Pictures of your OTTD games
A bunch of screenshots of my long lasting game, i'll admit to using a fair few of the cheats.
*extra destruction
*year cheat
I know there are problably easier ways to re-route some of the tracks, but at present I don't want to as I understand what everything does, where it's going and why it's going
*extra destruction
*year cheat
I know there are problably easier ways to re-route some of the tracks, but at present I don't want to as I understand what everything does, where it's going and why it's going
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- A closer view of Gatfingbourne, the extensive DMU layout can be seen clearly
- north close.png (364.25 KiB) Viewed 1373 times
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- A general view of the north of the landmass, massive economic growth has devestated the landscape, not much green left :/
- the north.png (282.74 KiB) Viewed 1390 times
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- The starting point of the network that will eventually connect every town and city via asiastar trains
- all towns start.png (312.66 KiB) Viewed 1490 times
More
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- These are the power stations that have allowed the cities to grow, massive amounts of coal are needed, hence the expanse
- power stations.png (356.84 KiB) Viewed 1263 times
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- The Two massive oil terminals used for the processing of oil and it's associated goods
- oil terminals.png (249.41 KiB) Viewed 1263 times
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- Just to the south of the major cities, this area is scheduled to be intergrated into the existing DMU networks
- north-south.png (397.94 KiB) Viewed 1254 times
Until I plan to bring every coal mine in the land into action, there's no need to redesign anything, in the zoomed out shot of the power plants, the western most facility has a spare 3 perhaps 4 platforms I beleive and so those can be bought online
I don't have major traffic problems or anything similar, so i'm happy, granted it's a mess and could probably run more efficiently but so be it
I don't have major traffic problems or anything similar, so i'm happy, granted it's a mess and could probably run more efficiently but so be it
heres a pic of one of my intercontinental airports on peters nightly server. I managed to get a giant que in the air at it.
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- roboboy Transport, 7th Sep 2013.png (249.46 KiB) Viewed 1563 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Well, after a week practice I thought I would post some screenshots of my current game. The UK trainset is truly lovely and I enjoy watching all those trains come by.
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- A closer look at Druntingford, the largest of the three.
- Pug Transport, 9th Jan 1947.png (237.78 KiB) Viewed 1277 times
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- Flonhill, Pindingworth and Druntingford are becoming quite a city already. A true sight to watch them all grow (with a bit of steering)
- Pug Transport, 16th Dec 1946.png (231.49 KiB) Viewed 1352 times
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
A pic of mine, using some stationmod from grwcrawler.tt-forums and r6780.
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- Radborough Transport, 17 jun 1976.png
- (227.79 KiB) Downloaded 387 times
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Some more shots from my game. The towns are growing pretty good and right now there are four towns connected into one city network and more are trying to join in.
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- The southern network. Four cities joined together already with a fifth on it's way.
- Pug Transport, 7th May 1956.png (258.41 KiB) Viewed 1144 times
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- My northern transport network. Only passengers and mail, although there is a coalstation left behind (with no mine anymore)
- Pug Transport, 4th May 1956.png (288.07 KiB) Viewed 1185 times
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Here's a short ride along story about a stopping train on my smallish rail network.
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- Here we see the train rumbling down the slopes past the village of Frinville. A slow grain train can be seen on the down line, with an express tailing sluggishly.
- #3.png (217.2 KiB) Viewed 1175 times
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- To avoid hold ups, trains that do not stop at Fort Punninghal use the bypass line.
A Black Five hauled goods train is seen unloading in the station. - #2.png (207.52 KiB) Viewed 1184 times
- To avoid hold ups, trains that do not stop at Fort Punninghal use the bypass line.
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- The train is seen loading in Brunwell, a fairly busy station serving and suitably populated city.
- #1.png (169.79 KiB) Viewed 1210 times
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Continued...
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- Re-joining the mainline, the train passes the coal unloading plant and the town of Nonbury.
- #6.png (231.42 KiB) Viewed 1114 times
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- The train loads at Wenbury station.
- #5.png (210.52 KiB) Viewed 1083 times
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- The train is seen crossing the junction that leads us to the station of Wenbury. The wood station and trains can also be seen.
- #4.png (225.31 KiB) Viewed 1149 times
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Last three.
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- Lastly, the train is seen arriving in Little Trontfingford, a medium sized city which is steadily growing. The Three platforms on the left part of the station are for traffic going north into the more mountainous area of the county.
- #9.png (189.72 KiB) Viewed 1165 times
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- Up and over the hill, the train passes an ex-hamlet in one two coach branch caused a population explosion.
- #8.png (240.16 KiB) Viewed 1103 times
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- Here the train is passing the factory station. The station was recently rebuilt to accomodate the extra traffic.
- #7.png (238.42 KiB) Viewed 1132 times
8-way junction
For your consideration, an 8 way junction. Double tracked north-south and east-west lines cross here with minimal interruption of flow.
There's a similar junction "down east" near the power station. More trains use that junction at this point in the game. That junction is "asymetric" because of the number of station feeder lines that come off it.
New Global Path Finding seems to handle this map just fine, there are no waypoints needed to send trains on the proper way.
Please don't critique the game itself, its purpose is to test the junctions and to jam as many tranins as it can through them. I used the magic buldozer to get things out of the way of the track layout. Keeping the track level and straight maximizes the train speed.
There's a similar junction "down east" near the power station. More trains use that junction at this point in the game. That junction is "asymetric" because of the number of station feeder lines that come off it.
New Global Path Finding seems to handle this map just fine, there are no waypoints needed to send trains on the proper way.
Please don't critique the game itself, its purpose is to test the junctions and to jam as many tranins as it can through them. I used the magic buldozer to get things out of the way of the track layout. Keeping the track level and straight maximizes the train speed.
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- Grandpa's Transport.sav
- Save game in case you want to watch the trains go by - 154 so far
- (1.83 MiB) Downloaded 698 times
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- 8-wat-wide.png
- Wider view
- (559.73 KiB) Downloaded 746 times
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- 8-way.png
- Close view
- (386.66 KiB) Downloaded 951 times
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
<PIC 1>A part from Line P01. Because of the trafic, I have to upgrade the line from 2-tracks to 4-tracks. I'm now considering to upgrade to 6-tracks for handling more trafic.
<PIC 2>All my line. P06 and P07 are still under construction.
<PIC 2>All my line. P06 and P07 are still under construction.
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- Cyxma Trans, 11th Jul 1965.png
- PIC 2
- (132.03 KiB) Downloaded 656 times
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- Cyxma Trans, 10th Jul 1965.png
- PIC 1
- (308.14 KiB) Downloaded 823 times
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
Well, Looking at the game. It is not your traffic that is causing the jams it is your network. You could easily firt over 1,000 trains on a 4 track layout and on a 2 track layout you could fit around 200 going to one station. Never, ever cross the track over. Either make a tunnel under or a bridge over.
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