[WebR] Layouts
Moderator: Transport Empire Moderators
[WebR] Layouts
Okay. Now we are prepered to start thinking about the layout of the website.
I recommendate everyone who want to think and/or create a layout to read the [WebR] topics so that you know what the requirements are. Currently I am to lazy to sum it up here, but I'll provide you with links.
Most important is to read the conclusions, and voting results.
[WebR] How serious should we go with the website?
[WebR] Who are the target users?
[WebR] Which functions/pages should it provide
[WebR] Level of compatibility (with browsers/standards)
[WebR] How shall the site be hosted?
[WebR] What techniques exist? html,xml,css,php,javascript..
[WebR] Which existing web software can we use?
[WebR] What do we want to say with our design?
--
What shall a layout include? I do have some ideas, but I wait with them, and let you post yours. (also I am saving on typing. )
I recommendate everyone who want to think and/or create a layout to read the [WebR] topics so that you know what the requirements are. Currently I am to lazy to sum it up here, but I'll provide you with links.
Most important is to read the conclusions, and voting results.
[WebR] How serious should we go with the website?
[WebR] Who are the target users?
[WebR] Which functions/pages should it provide
[WebR] Level of compatibility (with browsers/standards)
[WebR] How shall the site be hosted?
[WebR] What techniques exist? html,xml,css,php,javascript..
[WebR] Which existing web software can we use?
[WebR] What do we want to say with our design?
--
What shall a layout include? I do have some ideas, but I wait with them, and let you post yours. (also I am saving on typing. )
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
This may be stating the obvious, but the heading of the page should have a distinctly "Transport Empire" logo or design that will immediately identify the website for what it is. Potentially this logo could also serve in some capacity as the logo for the game's splash screen (or vice versa!).
Grunt
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
Good point.
If somebody wants to start working with a logo or anything else, I suggest that you create a seperate thread for that.
If somebody wants to start working with a logo or anything else, I suggest that you create a seperate thread for that.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
I'll first try to get a little structure in everything we need on the website (as decided in this thread).
News
# News about the project
Screenshots
# Link to SF screenshots page OR a screenshots gallery.
Download
# Link to SF download page OR our own download page
Development
# Link to prototypes
# A progress bar (example: 89% of the FRD is done)
# Link to the dictionary where minute logs and minutes are stored.
# Link to the wiki
# A link to the devlopers list on SF.net
Forums
# Link to tt-forums
About
# Info about the project
Navigation bar should then include:
home - news - screenshots - download - development - forums - about
Ofcourse there should be a log-in link somewhere too.
News
# News about the project
Screenshots
# Link to SF screenshots page OR a screenshots gallery.
Download
# Link to SF download page OR our own download page
Development
# Link to prototypes
# A progress bar (example: 89% of the FRD is done)
# Link to the dictionary where minute logs and minutes are stored.
# Link to the wiki
# A link to the devlopers list on SF.net
Forums
# Link to tt-forums
About
# Info about the project
Code: Select all
<------------------------------------->
<---------------Logo------------------>
<------------------------------------->
<-----------Navigation Bar------------>
=======================================
ABOUT [****************]
[*****screen*****]
small text [******shot******]
[****************]
NEWS ITEM
Long text about what happend last time we did
something worth to put on the website.
(date) (name) (read more)
NEWS ITEM
Long text about what happend second last time
we did something worth to put on the website.
(date) (name) (read more)
[SF.net logo]
Navigation bar should then include:
home - news - screenshots - download - development - forums - about
Ofcourse there should be a log-in link somewhere too.
Or both if the homepage becomes so 'long' that a scrollbar appears to the right. I hope we stay far from bright colours, especially for the background colour. As for the logo we can either try to incorporate all vehicle types in the logo or just some of them and perhaps add some industrial building/station in the logo.
Thanks!PJayTycy wrote:I'll first try to get a little structure in everything we need on the website (as decided in this thread).
A sidenote: I dont have internet at home this and next week.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Are there any (strong) arguments for or against either top menu or side menu?Grunt wrote:Comment - the navigation bar could be down one of the sides as opposed to at the top of the page.
---
Shall we pick a layout and implement, or shall we do futher research before that?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
At a side menu the lines in the main window are shorter, which is easier to read, IMO.zuu wrote: Are there any (strong) arguments for or against either top menu or side menu?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Any specific reason?Hyronymus wrote:I hope we stay far from bright colours, especially for the background colour.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
I think it's best to use light background with dark text... IMO that's the best text to read.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
This weekend I have altered an layout that I have made a bit to come up with an suggestion.
However please notice that the css must be tweeked, since the colors are probably totaly wrong.
This demo have one file resources/layout.php that have all xhtml exept the content. The content is stored in different files. As this is just a demo, I have only created one content file, home.php.
The idea is that the user ask for home.php that difines a few variables and a funcion. Then it includes resources/layout.php which outputs all xhtml to the spot where the content should be included. Then it calls the function that home.php have declared, which outputs the contents. And when it returns resources/layout.php continues to output the rest of its xhtml.
The nice thing with this variant is that the content files become clean enoght so that users without skills in php can edit them if we just put some comments in them. Also each page will get its own URL, which makes it more user- and spider friendly.
But if we want it should not be imposible to store the contents in a database. But then everyone will be limited to browser editing, which is very limited compared to vi/emacs.
Make sure that you look at it both with css enabled and dissabled.
However please notice that the css must be tweeked, since the colors are probably totaly wrong.
This demo have one file resources/layout.php that have all xhtml exept the content. The content is stored in different files. As this is just a demo, I have only created one content file, home.php.
The idea is that the user ask for home.php that difines a few variables and a funcion. Then it includes resources/layout.php which outputs all xhtml to the spot where the content should be included. Then it calls the function that home.php have declared, which outputs the contents. And when it returns resources/layout.php continues to output the rest of its xhtml.
The nice thing with this variant is that the content files become clean enoght so that users without skills in php can edit them if we just put some comments in them. Also each page will get its own URL, which makes it more user- and spider friendly.
But if we want it should not be imposible to store the contents in a database. But then everyone will be limited to browser editing, which is very limited compared to vi/emacs.
Make sure that you look at it both with css enabled and dissabled.
- Attachments
-
- layout2.tar.gz
- (84.85 KiB) Downloaded 163 times
-
- layout2_with_css.png (143.96 KiB) Viewed 732 times
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- layout2_without_css.png (96.51 KiB) Viewed 724 times
Last edited by Zuu on 26 Jun 2005 10:19, edited 1 time in total.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Do you also have a .zip file?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Nope, but, I'll create one.Purno wrote:Do you also have a .zip file?
- Attachments
-
- layout2.zip
- New version, now with the files!
- (84.99 KiB) Downloaded 120 times
Last edited by Zuu on 26 Jun 2005 10:43, edited 1 time in total.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
The zip only contains empty folders, according to my pc...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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