[wip?] Custom mod suggestions

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Spacek531
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[wip?] Custom mod suggestions

Post by Spacek531 » 12 Jun 2012 01:43

Does anyone have a train that they want implemented into Locomotion? I'm bored out of my mind, and I want to make a train but I have no idea what to make :(
Suggest something for me to make please?
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Re: [wip?] Custom mod suggestions

Post by Illegal_Alien » 12 Jun 2012 06:29

Pick a country not already done and do it? (Ok maybe a bit hard as most of them are already done / "claimed".)
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Re: [wip?] Custom mod suggestions

Post by Manuel18 » 12 Jun 2012 14:35

Deutch Bahn new 400 Regional Trains CAF Desing,

http://www.skyscrapercity.com/showpost. ... tcount=674

Korean HEMU-400X, High Speed Train

http://www.skyscrapercity.com/showpost. ... tcount=671
Image[url=steam://friends/add/76561198029896773]Image[/url]

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Re: [wip?] Custom mod suggestions

Post by Spacek531 » 12 Jun 2012 16:04

I haven't had the best of luck with MU's, but I will make the C 550 when I get home. Thanks!
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RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

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Re: [wip?] Custom mod suggestions

Post by maquinista » 13 Jun 2012 03:37

You developed some Talgo coaches (for Amtrak), If You like, You can develop a cab car for push-pull compositions:

http://s4.zetaboards.com/amtkz/topic/9373929/3/
http://beenerm.wordpress.com/2012/03/19 ... ica-maybe/
http://www.flickr.com/photos/22338037@N04/7110491403/

The Talgo coaches are almost the same, with other colours.

The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line. :(
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Re: [wip?] Custom mod suggestions

Post by Spacek531 » 13 Jun 2012 05:56

Well, I tried my best to make the train, but I have never figured out how to make MU's.

If anyone wants to turn the sprites into a train, be my guest, but make sure to give credit.
Attachments
0000152.png
0000152.png (1.99 KiB) Viewed 6918 times
0000016.png
0000016.png (1.66 KiB) Viewed 6918 times
DB class 400 sprites.zip
(494.5 KiB) Downloaded 162 times
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RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

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Re: [wip?] Custom mod suggestions

Post by Spacek531 » 13 Jun 2012 06:05

Also, for those of you who want to see what it would look like if it wasn't an 8-bit isometric, here's a high-quality rendering for you.
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car render.png
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Re: [wip?] Custom mod suggestions

Post by Densha » 13 Jun 2012 09:02

maquinista wrote:The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line. :(
You can solve that by using an 'engine flipper', I use them on my game but I don't have any idea where I found it. >_>

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Re: [wip?] Custom mod suggestions

Post by Illegal_Alien » 13 Jun 2012 10:25

IrmoTrainfan wrote:
maquinista wrote:The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line. :(
You can solve that by using an 'engine flipper', I use them on my game but I don't have any idea where I found it. >_>
Sounds more like a coding error, as you have a certain bit, (cant remember wich one, currently not in reach of my tools.) wich can be set to 1, and voila it works.

Spacek531: send me the sprites or .s model with the textures and i will make it :P. (its easy though;)

000 - 135 = first set of sprites (For example front cab)
136 - 272 = second set of sprites (passenger)
273 - 408 = Third set of sprites (passenger + panto)
408 - 544 = 4th set of sprites (Back cab) please note this one is not needed if exactly the same as the front cab! Makes the .dat a little bit smaller.

This is if your train has 4 different parts. A locomotion EMU can have a max of 4 in one .dat.
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Re: [wip?] Custom mod suggestions

Post by Densha » 13 Jun 2012 10:39

IA,
I don't know enough about Locomotion coding to know what you mean, but another thing I thought of is pretending as if it's a loco but with 0 power.

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Re: [wip?] Custom mod suggestions

Post by Illegal_Alien » 13 Jun 2012 10:41

Nope you dont need to have it pretend as a locomotive, if you open VC on the right side you will see something like "will be in front if train reverses". It will make the code you need.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...

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Re: [wip?] Custom mod suggestions

Post by Spacek531 » 13 Jun 2012 13:48

@IA: there is a download of the sprites below the pictures of the sprites.

Plus you wouldn't want my model unless you have 3DS max.
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RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

emergency pony link

By the way, ponies.

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Re: [wip?] Custom mod suggestions

Post by AxelP14 » 25 Jun 2012 10:03

How about Boeing 747 with Garuda Indonesia and AirAsia.com livery?

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Re: [wip?] Custom mod suggestions

Post by 304 001 » 25 Jun 2012 16:32

Just a random idea, and it would probably only serve as eye candy, but how about a BR nuclear flask waggon?

