Last update: 24 Apr 2017
OpenTTD version required: 1.6.x
Realistic heightmap based on SRTM data!
All the NewGRFs can be downloaded from the game menu.
Also, you must download City Growth Limiter game script from the online content, otherwise - no town will grow.
Thanks to @McZapkie for Reproducible map generation - this patch is very useful for create various kinds of scenarios. Also thanks to OpenTTD Polish Community for feedback.
Feel free to comment. Thanks for your feedback.
- Previous version.
- (516.88 KiB) Downloaded 272 times
- realpoland.PNG (25.07 KiB) Viewed 5098 times
I know it's an irony, referring to that discussion - but let me explain why you're wrong saying that map rotated by 45 degrees (which is your 'the only right direction') are always the 'real direction' and right direction.Timeflyer wrote:Concept.....Poland real direction.... 1024x1024
Actually, there was one suggestion on Polish Community forum, refered to me before I started creating the scenario: http://openttd-polska.pl/Thread-Inne-Ma ... 4#pid11334 (almost 3 years ago, whoah...). And the conclusion was that it's better to fit the area of Poland to the square (like on real maps), than rotate the heightmap by 45 degrees and have a smaller Poland with more unwanted adjacent territories ingame. This is scenario about Poland, not 1/2 of Poland, 1/5 of Baltic Sea, 1/5 of Germany, Belarus etc...:
Secondly, in the OpenTTD, we have an isometric projection of the map. So, there is no way to present ingame the real map to the North be on top of the screen (because it's a 2D game). You must decide, which side of map is the North: top-left or top-right. That's why you have a 'Heightmap rotation' option in 'World Generation' window:
I don't want to get in flame war with you. My reffer to Reproducible map generation was a suggestion, not order. So please, stop to continue this topic.
I (personally) don't believe that either way is wrong. If the scenario is good enough, I will play it, no matter the orientation of the map.
There is a lot of new industries, mostly balancing gameplay of each part of the map. Also, some game settings changed and bug fixes.
Users browsing this forum: No registered users and 2 guests