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PostPosted: Thu Oct 12, 2006 7:54 pm 
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Engineer
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Location: Scotland
I was trying to see what i could do in the last 1/2 an hour / 45 mins of my shift at work.

Just 2 small towns. Everything is connected (in a way). there are inter station busses and mail trucks that move everything around.


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Brinnway Transport, 16th Oct 1953.png [282.21 KiB]
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 Post subject:
PostPosted: Thu Oct 12, 2006 10:29 pm 
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Location: Jarrow, UK
uzusan, I find that layout to be very pleasing. Thank you.

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PostPosted: Fri Oct 13, 2006 12:42 am 
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Here's another shot and the save game from my mainline test, I need a little help with the signals at the busiest junction in the game, I'm trying to get the trains to move to the empty line with out slowing down, but every once in a while they come to a complete stop when there are already 2 trains in the junction.

Main thing i'm looking for is a way to increase the speed of either the trains moving clear of the junction or a better way to make the junction so it will clear it self quicker so that the trains will not have to stop.

Also the save is from minin 6500 with this list of newgrfs.
http://openttdcoop.ppcis.org/sandbox.php


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Wrinburg Transport, 7th Jan 2100.sav [788.97 KiB]
Downloaded 512 times
Wrinburg Transport, 9th Jul 2099.png [111.9 KiB]
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 Post subject:
PostPosted: Fri Oct 13, 2006 9:27 am 
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Location: Jarrow, UK
Shouldn't this thread be more about showcasing than debugging?

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 Post subject:
PostPosted: Fri Oct 13, 2006 10:28 pm 
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Engineer
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Joined: Wed Aug 24, 2005 2:03 pm
Posts: 7
Location: Wales
A bunch of screenshots of my long lasting game, i'll admit to using a fair few of the cheats.

*extra destruction
*year cheat

I know there are problably easier ways to re-route some of the tracks, but at present I don't want to as I understand what everything does, where it's going and why it's going :)


Attachments:
File comment: A closer view of Gatfingbourne, the extensive DMU layout can be seen clearly
north close.png [364.25 KiB]
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File comment: A general view of the north of the landmass, massive economic growth has devestated the landscape, not much green left :/
the north.png [282.74 KiB]
Downloaded 465 times
File comment: The starting point of the network that will eventually connect every town and city via asiastar trains
all towns start.png [312.66 KiB]
Downloaded 565 times
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 Post subject:
PostPosted: Fri Oct 13, 2006 10:30 pm 
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Joined: Wed Aug 24, 2005 2:03 pm
Posts: 7
Location: Wales
More :D


Attachments:
File comment: These are the power stations that have allowed the cities to grow, massive amounts of coal are needed, hence the expanse
power stations.png [356.84 KiB]
Downloaded 338 times
File comment: The Two massive oil terminals used for the processing of oil and it's associated goods
oil terminals.png [249.41 KiB]
Downloaded 338 times
File comment: Just to the south of the major cities, this area is scheduled to be intergrated into the existing DMU networks
north-south.png [397.94 KiB]
Downloaded 329 times
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 Post subject:
PostPosted: Fri Oct 13, 2006 10:32 pm 
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Joined: Wed Aug 24, 2005 2:03 pm
Posts: 7
Location: Wales
Last one, i don't intend to redesign this station, nothing ever happens, everything makes money, everyones happy, especially me :)


Attachments:
File comment: Huge amounts of coal and money are deposited here each day, it's what makes the world go around :)
power-close.png [300.96 KiB]
Downloaded 513 times
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 Post subject:
PostPosted: Fri Oct 13, 2006 11:12 pm 
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Zimri wrote:
Last one, i don't intend to redesign this station, nothing ever happens, everything makes money, everyones happy, especially me :)


Nice mess, junk, chaos you created. :D I hope you know where everything stands for. :wink:

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 Post subject:
PostPosted: Fri Oct 13, 2006 11:51 pm 
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Joined: Wed Aug 24, 2005 2:03 pm
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Location: Wales
Until I plan to bring every coal mine in the land into action, there's no need to redesign anything, in the zoomed out shot of the power plants, the western most facility has a spare 3 perhaps 4 platforms I beleive and so those can be bought online :)

I don't have major traffic problems or anything similar, so i'm happy, granted it's a mess and could probably run more efficiently but so be it :D


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 Post subject:
PostPosted: Sat Oct 14, 2006 3:42 am 
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Joined: Sat Apr 02, 2005 7:01 am
Posts: 3679
Location: Sydney NSW Antipodea
heres a pic of one of my intercontinental airports on peters nightly server. I managed to get a giant que in the air at it.


Attachments:
roboboy Transport, 7th Sep 2013.png [249.46 KiB]
Downloaded 638 times

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Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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 Post subject:
PostPosted: Sun Oct 15, 2006 9:59 pm 
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Joined: Fri Oct 06, 2006 3:59 pm
Posts: 119
Location: Nijmegen, Netherlands
Well, after a week practice I thought I would post some screenshots of my current game. The UK trainset is truly lovely and I enjoy watching all those trains come by.


