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PostPosted: Wed Aug 26, 2009 2:01 am 
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Tycoon
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Location: Spain
NOTE: The latest version is here (end of topic):
viewtopic.php?p=1034810#p1034810






------------------

Recently I have modeled a old Spanish locomotive, the 260 class locomotive used by Renfe (previous named 6000). This locomotive is a bit slow, but It can be useful. I have made the 3D model for 32 bpp Transport Tycoon extra zoom levels, but it can be useful for Locomotion. I want release it under a GPL and CC BY-SA license with their .BLEND model.

Also, I want to model a 440 class EMU (It's a typical train in Spain), for the future under the same license.

Note that these sets would be developed slowly, because I'm occupied with the Spain set for TTDPatch/OpenTTD.


The only problem is that Vehicle Creator doesn't work well, and It doesn't have help files. I have used 136 sprites in PNG-8 format with boogies (image000.png ~ image135.png). It is better use different sprites for boogies? There is available a GIMP palette for locomotion? I have modified a palette for other application. It seems to work well. If You want, I can upload it.


Attachments:
File comment: Preview of 260 class locomotive. The big locomotive is the Blender model. I have modified it in order to get better renders in some smooth borders, I have pasted a 32 bpp sprite over the blue square with the 8 bpp sprite.
R260 ex6000.png
R260 ex6000.png [ 38.06 KiB | Viewed 13816 times ]
File comment: Preview of 440 class EMU in original colors.
440 Locomotion preview.png
440 Locomotion preview.png [ 48.67 KiB | Viewed 13817 times ]

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Last edited by maquinista on Mon Jul 23, 2012 12:35 am, edited 4 times in total.
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PostPosted: Wed Aug 26, 2009 9:11 pm 
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Tycoon
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Location: Spain
This is the file that I have tried to code with Vehicle Creator 0.7 alpha. When I try code it, the program "works" for two seconds, but... It doesn't write a DAT file, and It doesn't give error messages.

Note that I have rendered only the first sprite, but I have copied this file. This was because I prefer first know if I can code vehicles for Lcomotion, and later render the dozens of sprites needed for each vehicle.

Also, I have tried code the XML file with the sprites folder, but It doesn't work.

Note: You can download the latest version here:
viewtopic.php?p=1005285#p1005285


Attachments:
File comment: This file is outdated.
260-ex6000.rar [25.2 KiB]
Downloaded 341 times

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.


Last edited by maquinista on Mon Apr 09, 2012 3:43 am, edited 4 times in total.
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PostPosted: Thu Aug 27, 2009 3:46 pm 
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Posts: 471
Location: At the computer, playing Locomotion!
There is a good spanish download station in this URL
http://www.trensim.com/lib/pafiledb.php?lib=locomotion
It has everything from small steamers to large diesel-electrics

Give it a shot, I have seen no-one around here mention it yet.

Have fun downloading (Spanish site though, still, makes a change from the German fanpage, now all we need is a French one!)

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PostPosted: Fri Aug 28, 2009 11:54 am 
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Tycoon
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I have fixed the problem... It was very stupid, I missed the sprite 150. Now, I have coded a draft file. Now I need render the others sprites, It will take some time.

kingmush360 wrote:
There is a good spanish download station in this URL
http://www.trensim.com/lib/pafiledb.php?lib=locomotion
It has everything from small steamers to large diesel-electrics

Give it a shot, I have seen no-one around here mention it yet.

Have fun downloading (Spanish site though, still, makes a change from the German fanpage, now all we need is a French one!)

Thanks, there are great trains there.


Attachments:
File comment: Coded train. Now I must move it up 42 px and render the other needed sprites.
coded_train.png
coded_train.png [ 40.45 KiB | Viewed 13529 times ]
File comment: Screenshot uptdated.
260.png
260.png [ 17.44 KiB | Viewed 13461 times ]

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Last edited by maquinista on Sat Aug 29, 2009 2:34 am, edited 1 time in total.
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PostPosted: Sat Aug 29, 2009 2:34 am 
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Tycoon
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Location: Spain
I have coded the fist release. They are coded all main sprites (0-135). Is needed the wheels sprites (48 sprites more) and fix the length of the locomotive. It's a bit difficult code these things, because there aren't too many examples. Thanks to a friend that helped me to render some sprites.

The screenshot is in the previous post.

Note: DAT file was removed, You can download the latest version here:
viewtopic.php?p=814517#p814517


Attachments:
File comment: Sourcecode.
260RENFE_sourcecode.rar [143.08 KiB]
Downloaded 252 times
File comment: Locomotion palette for GIMP and reduced version, and script that converts the PNG files from Blender in indexed format.
palettes and script for Locomotion.rar [3.54 KiB]
Downloaded 232 times

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.


