Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
Zimri
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Post by Zimri »

A bunch of screenshots of my long lasting game, i'll admit to using a fair few of the cheats.

*extra destruction
*year cheat

I know there are problably easier ways to re-route some of the tracks, but at present I don't want to as I understand what everything does, where it's going and why it's going :)
Attachments
north close.png
A closer view of Gatfingbourne, the extensive DMU layout can be seen clearly
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the north.png
A general view of the north of the landmass, massive economic growth has devestated the landscape, not much green left :/
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all towns start.png
The starting point of the network that will eventually connect every town and city via asiastar trains
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Zimri
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Post by Zimri »

More :D
Attachments
power stations.png
These are the power stations that have allowed the cities to grow, massive amounts of coal are needed, hence the expanse
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oil terminals.png
The Two massive oil terminals used for the processing of oil and it's associated goods
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north-south.png
Just to the south of the major cities, this area is scheduled to be intergrated into the existing DMU networks
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Zimri
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Post by Zimri »

Last one, i don't intend to redesign this station, nothing ever happens, everything makes money, everyones happy, especially me :)
Attachments
power-close.png
Huge amounts of coal and money are deposited here each day, it's what makes the world go around :)
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RiTi
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Post by RiTi »

Zimri wrote:Last one, i don't intend to redesign this station, nothing ever happens, everything makes money, everyones happy, especially me :)
Nice mess, junk, chaos you created. :D I hope you know where everything stands for. :wink:
Keep life simple...

Zimri
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Post by Zimri »

Until I plan to bring every coal mine in the land into action, there's no need to redesign anything, in the zoomed out shot of the power plants, the western most facility has a spare 3 perhaps 4 platforms I beleive and so those can be bought online :)

I don't have major traffic problems or anything similar, so i'm happy, granted it's a mess and could probably run more efficiently but so be it :D

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WWTBAM
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Post by WWTBAM »

heres a pic of one of my intercontinental airports on peters nightly server. I managed to get a giant que in the air at it.
Attachments
roboboy Transport, 7th Sep 2013.png
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Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/

Pug
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Post by Pug »

Well, after a week practice I thought I would post some screenshots of my current game. The UK trainset is truly lovely and I enjoy watching all those trains come by.
Attachments
Pug Transport, 9th Jan 1947.png
A closer look at Druntingford, the largest of the three.
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Pug Transport, 16th Dec 1946.png
Flonhill, Pindingworth and Druntingford are becoming quite a city already. A true sight to watch them all grow (with a bit of steering)
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RiTi
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Post by RiTi »

robotboy wrote:heres a pic of one of my intercontinental airports on peters nightly server. I managed to get a giant que in the air at it.
How did you manage to get an airport on that spot?
Keep life simple...

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Brianetta
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Post by Brianetta »

One presumes he bought the plot long in advance.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED

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Born Acorn
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Post by Born Acorn »

I always do that. But be aware, othe players find it annoying, and some server admins may not want you to do it.

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Chrill
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Post by Chrill »

A pic of mine, using some stationmod from grwcrawler.tt-forums and r6780.
Attachments
Radborough Transport, 17 jun 1976.png
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Image
Newest screenshots published January 9, 2019
Chrill's scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)

Mark]
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pic

Post by Mark] »

Hi!
Here a cross junction i've made some hours ago. It isn't better than any other, but i was a bit bored with the ordinary ones :p.
Attachments
Patfingley Market Transport, 13th Sep 2046.png
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Pug
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Post by Pug »

Some more shots from my game. The towns are growing pretty good and right now there are four towns connected into one city network and more are trying to join in.
Attachments
Pug Transport, 7th May 1956.png
The southern network. Four cities joined together already with a fifth on it's way.
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Pug Transport, 4th May 1956.png
My northern transport network. Only passengers and mail, although there is a coalstation left behind (with no mine anymore)
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Bad Hair Day
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Post by Bad Hair Day »

Here's a short ride along story about a stopping train on my smallish rail network.
Attachments
#3.png
Here we see the train rumbling down the slopes past the village of Frinville. A slow grain train can be seen on the down line, with an express tailing sluggishly.
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#2.png
To avoid hold ups, trains that do not stop at Fort Punninghal use the bypass line.
A Black Five hauled goods train is seen unloading in the station.
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#1.png
The train is seen loading in Brunwell, a fairly busy station serving and suitably populated city.
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My OpenTTD screenshot thread.

Formerly known as Lankku.

Bad Hair Day
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Post by Bad Hair Day »

Continued...
Attachments
#6.png
Re-joining the mainline, the train passes the coal unloading plant and the town of Nonbury.
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#5.png
The train loads at Wenbury station.
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#4.png
The train is seen crossing the junction that leads us to the station of Wenbury. The wood station and trains can also be seen.
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My OpenTTD screenshot thread.

Formerly known as Lankku.

Bad Hair Day
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Post by Bad Hair Day »

Last three.
Attachments
#9.png
Lastly, the train is seen arriving in Little Trontfingford, a medium sized city which is steadily growing. The Three platforms on the left part of the station are for traffic going north into the more mountainous area of the county.
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#8.png
Up and over the hill, the train passes an ex-hamlet in one two coach branch caused a population explosion.
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#7.png
Here the train is passing the factory station. The station was recently rebuilt to accomodate the extra traffic.
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My OpenTTD screenshot thread.

Formerly known as Lankku.

cdosr
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8-way junction

Post by cdosr »

For your consideration, an 8 way junction. Double tracked north-south and east-west lines cross here with minimal interruption of flow.

There's a similar junction "down east" near the power station. More trains use that junction at this point in the game. That junction is "asymetric" because of the number of station feeder lines that come off it.

New Global Path Finding seems to handle this map just fine, there are no waypoints needed to send trains on the proper way.

Please don't critique the game itself, its purpose is to test the junctions and to jam as many tranins as it can through them. I used the magic buldozer to get things out of the way of the track layout. Keeping the track level and straight maximizes the train speed.
Attachments
Grandpa's Transport.sav
Save game in case you want to watch the trains go by - 154 so far
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8-wat-wide.png
Wider view
(559.73 KiB) Downloaded 746 times
8-way.png
Close view
(386.66 KiB) Downloaded 951 times

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graphics_master
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Post by graphics_master »

Could do with prio to mark the main line. Overall it is good

orcaz
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Post by orcaz »

<PIC 1>A part from Line P01. Because of the trafic, I have to upgrade the line from 2-tracks to 4-tracks. I'm now considering to upgrade to 6-tracks for handling more trafic.

<PIC 2>All my line. P06 and P07 are still under construction.
Attachments
Cyxma Trans, 11th Jul 1965.png
PIC 2
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Cyxma Trans, 10th Jul 1965.png
PIC 1
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graphics_master
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Post by graphics_master »

Well, Looking at the game. It is not your traffic that is causing the jams it is your network. You could easily firt over 1,000 trains on a 4 track layout and on a 2 track layout you could fit around 200 going to one station. Never, ever cross the track over. Either make a tunnel under or a bridge over.

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