Pictures of your games (non-OT thread)

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Samwise
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Post by Samwise » 06 Nov 2006 16:47

Well, that's another proof I should read posts more carefully.. Thanks anyways! :)
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Post by ISA » 06 Nov 2006 16:48

Darkmast49 wrote:Well, that's another proof I should read posts more carefully.. Thanks anyways! :)
No problem :)

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Post by BobDendry » 09 Nov 2006 06:29

Here's a picture of my new game.
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20.PNG
3201, The first loco in the WhiteHand government Railways. Passengers barely visible. Railfans interested.
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Post by Raichase » 09 Nov 2006 10:58

Nice town - that would be Winchester, would it not?
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Post by Aegir » 09 Nov 2006 11:37

I think it is, I remember seeing the other half of it in the screenshot Whitey posted in his crash report.

I'm amazed at how everything looks with the landscape in place.
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Post by MovingHenk » 09 Nov 2006 15:28

Hi, just two pics of a sunny day in TTDland....

Hope you like them as much as i do. :)
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Scr1.png
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lifeblood
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Post by lifeblood » 09 Nov 2006 15:34

Are those ants on your streets, or just really bad shading? It reminds me of some socks I bought last week. :wink:

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Post by Bastiaan » 09 Nov 2006 16:12

Ah well, I really like the idea of the graphics. The only bad thing is the implementation :wink:
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Post by BobDendry » 11 Nov 2006 03:18

Second: Here's a picture of Winchester - two years later.

First picture shows an expansion of my line, a few years later.
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21.PNG
3201 passes the ridge, overlooking the brand new Winchester station. Passengers impressed. Railfans VERY impressed.
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22.PNG
The Kesteven Point Line is by the sea. The company's brand new 36-class loco takes it's maiden trip. Passengers uninterested. Railfans like the green.
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Post by RK » 11 Nov 2006 13:43

MovingHenk wrote:Hi, just two pics of a sunny day in TTDland....

Hope you like them as much as i do. :)
Has TT now a 16-color-palette?
According to your graphical preferences you should try Simutrans. ;)

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Post by WWTBAM » 13 Nov 2006 05:55

heres a screnie of my NSWSet game. Heres the bussies passenger station on the network. Heres a screenie of that station refurbished and the new B set on its maiden journey at its termin us ready to go back to its home station.
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SCR20.png
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Post by Raichase » 15 Nov 2006 06:19

Oooh, JGR's station patch is awesome stuff. I'm only slowly figuring out the possibilites for this...

Here's a nice simple one. The "Building" in the foreground, as well as the platform with the sheds in the background, are part of "one" station, while the platform with the coal train is a whole different station altogether. That way, the goods train always goes to the platform with the sheds, and the coal train can always load on it's own platform, yet the whole thing looks like one complex.

If I wanted to be really tricky, I could use the restrictive signals and whatnot to add a passenger terminus to the main station, yet have it next to the freight...

oh, the possibilites!
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Post by WWTBAM » 15 Nov 2006 06:37

heres a screenie of one of my junctions, it started out smaller, and i did all sorts of work, and where possible left all the track to rust that isnt being used.
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SCR19.png
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Post by Aegir » 15 Nov 2006 06:42

Raichase wrote:Oooh, JGR's station patch is awesome stuff. I'm only slowly figuring out the possibilites for this...

Here's a nice simple one. The "Building" in the foreground, as well as the platform with the sheds in the background, are part of "one" station, while the platform with the coal train is a whole different station altogether. That way, the goods train always goes to the platform with the sheds, and the coal train can always load on it's own platform, yet the whole thing looks like one complex.

If I wanted to be really tricky, I could use the restrictive signals and whatnot to add a passenger terminus to the main station, yet have it next to the freight...

oh, the possibilites!
Teehee, it's awesome fun, no? Check this out, combination terminus, through, express bypass, and then theres a big maglev station nextdoor to it aswell. One station, but using waypoints to direct traffic.
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stationwoot.png
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Post by Lloyd Wolf » 15 Nov 2006 22:48

A game started in 1980!? Without a focus on realism!? Preposterous.

But anyways, some screens of this game:

1) Pranway Transfer, 1990. Those industries were not randomly placed like that. Why is that station so ugly? I don't know. It's a good question.

2) Pranway Transfer, 2010. Pranway Transfer is an output line, Pranway East in an input line. Personally, I think PBS tends to make station entrance/exits rather unimpressive. There is a Mercedes truck on the road just below the Refinery. It is such a significant part of the whole network.

3) Midgar, 15. That indicates that I have named 15 cities "Midgar" after playing FFVII. Midgar International Airport is actually part of a seperate town. Local trains are unrealistically composed of single headed Eurostars. They will be replaced with Wardale 5AT's at the appropriate time :D
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Post by Dave » 16 Nov 2006 00:37

Lloyd Wolf wrote:A game started in 1980!? Without a focus on realism!? Preposterous.

But anyways, some screens of this game:

1) Pranway Transfer, 1990. Those industries were not randomly placed like that. Why is that station so ugly? I don't know. It's a good question.

2) Pranway Transfer, 2010. Pranway Transfer is an output line, Pranway East in an input line. Personally, I think PBS tends to make station entrance/exits rather unimpressive. There is a Mercedes truck on the road just below the Refinery. It is such a significant part of the whole network.

3) Midgar, 15. That indicates that I have named 15 cities "Midgar" after playing FFVII. Midgar International Airport is actually part of a seperate town. Local trains are unrealistically composed of single headed Eurostars. They will be replaced with Wardale 5AT's at the appropriate time :D
How unrealistic :P

First of all you name 15 cities Midgar, then you use single-headed Class 373s! SACRILEGE!

But cool shots :P
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Post by Aegir » 17 Nov 2006 03:18

Managed to get an interesting look, combining UKRS, the Japanset landscape, SAC's awesome trees, then with temperate and arctic climate buildings, and then the Japanset buildings, the North American Building Set, and TTRSv2!

Interesting result, I like it :D.

Let no-one say that I'm against multi-culturalism :P.
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Post by SAC » 17 Nov 2006 09:55

Wonderful!!! :P

I agree that sets should be mixed for a great result! :D
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Post by Nilo » 17 Nov 2006 10:28

That looks indeed like a nice city. the diversity of buildings makes it so wonderfull and it's getting close to a real city as no buildings in reallife is the same.

Do you have a zip of your graphic list and files? :lol:

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Post by WWTBAM » 17 Nov 2006 11:14

look at his website, he coded quite a few of those sets.
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