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Posted: 06 May 2007 17:03
by uzurpator
Next alpha - Alpha 4 now :)

This time you should get:

A mouse cursor
A resizable window
A reaction to closing via window close

new keys:

Mouse wheel - zoom in/out (the zoom is so long deliberately - allowing you to see the terrain buffering)
hold right click - drag terrain like in ttd
hold left+right - rotate terrain
m - create new

Now - the terrain buffering/division algorithm is a bit dodgy atm - it is on top of my list of upgrades - it may even crash, so be vary.

Posted: 07 May 2007 10:36
by Purno
I'd like to test this version at my old win98 pc, but I can't unpack rar files here. Would you mind posting a zip file?

Posted: 07 May 2007 10:39
by Hyronymus

Posted: 07 May 2007 10:50
by Arathorn
Or use 7-zip, which is free and supports quite a lot of archive types.

Posted: 07 May 2007 11:10
by Purno
Thanks.

At startup it complaints in can't find the required DLL file MSVCP71.DLL
It auto exits itself.

EDIT:
Win98SE 4.10.2222A
448 MB RAM
DirectX 9.0b
NVIDIA GeForce FX 5200

EDIT 2:
Pentium III, 650 MHz.

Posted: 07 May 2007 15:06
by Arathorn
Nice work btw.

Any chance of a newer source code dump?....

Posted: 22 May 2007 08:33
by neroden
As you may have noticed I ported the last source code to Linux.... but it's clear that Alpha 4 is newer than that. If I can get a copy of the source for it I could port that to Linux....

Render Target 'TEmpire' Average FPS: 4.63933 Best FPS: 5.42005 Worst FPS: 2.03252

Posted: 02 Jun 2007 07:09
by tuisu
When I tried to run the last version it complained about missing d3dx9_31.dll, but it worked OK when I renamed d3dx9d_31.dll to d3dx9_31.dll.

Re: TE alpha

Posted: 09 Jan 2008 00:25
by RandomAlien
Very nice!

On Alpha 4, I average atou 25-30 FPS when moving the screen around a lot, and 30-35 when it's stationary... 32.3 or something I think it was...

When zoomed out, it still only loads the same number of tiles as when zoomed in, and the rest is black space.

With the no_frame_limit.bat, I get something like 800 FPS when stationary, but get immense slowdown when loading new tiles (down to about 5-10 FPS), then if I try to load too many tiles at once (ie dragging across the screen fast), it gives me a runtime error and crashes.

My computer:
Pentium dual core 2200
2gig of DDR2 RAM
GeForce 8600 512 GFX card
SATA HDD

Re: TE alpha

Posted: 09 Jan 2008 00:26
by RandomAlien
Wait... Is this still on?

Re: TE alpha

Posted: 09 Jan 2008 01:46
by Ne0Que
last post: za jun 02, 2007.. omg what happened ?

Re: TE alpha

Posted: 09 Jan 2008 03:16
by Arathorn
Work's still going on... but slowly. We have only one coder and unfortunately for us (but fortunately for him) he does have a social life. If you want to to help coding, perhaps the best thing to do is contact Uzurpator directly.

Re: TE alpha

Posted: 09 Jan 2008 03:29
by Ne0Que
Arathorn wrote:Work's still going on... but slowly. We have only one coder and unfortunately for us (but fortunately for him) he does have a social life. If you want to to help coding, perhaps the best thing to do is contact Uzurpator directly.
Hey no problem! I searched around and found that there where actualy updates ;)

thanks anyway!

Re: TE alpha

Posted: 08 Feb 2008 12:30
by bobulator
Is there any chance of Linux alphas being released soon?

Re: TE alpha

Posted: 08 Feb 2008 12:54
by bobulator
Avg fps: 31fps
LastFps:32fps

I was consistently getting these figures on my unmodified DELL Dimension 3000.

Hope this helps

Re: TE alpha

Posted: 08 Feb 2008 19:03
by Steve
bobulator wrote:Is there any chance of Linux alphas being released soon?
This is something that is actively being worked on at the moment. If anyone with C++ experience on Linux wishes to help, please drop me a message.

Thanks

Re: TE alpha

Posted: 11 Mar 2008 23:16
by Ne0Que
If there is any new compiled executable file to download, where should i look then? There are so many different topics..?

Re: TE alpha

Posted: 12 Mar 2008 13:46
by NukeBuster
bobulator wrote:Is there any chance of Linux alphas being released soon?
Please check this topic: Linux Effort
If you have already got it running in the mean time let me know. (So I can add your distribution to my list.)
Ne0Que wrote:If there is any new compiled executable file to download, where should i look then? There are so many different topics..?
We are close to a new alpha release, but it needs some more testing first.
If a new alpha version is released we will also post a link in this topic.

If you want to be up to date with the latest developments, please join our IRC channel.([url=irc://irc.oftc.net/transportempire]#transportempire @ irc.oftc.net[/url])

Re: TE alpha

Posted: 11 Apr 2008 17:02
by RMJ
Conroe 6600@2,5ghz
2gb ram
8800Gtx
Vista

I get 30-32fps when running the normal exe file, if i run the one called no_frame_limit i get anywhere from 170fps to 1300fps depending on how far i zoom in or out.

Re: TE alpha

Posted: 13 Apr 2008 11:58
by jaikaiman
Avg fps: 32.0041 fps
LastFps:32.0388 fps

Pentium Q6600 Quad Core
4MB Ram
2 x Nvidia 8600 GTS SLi Mode
SATA

Mouse movement fine, right click hold down for movement fine.