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 Post subject:
PostPosted: Thu Nov 30, 2006 12:59 pm 
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Engineer
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Joined: Wed Nov 29, 2006 1:09 pm
Posts: 40
Location: Somewhere in earth....
I don't think there are .1, .2 or files like that. Maybe its in some applications, but won't be image format.

Thanks :)


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 Post subject:
PostPosted: Thu Nov 30, 2006 3:21 pm 
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Tycoon
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Joined: Mon May 02, 2005 11:05 am
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Need_Help wrote:
How is this one?

Looks good, but maybe you can apply a blur filter, this will make the transitions a bit smoother and also randomise the colors a bit more

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 Post subject:
PostPosted: Fri Dec 01, 2006 1:41 am 
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Engineer
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Joined: Wed Nov 29, 2006 1:09 pm
Posts: 40
Location: Somewhere in earth....
Here is the 'blur' version. Other terrain types coming soon....

Thanks :)


Attachments:
grass.png
grass.png [ 123.64 KiB | Viewed 6950 times ]
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 Post subject:
PostPosted: Sun Dec 03, 2006 1:30 pm 
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Traffic Manager
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Joined: Fri May 26, 2006 3:54 pm
Posts: 221
Location: Perth, Australia
I would like to have an update to show but in placing the trees I found a bug in Lightfeather. The dev is looking into it... Meanwhile Robbie Williams has been keeping me busy lately...


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 Post subject:
PostPosted: Wed Dec 13, 2006 3:55 pm 
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Traffic Manager
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Joined: Fri May 26, 2006 3:54 pm
Posts: 221
Location: Perth, Australia
Sorry for the delay but here is an image containing some trees, basic landscape and some water.


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File comment: New Pic
trees.PNG [182.02 KiB]
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 Post subject:
PostPosted: Wed Dec 13, 2006 4:06 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Very cool! Keep up the good work! 8)

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 Post subject:
PostPosted: Sat Dec 16, 2006 3:27 pm 
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Traffic Manager
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Joined: Fri May 26, 2006 3:54 pm
Posts: 221
Location: Perth, Australia
I've been doing some practical thought experiments and have created a basic server and client interface. So far they both load maps and set up the respective connections (using RakNet).

At the moment the client can tell the server when tiles are loaded and unloaded. A "tile" is defined as blocks of 64x64 heixels (height pixels) on a universal board of 16x16 of these tiles (to make 1024x1024 heixels in total).

This information can thus be used to "register" an interest in a tile and thus the server will then (later) be able to tell the client when something interesting happens on any of these tiles the client has registered.


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ServerClient.png [68.36 KiB]
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 Post subject:
PostPosted: Sat Dec 16, 2006 4:38 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Sounds complicated, but keep up the great work! :))

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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