Attachments:
File comment: A closer look at Druntingford, the largest of the three.
Pug Transport, 9th Jan 1947.png [237.78 KiB]
Downloaded 352 times
File comment: Flonhill, Pindingworth and Druntingford are becoming quite a city already. A true sight to watch them all grow (with a bit of steering)
Pug Transport, 16th Dec 1946.png [231.49 KiB]
Downloaded 427 times
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 Post subject:
PostPosted: Mon Oct 16, 2006 10:39 am 
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robotboy wrote:
heres a pic of one of my intercontinental airports on peters nightly server. I managed to get a giant que in the air at it.


How did you manage to get an airport on that spot?

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 Post subject:
PostPosted: Mon Oct 16, 2006 11:39 am 
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Location: Jarrow, UK
One presumes he bought the plot long in advance.

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 Post subject:
PostPosted: Mon Oct 16, 2006 4:47 pm 
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Joined: Tue Dec 10, 2002 8:36 pm
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Skype: Bornacorn
Location: Wrexham, Wales
I always do that. But be aware, othe players find it annoying, and some server admins may not want you to do it.

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 Post subject:
PostPosted: Mon Oct 16, 2006 5:01 pm 
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Location: Stockholm, Sweden
A pic of mine, using some stationmod from grwcrawler.tt-forums and r6780.


Attachments:
Radborough Transport, 17 jun 1976.png [227.79 KiB]
Downloaded 387 times

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 Post subject: pic
PostPosted: Mon Oct 16, 2006 8:50 pm 
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Joined: Mon Oct 16, 2006 8:45 pm
Posts: 1
Hi!
Here a cross junction i've made some hours ago. It isn't better than any other, but i was a bit bored with the ordinary ones :p.


Attachments:
Patfingley Market Transport, 13th Sep 2046.png [127.06 KiB]
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 Post subject:
PostPosted: Mon Oct 16, 2006 9:07 pm 
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Location: Nijmegen, Netherlands
Some more shots from my game. The towns are growing pretty good and right now there are four towns connected into one city network and more are trying to join in.


Attachments:
File comment: The southern network. Four cities joined together already with a fifth on it's way.
Pug Transport, 7th May 1956.png [258.41 KiB]
Downloaded 219 times
File comment: My northern transport network. Only passengers and mail, although there is a coalstation left behind (with no mine anymore)
Pug Transport, 4th May 1956.png [288.07 KiB]
Downloaded 260 times
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 Post subject:
PostPosted: Mon Oct 16, 2006 9:49 pm 
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Joined: Sat Oct 22, 2005 9:01 pm
Posts: 3128
Location: Leicester / Hull - Britland
Here's a short ride along story about a stopping train on my smallish rail network.


Attachments:
File comment: Here we see the train rumbling down the slopes past the village of Frinville. A slow grain train can be seen on the down line, with an express tailing sluggishly.
#3.png [217.2 KiB]
Downloaded 250 times
File comment: To avoid hold ups, trains that do not stop at Fort Punninghal use the bypass line.
A Black Five hauled goods train is seen unloading in the station.

#2.png [207.52 KiB]
Downloaded 259 times
File comment: The train is seen loading in Brunwell, a fairly busy station serving and suitably populated city.
#1.png [169.79 KiB]
Downloaded 285 times

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 Post subject:
PostPosted: Mon Oct 16, 2006 9:51 pm 
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Joined: Sat Oct 22, 2005 9:01 pm
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Location: Leicester / Hull - Britland
Continued...


Attachments:
File comment: Re-joining the mainline, the train passes the coal unloading plant and the town of Nonbury.
#6.png [231.42 KiB]
Downloaded 189 times
File comment: The train loads at Wenbury station.
#5.png [210.52 KiB]
Downloaded 158 times
File comment: The train is seen crossing the junction that leads us to the station of Wenbury. The wood station and trains can also be seen.
#4.png [225.31 KiB]
Downloaded 224 times

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My OpenTTD screenshot thread.

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 Post subject:
PostPosted: Mon Oct 16, 2006 9:58 pm 
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Joined: Sat Oct 22, 2005 9:01 pm
Posts: 3128
Location: Leicester / Hull - Britland
Last three.


Attachments:
File comment: Lastly, the train is seen arriving in Little Trontfingford, a medium sized city which is steadily growing. The Three platforms on the left part of the station are for traffic going north into the more mountainous area of the county.
#9.png [189.72 KiB]
Downloaded 240 times
File comment: Up and over the hill, the train passes an ex-hamlet in one two coach branch caused a population explosion.
#8.png [240.16 KiB]
Downloaded 178 times
File comment: Here the train is passing the factory station. The station was recently rebuilt to accomodate the extra traffic.
#7.png [238.42 KiB]
Downloaded 207 times

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My OpenTTD screenshot thread.

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