That is rather cool.
They certainly look better than the standard map generator...would it work for the More Heightlevels patch/ChillPP? Then you could do really huge mountains!
With a few modifications it would indeed as it basically translates a 0 to 1 float value to 0 to 15 ints atm, though larger mountain areas are needed to get the higher peaks, maybe in combination with the extra large maps patch as well. If I generate a 256*256 map, mountains will be about half as high as 2048*2048 because there's less space..
any chance you could share sources for the generator?
Sure I will, though preferably not in its current state, I want to make the code a bit more readable before sharing it and maybe add rivers and deal with some oddities. If youre really eager, pm me and Ill send you the source.
Realy cool, but I think you should get big rivers, (A bit like the rhine donau etc.)
See attached image.
The problem with rivers is that it is hard to come up with a set of rules like where they should start and how they should flow etc, if you have some pointers (weblinks) to useful algorithms, let me know
PS, did you downscale the map to 1024^2? It looks as if the mountains in the picture are less rough than normal..
Also I think cities are a bit concentrated too much at the plains. (Or only there). Some small flat low coasts would be great to get some hard to reach coastal villages.
I'm not sure why the flat plains are mostly concentrated in the centre, I can try to force the process into more flat land at the coast, but as everything is basically random this is hard. Some maps turn out with great flat coastlines while others have mostly hilly coasts.
Finnally Make rail building a challange.[/b]
(1 small realistic railway line: 26 tunnels, 14 bridges and uncountable corners)
, It indeed is more of a challenge to (realistically) find your way through the mountains.