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Re: [wip?] Custom mod suggestions

Post by Flat_Iron » 29 Jun 2012 06:36

Finish that triplex i tried to make, lol. just kidding

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Re: [wip?] Custom mod suggestions

Post by NickGaru » 11 Aug 2012 23:56

Spacek531

I don't know if you are accepting "requests" yet, but, you were asking for trains to be made. Do you want to model the whole train or you want to make company skins for already built ones too? Because I'm thinking about making a scenario for Locomotion, and I wanted to use the railroad company locomotives and wagons from my region, to look more realistic (But the map will not look realistic for sure >.<). Anyway, if you want to look forward on this, here's a site of the company already on their locomotives/wagons page http://www.mrs.com.br/ingles/interna.ph ... &IdSecao=0. There aren't many photos of the actual locomotives, but there are the models and for what they are used for. The company skin can be easily found on google, so I can post some links or even the photos itself.

If you want to do it, I will appreciate it a lot. If you do not want to do it, no problem. I can build the scenario without the trains and use only the original ones. The scenario project will be going on when I have time.
Thanks for your attention.
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Re: [wip?] Custom mod suggestions

Post by K.Y.Chung » 12 Aug 2012 10:23

Spacek531 wrote:Does anyone have a train that they want implemented into Locomotion? I'm bored out of my mind, and I want to make a train but I have no idea what to make :(
Suggest something for me to make please?
You may consider making trains from maybe Southeast Asia or Africa if you just want to make something new :lol: I've made some trains in North Korea and India already :mrgreen:
Visit Nanyue Express for my railway car drawings

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Re: [wip?] Custom mod suggestions

Post by MaglevNL » 12 Aug 2012 23:41

Here's something (maybe) :wink: :

Jungfraubahnen (highest railway of Europe) (double pantograph)
home page:http://www.jungfrau.ch/en/quick-navigat ... -railways/
rolling stock:http://www.jungfrau.ch/uploads/media/Ro ... _JB_01.pdf
Live!: http://www.webcam-4insiders.com/de/Wett ... Wetter.php

BDhe 4/8
http://media.dejongintra.nl/cmsimages%5 ... hn_web.jpg

BDhe 2/4 cream+orange
http://www.stone-berlin.de/images/Eisen ... ahn_48.jpg

BDhe 2/4 red+yellow
http://www.travel-pictures-gallery.com/ ... 1-0007.jpg

He 2/2 with wagons (not in use)
http://www.railpictures.net/images/d1/0 ... 181374.jpg

Berner Oberland Bahn
rolling stock:http://www.jungfrau.ch/uploads/media/Ro ... BOB_01.pdf
information / images: http://klarenpj.home.xs4all.nl/ch/smalspoor/1000.html
(the new livery sucks imo)

ABDeh 4/4
http://farm3.staticflickr.com/2554/4200 ... 95f2_z.jpg

ABeh 4/4 II
http://farm3.staticflickr.com/2674/4201 ... a872_z.jpg

Wengeralpbahn ''the world’s longest cogwheel railway''
rolling stock: http://www.jungfrau.ch/en/company/rail-cableways/wab/
info / images: http://klarenpj.home.xs4all.nl/ch/wab/wab.html
more: http://www.x-rail.ch/WAB/WAB.htm

BDeh 4/8
http://www.swissrails.ch/portrait/bergb ... b/KS10.jpg

BDeh 4/4II both colors and Bhe 4/8
http://www.freefoto.com/images/25/39/25 ... ay_web.jpg

Schynige Platte Bahn (historic material)
Rolling stock: http://www.jungfrau.ch/uploads/media/Ro ... SPB_01.pdf

He 2/2 + B + B
http://www.travel-pictures-gallery.com/ ... 1-0065.jpg

Steam loc:
http://www.ourworldtravels.com/owt/swit ... team-l.jpg

Bergbahn Lauterbrunnen-Mürren
rolling stock: http://www.jungfrau.ch/uploads/media/Ro ... is_BLM.pdf

image
http://www.abload.de/img/blm-04tf0j6.jpg

Misc
new snow blower
http://www.jungfrau.ch/en/company/build ... u-railway/
old snow blower:
http://upload.wikimedia.org/wikipedia/c ... plough.JPG
snow plower:
http://upload.wikimedia.org/wikipedia/c ... ough_2.JPG
WAB tissot skin Bhe 4/8
http://farm6.staticflickr.com/5129/5258 ... c312_z.jpg
http://farm7.staticflickr.com/6104/6260 ... 6bb9_z.jpg
new He 2/2? (used by WAB and jungfrau, not sure about BOB
http://www.x-rail.ch/WAB/Triebfahrzeuge ... 2_G006.jpg
http://www.x-rail.ch/WAB/Triebfahrzeuge ... 2-2-32.htm
Gas tank jungfrau loc thing:
http://www.jungfrau.ch/fileadmin/images ... JB_018.jpg

The Bergbahn Lauterbrunnen-Mürren is the only railway which doesnt use rack rail, however the Berner Oberland Bahn uses it so little and go so fast, it could be normal rail ingame.

I hope you like these trains. :P
Ohai

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