Concept.....Poland real direction.... 1024x1024
I know it's an irony, referring to that discussion
- but let me explain why you're wrong
saying that map rotated by 45 degrees (which is your 'the only right direction') are always the 'real direction' and right direction.
Actually, there was one suggestion on Polish Community forum, refered to me before I started creating the scenario: http://openttd-polska.pl/Thread-Inne-Ma ... 4#pid11334
(almost 3 years ago, whoah...). And the conclusion was that it's better to fit the area of Poland to the square (like on real maps), than rotate the heightmap by 45 degrees and have a smaller Poland with more unwanted adjacent territories ingame. This is scenario about Poland, not 1/2 of Poland, 1/5 of Baltic Sea, 1/5 of Germany, Belarus etc...:
Secondly, in the OpenTTD, we have an isometric projection of the map. So, there is no way to present ingame the real map to the North be on top of the screen (because it's a 2D game). You must decide, which side of map is the North: top-left or top-right. That's why you have a 'Heightmap rotation' option in 'World Generation' window:
I don't want to get in flame war with you. My reffer to Reproducible map generation
was a suggestion, not order. So please, stop to continue this topic.