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rbos86' Screenshots
Posted: 21 Aug 2012 20:27
by rbos86
Hello!
My name is rbos86.
This is my first time in the screenshots section. I play most of the time with classic industry, TotalTownReplacement, Newbridges and av8 planes, FISH ships and Dutch Trainset 2. Note that I play alone with no competitors, with fairly easy difficulty settings.
I build my trains and that is a great game already, making the cities grow by passenger transport and industrial cargoes.
Recently I have build this passenger line from my local region (Achterhoek, east of the Netherlands). No reality in this one except from the trains which looks great. Both Syntus trains are there. See the next pictures:
I didn't how to figure out the timetables yet, that's why they both are in the neighbourhood of the same station. One follows the other, while they could spread out much better. Any tips are welcome... I'm gonna learn tomorrow about timetables on the wiki -pages.
Re: rbos86' Screenshots
Posted: 21 Aug 2012 20:53
by rbos86
A couple of more screenshots from the same game.
First a picture of my goods -industry:
Next one of my business from the Coal -industry:
From the far North of everything the Oil-transfer#1 from ships onto trains:
(continued in the next post; I can't upload more than 3 pic's per post I guess)
Re: rbos86' Screenshots
Posted: 21 Aug 2012 20:58
by rbos86
Next the main Oil transport by train is joined by Oil -transfer#2 in the east:
All towards the refinery to produce goods:
This is a little bit of how my gameplay looks. Sometimes I can use tips.
Thank you for reading anyway,
rbos86
Re: rbos86' Screenshots
Posted: 22 Aug 2012 06:26
by Purno
Nice shots, lovely trains. But ehm... why no Dutch signals?
Re: rbos86' Screenshots
Posted: 22 Aug 2012 18:26
by SniperDJ
why make your station a bit more eye-candy?
Re: rbos86' Screenshots
Posted: 25 Aug 2012 23:07
by rbos86
I started a new game after I finished the one with the earlier screenshots.
I use bigger map size: 512 x 1024
I started using: Dutch signals
Starting year: 1925
A quick overlook what I created in 5 years:
Re: rbos86' Screenshots
Posted: 26 Aug 2012 11:56
by rbos86
I reached the year 1947 and have already 43 trains (passengers and industry).
In the middle there's my grain and livestock factory with goods transported to succesfull cities.
On the right you can see the most succesful farm till so far.
Coal mine trains travel to a nearby coal -centre on the left, on top and a little bit on the left a succesful passengerstation for people who travel in the region.
Succesful cities grow attached to each other, the yellow station is for goods -delivery from the food factory.
Re: rbos86' Screenshots
Posted: 26 Aug 2012 12:35
by SniperDJ
why do you build such long bridges?
Re: rbos86' Screenshots
Posted: 26 Aug 2012 15:46
by rbos86
SniperDJ wrote:why do you build such long bridges?
I want the goods -trains to maintain speed as much as possible. To reach that I did it like this. This way I use fewer height differences, the train needs to climb lesser times. The train rides from basic level over railroads right onto the talud all with one bridge.
Should I build dikes to get the same effect?
Re: rbos86' Screenshots
Posted: 26 Aug 2012 17:00
by slickgoku
If you play with realistic acceleration turned on (in advanced settings), your trains won't slow down on every up hill they come across!
I do like the screens though!
Re: rbos86' Screenshots
Posted: 27 Aug 2012 06:37
by Purno
Are there any zoomed-in screenshots available? Love to see the details
Re: rbos86' Screenshots
Posted: 27 Aug 2012 18:55
by rbos86
Zoomed in screenshots (normal zoom):
Trucks load at the farm with livestock and grain, travelling to the factory in the city. From there goods to the city passenger -station.
Another factory which receives mostly grain and a little (1 train) livestock. Goods are produced and transported to the major cities.
One of the capital cities which receive a lot of goods.
Re: rbos86' Screenshots
Posted: 27 Aug 2012 18:59
by rbos86
Wood from the different forests around transported to the sawmill, from there goods to nearby cities.
The coal -industry. Trains enter one side of the station, and leave on the other side. This station handles trains from 2 directions.
Re: rbos86' Screenshots
Posted: 12 Sep 2012 17:32
by rbos86
The last one so far.
In the middle of my network of wood/goods and passengers there is this iron-industry:
Re: rbos86' Screenshots
Posted: 15 Sep 2012 15:10
by rbos86
In the year 2044 my industry has grown thanks to the higher production of the iron ore -mines, one extra iron ore -train for that, and two extra iron -trains (yes, two, because I was transporting too few, to be exact 22%) to the factory.
And the factory is here, with grain coming in from a nearby farm in the north, livestock from the west, and iron from previous industry. 2 Goods -trains ride to the west to supply bigger cities, and trucks ride to the cities on the bottem and right of this screen:
All industries reach over 68% transported now.
Re: rbos86' Screenshots
Posted: 15 Sep 2012 17:08
by STD
Very good screenshots of the game
Re: rbos86' Screenshots
Posted: 15 Sep 2012 18:46
by rbos86
And I broke a personal record of mine in the year 2050. Thanks to a bigger level, I began 25 earlier (1925), and I found out the autorenew and autoreplace -function. Without that I still would be manually replacing trains.
This is what the personal record looks like:
- Record1.JPG (33.65 KiB) Viewed 16806 times
Re: rbos86' Screenshots
Posted: 19 Dec 2012 01:57
by rbos86
Re: rbos86' Screenshots
Posted: 25 Jan 2013 21:35
by rbos86
Experimenting with the Dutch Stations Additional Set:
Re: rbos86' Screenshots
Posted: 25 Jan 2013 21:40
by jor[D]1
It's a bit puzzeling, but you should use an end piece for the overpass, it now sticks over the train.