Let's play together! - Modded US Midwest

Got a nice scenario or saved game for Locomotion? Post it here!

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Blaxlandridge3
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Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

I'm not sure if anyone has thought of this before, but I got the idea to make a scenario where different players use the previous save game to then build the company more. So, here is the first savegame file, just insert into your savegame folder.

The Chicago and Northwestern railroad has decided to hire multiple CEO's to make it the biggest railroad company in the Midwest. The first CEO has already broke ground in Houston, and has laid most of the rail to start. 6 Trains roam the tracks, but many more are soon to follow. Let's get to it!
Mods Required:
Plastikman US Megapack (Includes the Cargo Megapack and Pre - Amtrak pack, I'd just download them all, as I'm sure most of you have already)
CLW LPS Pack
CLW Provo Pack (Signals (Gantry's, Dwarves, Searchlights, etc.), Bridges (Flyover, Arch), Stations (Wood freight platform, Invisible station), etc.) (You also need the bonus pack with the MILW GP38 and cars)
CLW CNW Pack
Digidampfman station pack (Only a few of the stations are used, (Roofless station, Platform, Station Hall 2, Station Hall 3, mainly because I couldn't get the others to work! :P )
Steve's Earth Slopes

RULES: Try not to bankrupt the company, :lol: And DO NOT ADD IN ADDITIONAL MODS. What's there is there, don't mess with it! :lol:
I am not sure if using locotool to, for example, change reliabilities, etc. would have an effect on players not using locotool (like me) I don't think it does, because I downloaded Matsku's scenario, and it worked. But as stated above, try not to modify anything else as it may cause problems for other players. Also, again, not sure if this would affect others, but NO LONG STATION PATCH. The maximum length for stations is 17 long. I have future proofed what I have built so far for 17 tile long stations in the future.

I did some research and tried my best to make the selection of locomotives and rolling stock accurate to the Midwest region.

- you can only use Trains and Trams
- There are 3 Competing companies, they only build Trams.

Have fun! I hope this actually plays out, to where the Chicago and Northwestern will become a massive empire spanning the entire map, built by multiple players! :D

(I'm trying to add screenies of it, but the files just sit there and don't upload, am I doing something wrong? :? )
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viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!

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Re: Let's play together! - Modded US Midwest

Post by Zakos »

Convert them to .PNG files, the forums don't recognize bitmaps.

How long should each of us play it for?

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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

I did, but they still do not work. I was wondering about that myself as well, you can play it as long as you'd like until another player would like a turn. Hopefully some others will show interest. When you are done, be sure to post the save game :D
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Re: Let's play together! - Modded US Midwest

Post by Lighthouse »

Png files to large in Mb’s?
The only thing that is not very successful in the wireless version : Bungee Jumping 8o
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

They're 1200x800 I believe
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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

[EDIT:] Of course, try not to play while somebody else is playing. Ex. If Player A is doing their turn with the scenario, player B should not download the previous save, and should only play once Player A has announced they are done. Of course, then Player B should download Player A's save.
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Re: Let's play together! - Modded US Midwest

Post by Zakos »

I really like this idea actually. If I were to choose, however, I would make one completely unmodded in the future. I'll still play this one when I get around to it (I don't have Provo anymore apparently).

One thing that would definitely help if this becomes active is a lock system to be respected, like we do in the Nations Game when someone is editing the map. Post something to indicate that you're working on the file, then update/edit your post or make a new one if someone posted after you with the new file when you're done. If we have a problem with inactivity, we could put a limit on how long the lock can be in place. Just ideas for now.

---

Slight o/t: if you need help implementing his packs, feel free to ask/search or send me a PM. I doubt most people check early posts, but my first issue on the forums was with his packs.

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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

Yeah maybe next time I'll do unmodded. Thanks for the info. I'm assuming you will be the 2nd "CEO" :lol: Excited to see what you do with it!
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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

So, has anyone given it a go?
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Re: Let's play together! - Modded US Midwest

Post by Zakos »

Yesterday was streaming, today is cooking, so not yet.

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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

Zakos wrote:
06 Jun 2020 06:06
Yesterday was streaming, today is cooking, so not yet.
Whatcha cookin'? :mrgreen:
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Re: Let's play together! - Modded US Midwest

Post by Zakos »

Breakfast fried rice and homemade chicken alfredo.

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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

Yoooooo, I just made Chicken Alfredo myself two nights ago! Homemade sauce too, delicious. Hopefully today you can play the scenario :)
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Re: Let's play together! - Modded US Midwest

Post by griffinrails »

Tada! A second save. Paid off the loan and started construction of upgrading the track.
Attachments
US (Midwest) 100 Year Challenge (Let's Play Together!).SV5
1911
(1.55 MiB) Downloaded 21 times
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =

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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

Awesome! Hopefully Zakos will jump in, but I think I'll have another turn. :D

I played for a bit. Griffin, thanks for paying off the loan, unfortunately I had to max it out again to build a line to the Memphis Oil Refinery. :P

Soon we will have Chemical trains from Jackson, if you want to get those going. The new EP-2 Bi - Polar has debuted, with a whopping 4,400 HP! And a hefty price tag of $39,000!, along with the Heavy Mikado, and a Long Island EMU. I used the EMU to start delivering passengers from Dallas to Houston using the stations you built.

Another rival company, Ripoff Tracks, has entered the ring.

The year is 1923.
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Re: Let's play together! - Modded US Midwest

Post by Zakos »

They didn't have to add someone whose last name is ripoff, but they did it anyway.

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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

Hehe
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Re: Let's play together! - Modded US Midwest

Post by griffinrails »

Added some little thingies here and there, made a small detached industrial line at Memphis.
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =

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Re: Let's play together! - Modded US Midwest

Post by Blaxlandridge3 »

Where's the download?
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Re: Let's play together! - Modded US Midwest

Post by Zakos »

I can contribute but not without a file.

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