Last edited by maquinista on Thu Sep 03, 2009 2:46 pm, edited 2 times in total.
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PostPosted: Sat Aug 29, 2009 12:22 pm 
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Tycoon
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you have a great model so far, but the conversion could use some work, ask plastikman or strongbow for some tips, they seem to be some of the best converters :D

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Image


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PostPosted: Sat Aug 29, 2009 7:57 pm 
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Tycoon
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rdrdrdrd wrote:
you have a great model so far, but the conversion could use some work, ask plastikman or strongbow for some tips, they seem to be some of the best converters :D
I will ask them, but I don't know if They work with Blender models.
I'm using the OpenTTD 32 bpp template (based on Blender). Maybe, with only a few changes it could render all sprites in one click.

About the electric locomotive, It's almost finished, I have added the boogies (It's a Co'Co' locomotive).

It only needs a correct values for running cost and purchase cost. This is very important, because I don't want a cheat vehicle or a very expensive vehicle. This locomotive was used in Mountain pass routes.

Also, It is too long, I need change It's length. About the obsolete year, I don't want set it , because I like play with old and new trains.

Note: DAT file was removed, You can download the latest version here:
viewtopic.php?p=814517#p814517


Attachments:
File comment: Sourcecode. Under Creative commons BY-SA license.
260RENFE_sourcecode.rar [134.25 KiB]
Downloaded 218 times
File comment: Screenshot.
260_ex6000.png
260_ex6000.png [ 57.92 KiB | Viewed 13360 times ]

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.


Last edited by maquinista on Tue Sep 01, 2009 6:45 pm, edited 2 times in total.
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PostPosted: Sat Aug 29, 2009 8:04 pm 
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Tycoon
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those look great :D , I think the length is good

_________________
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image


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PostPosted: Mon Aug 31, 2009 6:59 pm 
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Tycoon
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I have removed the gap between locomotives. Also, I think that this version could be the definitive, maybe I can release a file with a better readme or add some translations.


Attachments:
File comment: Do You Like to Drive?
260 ex6000.png
260 ex6000.png [ 24.73 KiB | Viewed 13227 times ]
File comment: Dat file.
260RENFE.zip [130.81 KiB]
Downloaded 339 times

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Sorry if my english is too poor, I want learn it, but it isn't too easy.
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PostPosted: Wed Sep 02, 2009 5:57 pm 
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Tycoon
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nice one!

good to hear there are other modelers around among us :) i´ve tried blender. but for me the rendering is way to slow. plus i can´t use photoshop-layered TIFFs/PSDs. on the other side it is a very very lowcost-product (the only cost-factor is time)

_________________
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31..
now it´s offline due to european security gedöns. DSVGO & GDPR

if you´re asking me per PN or mail, you could have all the files you want.

just playin` family in real life.. nice graphics..! nice sound..!


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PostPosted: Thu Sep 03, 2009 8:34 am 
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Seelenquell wrote:
nice one!

good to hear there are other modelers around among us :) i´ve tried blender. but for me the rendering is way to slow. plus i can´t use photoshop-layered TIFFs/PSDs. on the other side it is a very very lowcost-product (the only cost-factor is time)


and electricity hehe

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Image


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PostPosted: Mon Feb 15, 2010 2:53 pm 
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Tycoon
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I have finished the first 440 EMU. I will add more EMUs with other liveries. This file is under the license CC BY-SA.

Thanks for your help. :D


Attachments:
File comment: Screenshot 1.
440EMUa.png
440EMUa.png [ 9.91 KiB | Viewed 12343 times ]
File comment: Screenshot 2, in narrow curves.
440EMUb.png
440EMUb.png [ 24.66 KiB | Viewed 12343 times ]
File comment: DAT file for 440EMU.
440.zip [812.78 KiB]
Downloaded 289 times

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.


Last edited by maquinista on Tue Feb 16, 2010 3:32 pm, edited 1 time in total.
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PostPosted: Mon Feb 15, 2010 5:07 pm 
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Tycoon
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Thos ecorners, are alway bad, but i think they could be a bit shorter.

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PostPosted: Tue Feb 16, 2010 6:51 pm 
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Tycoon
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Thanks. This train doesn't need to look good in 2x2 curves, because It can't reach 140 kmh. In 3x3 curves It looks better.
Also, It is one of the trains with longest wagons (27m) in Spain. The other trains have shorter wagons, and I will scale them a bit more than the 440. I hope that they will look better.

