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Re: [OTTD] Zooks
Posted: 17 Nov 2014 05:53
by zooks
Canoras busy 3-level terminus station serves 9 intercity, 7 suburban and 4 metro lines:
Its airport handles both international and domestic flights, plans are in place to upgrade it with a second terminal.
Nolanton is a nearby suburban transport hub
Re: [OTTD] Zooks
Posted: 17 Nov 2014 14:33
by S-Transport
Very impressive!
Re: [OTTD] Zooks
Posted: 17 Nov 2014 23:39
by romazoon
stunning city views and i like a lot how you use the japanese station, really massively impressive !
moar please
Re: [OTTD] Zooks
Posted: 18 Nov 2014 08:56
by Roslav
I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?
Re: [OTTD] Zooks
Posted: 21 Nov 2014 07:24
by zooks
Roslav wrote:I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?
I use Swedish rails, urban metro rails, and universal rails with the tunnel with road top grf, which all show their own tunnel entrance after shuffling the loading order a fair bit.
S-Transport wrote:Very impressive!
romazoon wrote:stunning city views and i like a lot how you use the japanese station, really massively impressive !
moar please
Thanks! Here's moar
This is the south part of Calora:
This is Meadowbank, a medium sized town, and a transport hub:
Finally, here's a zoomable overview of Salamago, another city on the south coast of the continent, with its skytrain metro system:
Re: [OTTD] Zooks
Posted: 21 Nov 2014 10:58
by STD
Thank you for the screenshots
.
They are striking in their beauty
.
Everything looks very realistic - I like metro lines, train stations, motorway
.
Re: [OTTD] Zooks
Posted: 01 Dec 2014 08:28
by zooks
Construction of a city, I took screenshots from the same position during construction. Thought it would be fun
- step1.png
- Locate a suitable spot
- (3.97 MiB) Downloaded 11 times
- step2.png
- Lay down initial network connections
- (4.06 MiB) Downloaded 11 times
- step3.png
- Building the overground network and first two metro lines
- (6.72 MiB) Downloaded 11 times
Re: [OTTD] Zooks
Posted: 01 Dec 2014 08:29
by zooks
- step4.png
- Lay down a road network and added a third metro line. Added canals and beaches too.
- (6.09 MiB) Downloaded 11 times
- step6.png
- Add port infrastructure
- (6.41 MiB) Downloaded 11 times
- step7.png
- Add the city's junction station
- (6.61 MiB) Downloaded 11 times
Re: [OTTD] Zooks
Posted: 01 Dec 2014 08:29
by zooks
- step8.png
- Lay down all metro tracks and build the central station.
- (6.91 MiB) Downloaded 11 times
- step9.png
- Build highway
- (6.97 MiB) Downloaded 11 times
- step10.png
- Finish up city ring and metro stations and build tramway
- (7.05 MiB) Downloaded 11 times
Re: [OTTD] Zooks
Posted: 01 Dec 2014 08:31
by zooks
- step12.png
- Let the city grow its first houses
- (7.44 MiB) Downloaded 11 times
- step14.png
- Get some tall buildings in the centre
- (7.48 MiB) Downloaded 11 times
- step15.png
- 'Finished' product!
- (7.53 MiB) Downloaded 11 times
Re: [OTTD] Zooks
Posted: 01 Dec 2014 11:00
by Klaasgras
Impressive!
Re: [OTTD] Zooks
Posted: 01 Dec 2014 12:10
by Pingaware
That's a fantastically impressive sequence Zooks!
Re: [OTTD] Zooks
Posted: 01 Dec 2014 21:25
by Sabret00th
That's unthinkable amount of work here!!
Since I can't find words good enough to describe it, I'll ask strange question :
Where are steps 5 and 13 ?
Re: [OTTD] Zooks
Posted: 02 Dec 2014 03:01
by le_harv
I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?
Great work!
Re: [OTTD] Zooks
Posted: 03 Dec 2014 15:47
by Kevo00
Really impressive work!
Re: [OTTD] Zooks
Posted: 23 Feb 2015 22:05
by zooks
le_harv wrote:I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?
Great work!
Thanks, I made some changes to the openttd code to and use a gamescript to grow the town. I don't use the scenario editor.
Also, started a new game again
Here's Minori peninsula:
Re: [OTTD] Zooks
Posted: 27 Feb 2015 13:59
by STD
Looks very beautiful.
Re: [OTTD] Zooks
Posted: 27 Feb 2015 17:24
by kotssmurf
Impressive!
Re: [OTTD] Zooks
Posted: 07 Mar 2015 07:39
by zooks
An aerial shot of the harbour city's layout, still a work in progress:
Re: [OTTD] Zooks
Posted: 07 Mar 2015 10:41
by jvassie
Would love to see some slightly zoomed in shots, that looks amazing!