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PostPosted: Mon Jan 25, 2016 2:01 pm 
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Joined: Fri Dec 27, 2013 11:56 pm
Posts: 8
Location: Radom, Poland
Author: pAter
Last update: 24 Apr 2017
OpenTTD version required: 1.6.x

Realistic heightmap based on SRTM data!

Image Image

Image Image Image Image Image Image Image

Download

Attachment:
File comment: FIRS Industry Replacement Set + Polish sets.
Poland_pAter_1.3.1_FIRS-PL.scn [509.66 KiB]
Downloaded 417 times

All the NewGRFs can be downloaded from the game menu.
Also, you must download City Growth Limiter game script from the online content, otherwise - no town will grow.

___

Thanks to @McZapkie for Reproducible map generation - this patch is very useful for create various kinds of scenarios. Also thanks to OpenTTD Polish Community for feedback.

Feel free to comment. Thanks for your feedback.


Attachments:
File comment: Previous version.
Poland_pAter_1.3_FIRS-PL.scn [516.88 KiB]
Downloaded 213 times


Last edited by pAter on Fri Apr 28, 2017 10:59 am, edited 10 times in total.
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PostPosted: Tue Mar 29, 2016 8:40 pm 
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Joined: Mon Feb 29, 2016 3:24 pm
Posts: 123
Concept.....Poland real direction.... 1024x1024

:wink:


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realpoland.PNG
realpoland.PNG [ 25.07 KiB | Viewed 4056 times ]
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PostPosted: Wed Mar 30, 2016 12:00 am 
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Joined: Fri Dec 27, 2013 11:56 pm
Posts: 8
Location: Radom, Poland
Timeflyer wrote:
Concept.....Poland real direction.... 1024x1024

:wink:

I know it's an irony, referring to that discussion - but let me explain why you're wrong saying that map rotated by 45 degrees (which is your 'the only right direction') are always the 'real direction' and right direction.

Actually, there was one suggestion on Polish Community forum, refered to me before I started creating the scenario: http://openttd-polska.pl/Thread-Inne-Ma ... 4#pid11334 (almost 3 years ago, whoah...). And the conclusion was that it's better to fit the area of Poland to the square (like on real maps), than rotate the heightmap by 45 degrees and have a smaller Poland with more unwanted adjacent territories ingame. This is scenario about Poland, not 1/2 of Poland, 1/5 of Baltic Sea, 1/5 of Germany, Belarus etc...:

Image

Secondly, in the OpenTTD, we have an isometric projection of the map. So, there is no way to present ingame the real map to the North be on top of the screen (because it's a 2D game). You must decide, which side of map is the North: top-left or top-right. That's why you have a 'Heightmap rotation' option in 'World Generation' window:

Image

I don't want to get in flame war with you. My reffer to Reproducible map generation was a suggestion, not order. So please, stop to continue this topic.

_________________
Try my Map of Poland 1024x1024 scenario :)


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PostPosted: Wed Mar 30, 2016 6:37 am 
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Joined: Thu Mar 19, 2009 7:25 pm
Posts: 2621
Location: Kent
Ive been looking a Poland Scenario! Thanks!

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PostPosted: Wed Mar 30, 2016 6:57 am 
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Joined: Wed Aug 04, 2010 3:48 pm
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Location: Manchester
Can I just say one thing about this whole, "which way is north on a Map/Scenario/Heightmap" discussion? From what I understand, North is a matter of personal preference to the player. I've seen maps where North has been in the top left corner (like Timeflyer believes it is), and maps where North has been the whole edge between the top right and top left corners (like pAter believes it is).

I (personally) don't believe that either way is wrong. If the scenario is good enough, I will play it, no matter the orientation of the map.

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PostPosted: Thu Oct 06, 2016 11:27 pm 
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Joined: Fri Dec 27, 2013 11:56 pm
Posts: 8
Location: Radom, Poland
Here is an update of the map (version 1.2).

There is a lot of new industries, mostly balancing gameplay of each part of the map. Also, some game settings changed and bug fixes.

Image Image

Image Image Image Image Image Image Image

Download

Attachment:
File comment: FIRS Industry Replacement Set + Polish sets.
Poland_pAter_1.2_FIRS-PL.scn [496.34 KiB]
Downloaded 82 times

_________________
Try my Map of Poland 1024x1024 scenario :)


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PostPosted: Mon Dec 05, 2016 11:27 pm 
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Joined: Fri Dec 27, 2013 11:56 pm
Posts: 8
Location: Radom, Poland
New update (1.3) available in first post: viewtopic.php?f=60&t=74417#p1163297

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