolitan area next. I think, then, things will be ready for a "roadless" release the map is 8k×4k, so it's not really that "easy" on any system, just a forewarning.
Once again, my apologies for the pacing of this personal endeavour ^_^
Some (small) progress has been made: Have in a few more reservoirs (Shasta Lake, Lake Isabelle, and a couple others), and I've finally started placing tiles for the Sacramento and San Joaquin rivers! I think I'll probably only place both at very rough placement throughout the Valley, since I'm not that great at making rivers, haha. I've got Sacramento placed pretty well, and will be placing the rest of that metropolitan area next. I think, then, things will be ready for a "roadless" release the map is 8k×4k, so it's not really that "easy" on any system, just a forewarning.
Once again, my apologies for the pacing of this personal endeavour ^_^
Re: [OTTD] Semi-realistic California scenario
I have ideas for NewGRFs.
- NA CitySet is a good building set for this.
- American Road Replacement Set is great for roads.
- Lightrail/Tramtracks is good for the light rail lines.
- NARS and NARVS are good vehicle sets to include. You should also include NekoMaster's NARS addon.
- Though they are more european, Bob's British Buses, Bob's British Random Vehicles and Bob and Ameecher's Tram Set fit good, especially since there are all kind of trams, even diesel and steam ones in BATS.
- 2cc Rapid Transit For Me gives a great set of 3rd rail trains that can also be used as commuter trains. To use these trains, you need Metro Track Set. If you rather don't like the original tracks, use Finescale. North American Track Set doesn't provide 3rd Rail AFAIK.
- 1000 Building Set fits good for all those buildings in cities.
- NA CitySet is a good building set for this.
- American Road Replacement Set is great for roads.
- Lightrail/Tramtracks is good for the light rail lines.
- NARS and NARVS are good vehicle sets to include. You should also include NekoMaster's NARS addon.
- Though they are more european, Bob's British Buses, Bob's British Random Vehicles and Bob and Ameecher's Tram Set fit good, especially since there are all kind of trams, even diesel and steam ones in BATS.
- 2cc Rapid Transit For Me gives a great set of 3rd rail trains that can also be used as commuter trains. To use these trains, you need Metro Track Set. If you rather don't like the original tracks, use Finescale. North American Track Set doesn't provide 3rd Rail AFAIK.
- 1000 Building Set fits good for all those buildings in cities.
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Re: [OTTD] Semi-realistic California scenario
Awesome NewGRF suggestions! I actually have just about all of those already included Before publishing anything I'll go through to make sure that the newgrf dependencies aren't too bad (I have marico in it, but could always take it out).
Re: [OTTD] Semi-realistic California scenario
There's quite a lot of marinas in California yunno, better keep itamtraklinuxrussian wrote:Awesome NewGRF suggestions! I actually have just about all of those already included Before publishing anything I'll go through to make sure that the newgrf dependencies aren't too bad (I have marico in it, but could always take it out).
Re: [OTTD] Semi-realistic California scenario
Interesting. You can also consider California City Set.
I am sorry that I did not make more buildings.
But if somebody is motivated to give it a try then I am more than motivated to help and teach.
I am sorry that I did not make more buildings.
But if somebody is motivated to give it a try then I am more than motivated to help and teach.
Re: [OTTD] Semi-realistic California scenario
AFAIK buildings are codable in NML. I would give it a try if you're okay with restarting from scratch in NML.luxtram wrote:Interesting. You can also consider California City Set.
I am sorry that I did not make more buildings.
But if somebody is motivated to give it a try then I am more than motivated to help and teach.
Re: [OTTD] Semi-realistic California scenario
These actually are coded in NML. You can download sources in the development thread. These also include GIMP files.acs121 wrote:AFAIK buildings are codable in NML. I would give it a try if you're okay with restarting from scratch in NML.
You can modify it. You just have to follow the GPL licence requirements.
If you are just going to tweak existing set then it would nice to keep development still under the same thread.
What I also wanted to do is a set of individual houses. There are huge areas in California that are covered by them. Perhaps about 10-20 different styles with small variations is sufficient.
My vision was to have separates sets for different house sizes. Does not have to be like this but kind of made sense to me.
Re: [OTTD] Semi-realistic California scenario
Swedish Houses does have individual houses, if you remove flags in parameters it fits quite wellluxtram wrote:These actually are coded in NML. You can download sources in the development thread. These also include GIMP files.acs121 wrote:AFAIK buildings are codable in NML. I would give it a try if you're okay with restarting from scratch in NML.
You can modify it. You just have to follow the GPL licence requirements.
If you are just going to tweak existing set then it would nice to keep development still under the same thread.
What I also wanted to do is a set of individual houses. There are huge areas in California that are covered by them. Perhaps about 10-20 different styles with small variations is sufficient.
My vision was to have separates sets for different house sizes. Does not have to be like this but kind of made sense to me.
