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PostPosted: Mon Dec 14, 2009 10:35 pm 
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This scenario includes all of Alabama, Florida, Georgia, North Carolina, South Carolina and Tennessee, as well as parts of Mississippi, Louisiana, Missouri, Kentucky, West Virginia, Virginia, and the Bahamas.

US Southeast scenario is at version 1.0 and can be downloaded through the in-game online content system (BaNaNaS). The name is "Southeast US".

Image

Status:

- (Done) Cities and towns
- (Done) Rivers
- (Done) All industries


Last edited by popewiz on Wed Dec 23, 2009 3:20 pm, edited 6 times in total.

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 Post subject: Re: [OTTD] Southeast US
PostPosted: Mon Dec 14, 2009 10:45 pm 
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Tycoon
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Location: Massachusetts, USA
This map looks beautiful! One quick question, are there specific areas where there are more industries than others?


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 Post subject: Re: [OTTD] Southeast US
PostPosted: Mon Dec 14, 2009 10:53 pm 
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petert wrote:
This map looks beautiful! One quick question, are there specific areas where there are more industries than others?


Thank you!

At the moment the industries are incomplete, so the areas I've finished will be much more concentrated.

When the scenario is finished, there will still be areas with concentrated industries based on realistic industry placement. For example, farms will be highly concentrated in the area to the far left (west) of the map by the Mississippi river, coal will be almost exclusively in a band from Alabama up to West Virginia, and oil will be present in the gulf of Mexico around Louisiana.

I hope that answered your question.


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 Post subject: Re: [OTTD] Southeast US
PostPosted: Thu Dec 17, 2009 2:49 pm 
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Seems very cool!

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Last edited by bwong on Sun Dec 20, 2009 6:46 pm, edited 1 time in total.

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 Post subject: Re: [OTTD] Southeast US
PostPosted: Sat Dec 19, 2009 4:00 am 
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Maybe I'm just stupid, but I don't see a secnario called Southeast_US. The closest thing there is is a heightmap called SE USA by Moriarity.


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 Post subject: Re: [OTTD] Southeast US
PostPosted: Sat Dec 19, 2009 3:31 pm 
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Tycoon
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Location: Massachusetts, USA
I see it: http://bananas.openttd.org/en/

It's the second one (ATM)


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 Post subject: Re: [OTTD] Southeast US
PostPosted: Sat Dec 19, 2009 9:00 pm 
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trainmaster611 wrote:
Maybe I'm just stupid, but I don't see a secnario called Southeast_US. The closest thing there is is a heightmap called SE USA by Moriarity.


That is the terrain I used to make the scenario, but it should be showing up in the "online content" in-game.


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 Post subject: Re: [OTTD] Southeast US
PostPosted: Sat Dec 19, 2009 9:54 pm 
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Ok, I've updated the scenario to version 1.0. All towns and industries have been placed. The game is intended to be played with TTRS3. At first all towns will be "self-sufficient" (won't accept petrol, tourists, etc.) but will start accepting those cargoes within a year after the start of service.

I recommend you play with av8 planes, NARS trains, eGRVTS and HEQS road vehicles, and FISH ships.

Also, a quick question, does anyone know how to get the TTRS/ECS banks to accept and produce valuables as well as (default) gold?


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PostPosted: Sat Dec 19, 2009 11:18 pm 
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Location: Alberta, Canada
I very much like this scenario, and I can't wait to play it. Now all I need is a map showing the rail routes in the area and I'll be off on my merry way !

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PostPosted: Sun Dec 20, 2009 12:14 pm 
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I always wanted realistic scenario! Thanks for it!

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PostPosted: Sun Dec 20, 2009 6:46 pm 
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did you hand make the terrain? or was there an application that you used to make it?

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PostPosted: Mon Dec 21, 2009 1:57 pm 
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bwong wrote:
did you hand make the terrain? or was there an application that you used to make it?


I downloaded the southeast us heightmap from bananas. I think it was made using Google Earth. I did have to modify it a little for the sea level and rivers.


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PostPosted: Mon Dec 21, 2009 2:12 pm 
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ok, thank you!

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PostPosted: Mon Dec 21, 2009 7:10 pm 
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I would like to highly recommend the usage of the cargodist patch and a realistic style of play. With so many industries on the map, making money should be very easy, so instead of doing the typical all coal mines to 1 power station, I would recommend trying to supply many of the power stations, food processing centers, vehicle factories, etc. It has certainly made my game more challenging and interesting. Hope everyone is enjoying the scenario!


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PostPosted: Mon Dec 21, 2009 7:33 pm 
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I'm gonna give it a go :)

Ever thought about running it on a server with one of the cargodist builds ?


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PostPosted: Mon Dec 21, 2009 8:27 pm 
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Engineer
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Hamilton2007 wrote:
I'm gonna give it a go :)

Ever thought about running it on a server with one of the cargodist builds ?


I would have to figure out what I was doing as I've never run an ottd server before. Maybe you could point me to a tutorial?


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PostPosted: Thu Dec 31, 2009 11:36 pm 
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Just wanted to show off my first game with my finished scenario. I've been working on connecting as many industries as I can starting from Miami and going north along the east and west coasts.

Here is an overview of my entire network 12 years in:

Image

This is a picture of the busy area around the cement plant outside of Ft. Lauderdale.

Image


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PostPosted: Sun Jan 03, 2010 4:02 pm 
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Location: BW, Germany
Saahweeet...
Is this the Total Town Replacement set GRF ?


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PostPosted: Sun Jan 03, 2010 5:04 pm 
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yes

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PostPosted: Mon Jan 04, 2010 1:37 am 
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Location: Ontario, Canada
where'd you get the other industries?

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