Hyronumus wrote:Question 2: Do we want vehicle information to give an average fuel consumption (how to determin the average)?
vehicle information should give average fuel consumption at the buying screen, keep this information for the first year and then provide an average from all the all the running costs to date plus the default average (year1 -default average, year 2 default average + actual running cost from year1 divided by 2 etc...)
while actual running cost is calculated in real time and adds up to what you pay (and possibly how and when you have to refuel, if that makes it into the game [i vote yes, it does])
the player doesnt see the real time running cost but does see the actual running cost from that year.
If I may disagree with this, I think an *AVERAGE* fuel consumption should be given when the vehicle is purchased, and then a more accurate level later on.
It could get very complicated - what about if you calculated it from weight of wagons and route? I guess I'm getting too far into more suggestion here, but if you want an *accurate* fuel consumption it should be calculated by something like "distance of route", "change in height of route" and "weight of train hauled".
For aircraft, ships and road vehicles - obviously the route, and then the weight of the cargo. Since this may vary, wouldn't it be good to devise running costs real time so thus:
1. Game calculates distance, height, potential weight of vehicle/train.
2. Since it knows distance, it could quite easily determine the "there and back" length and take a value of fuel usage when the train is full weight and then when carrying empty wagons or running light.
3. This would eventually add up to a total cost that, depending on the circumstances in which the vehicle is used, may be more and less than the original average.
If this is too suggestive, simply split it off, Hyronymus.