Do you have non-coded sprites ?
Re: [OTTD] Semi-realistic California scenario
Check it here viewtopic.php?t=76786acs121 wrote: Do you have non-coded sprites ?
Each grf is accompanied with a zip file that contains nml code, compailer instructions, converted png files (i.e. sprites) and graphics sources as gimp (a PS like graphic editor, just in case it does not click) files.
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Re: [OTTD] Semi-realistic California scenario
Ah, I had been looking at the California City Set, but for some reason the buildings just won't spawn for me :/ so yeah.
Anyway, update time!
I have mostly finished the Sacramento Metro Area, and it looks sparse because I'm leaving room for the cities to grow into one another. I've been playing around with the idea of making two versions of the scenario: one with the cities grown quite a bit and the other with it as-is, but I probably won't do that.
I've also added in several reservoirs and smaller towns. I won't add any more smaller towns in the hills since those can be quite numerous, and I'm already slow with this project anyway, so probably better to release with the "main" towns so to speak.
Anyway, I'll just try to finish the Sacramento and San Joaquin rivers then post the scenario I also have Eugene Oregon and Carson City Nevada placed for the sake of having an "outside connection" almost, though feel free to ignore them if you'd like
Anyway, update time!
I have mostly finished the Sacramento Metro Area, and it looks sparse because I'm leaving room for the cities to grow into one another. I've been playing around with the idea of making two versions of the scenario: one with the cities grown quite a bit and the other with it as-is, but I probably won't do that.
I've also added in several reservoirs and smaller towns. I won't add any more smaller towns in the hills since those can be quite numerous, and I'm already slow with this project anyway, so probably better to release with the "main" towns so to speak.
Anyway, I'll just try to finish the Sacramento and San Joaquin rivers then post the scenario I also have Eugene Oregon and Carson City Nevada placed for the sake of having an "outside connection" almost, though feel free to ignore them if you'd like
- Attachments
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- NorCal Region.png
- (968.2 KiB) Not downloaded yet
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- Sacramento Region.png
- (600.17 KiB) Not downloaded yet
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- Engineer
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Re: [OTTD] Semi-realistic California scenario
Good news!!! The first release is live! Verion 0.1, and it is built for JGR Patch Pack >= 0.25.2 If there are any problems, please let me know and I'll get to fixing them asap! I apologise for taking so long for this, I've been job hunting and dealing with a new dog and other personal life stuff. I hope this scenario is fun for some people at least!
No intercity roads exist (minus a test road I did in Stockton for Interstate 5), nor do industries. Trees were taken out for this release so that I could upload it.
Here is a list of the newgrfs included
The only newGRF that should not be in the repositories is MariCo, which can be found here: http://ttdpatch.de/download.html
I also ran into problems when uploading this scenario with trees, as that would produce a > 30MB scenario, opposed to the ~7-10MB one right now. If anyone has any advice for this, please let me know!
Also, I found a "bug" of some sort where a power plant did not require coal. I assume FIRS is messed up on the map or something. I apologise
No intercity roads exist (minus a test road I did in Stockton for Interstate 5), nor do industries. Trees were taken out for this release so that I could upload it.
Here is a list of the newgrfs included
The only newGRF that should not be in the repositories is MariCo, which can be found here: http://ttdpatch.de/download.html
I also ran into problems when uploading this scenario with trees, as that would produce a > 30MB scenario, opposed to the ~7-10MB one right now. If anyone has any advice for this, please let me know!
Also, I found a "bug" of some sort where a power plant did not require coal. I assume FIRS is messed up on the map or something. I apologise
- Attachments
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- California NewGRF List (1).png (20.45 KiB) Viewed 7105 times
- piratescooby
- Route Supervisor
- Posts: 451
- Joined: 21 Nov 2014 12:39
- Location: The Granite City.
Re: [OTTD] Semi-realistic California scenario
Congrats on getting California up and running , You have made a big error on your Industry , not a bug on FIRS , you have 3 Industry sets , you should only have 1 , remove Town and Industry and it will be fixed . On the choice of Industry great choice on FIRS , However my personal choice of Economy would have been " In a Hot Country " . On the city sets , I would have included the California City Set ....viewtopic.php?t=76786 . Fake Airport objects ,ISR GRF, AUZ Objects/Station sets , great candy ,HEQS 1.52 FOR Hauling from the mines , a ship set , nice rivers could use a paddle steamer , a log barge hauling wood from the forest .Just a few suggestions from my own preferences for a game . Keep up the good work , look forward to the next update .
- piratescooby
- Route Supervisor
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- Joined: 21 Nov 2014 12:39
- Location: The Granite City.
Re: [OTTD] Semi-realistic California scenario
Had a play around with GRF's and Firs , building sets not sure .
- Attachments
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- CFTEST.scn
- (9.23 MiB) Downloaded 426 times
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