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Sorry if my english is too poor, I want learn it, but it isn't too easy.


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PostPosted: Wed Feb 17, 2010 3:35 pm 
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Tycoon
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I have changed my idea. It's better render them a bit shorter (0.9). Thanks for your suggestion.

Note that these files needs some changes in prices, running costs and the introduction years. I will change these details when I had all (11) liveries rendered.


Attachments:
File comment: Screenshot.
trains_440.png
trains_440.png [ 11.8 KiB | Viewed 12203 times ]
File comment: File with 3 liveries.
440.zip [1.11 MiB]
Downloaded 298 times

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Sorry if my english is too poor, I want learn it, but it isn't too easy.
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PostPosted: Fri Feb 19, 2010 11:37 pm 
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maquinista wrote:
I have finished the first 440 EMU. I will add more EMUs with other liveries. This file is under the license CC BY-SA.

Thanks for your help. :D


Y digo yo, no es mas fácil que te bases en los trenes que hay disponibles en trensim.com? (en cuanto al tamaño del mismo me refiero) Lo digo mas que nada por el tema de que va a haber trenes españoles de distintos tamaños, así, los unificamos todos y listos, por cierto. La 440 es bienvenida!
-------------
And I say, isn´t easier if you base on trensim.com trains? (in size proportions I mean) It´s just because we are gonna have spanish trains from different sizes, if you do it like this, we´ll just unify them and problem solved, anyways... The 440 is very welcome!

Regards from Spain :wink:

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PostPosted: Sat Feb 20, 2010 12:07 am 
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Tycoon
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FGV wrote:
maquinista wrote:
I have finished the first 440 EMU. I will add more EMUs with other liveries. This file is under the license CC BY-SA.

Thanks for your help. :D


Y digo yo, no es mas fácil que te bases en los trenes que hay disponibles en trensim.com? (en cuanto al tamaño del mismo me refiero) Lo digo mas que nada por el tema de que va a haber trenes españoles de distintos tamaños, así, los unificamos todos y listos, por cierto. La 440 es bienvenida!
-------------
And I say, isn´t easier if you base on trensim.com trains? (in size proportions I mean) It´s just because we are gonna have spanish trains from different sizes, if you do it like this, we´ll just unify them and problem solved, anyways... The 440 is very welcome!

Regards from Spain :wink:
Thanks for your suggestion. These trains are great, but They have their own authors, and I can't release them without their permision (I want release these trains under CC BY-SA license and share them in eMule and direct download servers). Also, I'm only using the 3D models that I have made for OpenTTD extra zoom levels.

I have finished all non refurbished 440 trains, also, I have fixed the capacity. Now, I need adjust the prices, because these trains are too cheap for the moment. The five refurbished trains (440R) will be added in the next days.


Attachments:
File comment: File with all 440 trains.
440.zip [2.18 MiB]
Downloaded 362 times
File comment: Screenshot. From left to right: R1, commuter, Pantonne (post 2005), R2, yellow-blue (Original, pre 1990) and delta.
440_trains_original.PNG
440_trains_original.PNG [ 21.95 KiB | Viewed 12127 times ]

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Sorry if my english is too poor, I want learn it, but it isn't too easy.
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PostPosted: Mon Feb 22, 2010 4:15 am 
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Tycoon
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Posts: 1808
Location: Spain
This file contains the refurbished class 440 trains.


Attachments:
File comment: Refurbished class 440 EMUs.
440R.zip [1.68 MiB]
Downloaded 358 times
File comment: Screenshot.
440R_screenshot.PNG
440R_screenshot.PNG [ 14.88 KiB | Viewed 12042 times ]

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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PostPosted: Tue Feb 23, 2010 3:04 pm 
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Tycoon
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Joined: Mon Jul 10, 2006 12:43 am
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Location: Spain
I have finished the first class 594 DMU with modified front. It's a train like the IC3 trains. I will start with the other two trains with the original rubber front.

EDIT: the DAT file is in the next message.


Attachments:
File comment: Screenshot.
modified_TRD.png
modified_TRD.png [ 16.81 KiB | Viewed 11955 times ]

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.


Last edited by maquinista on Thu Feb 25, 2010 10:18 pm, edited 1 time in total.
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PostPosted: Thu Feb 25, 2010 10:17 pm 
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Tycoon
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Posts: 1808
Location: Spain
I have coded the three variations of this DMU.


Attachments:
File comment: 594 DMUs. They can tilt on curves.
594.zip [1.96 MiB]
Downloaded 356 times
File comment: Screenshot.
594_TRD.png
594_TRD.png [ 7.05 KiB | Viewed 11872 times ]

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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