[REL] The Serpent Scenario no MOD
Moderator: Locomotion Moderators
[REL] The Serpent Scenario no MOD
Hi there, i had a lot of requests if i couldnt release The Serpent a little less complicated. This is as scenario not possible, but as a save game it is, i had to UNmod it in the editor, but when i tested the scenario still lots of stuff was selected so i LocoMOD away all unwanted objects, so now its a save game and you can MOD in what ever you want only default objects are selected except one. You still need the Boundary marker.
So when you open this you can start building at once using default trains, its januari 1920.
So when you open this you can start building at once using default trains, its januari 1920.
- Attachments
-
- The Serpent no MOD.zip
- (610.04 KiB) Downloaded 1775 times
Hodie Mihi Cras Tibi
- kingmush360
- Route Supervisor
- Posts: 471
- Joined: 02 Sep 2008 13:20
- Location: At the computer, playing Locomotion!
Re: [REL] The Serpent Scenario no MOD
I love you!
No seriously, I have been trying to get this to work since it came out.
No seriously, I have been trying to get this to work since it came out.
Hi, I'm Steve. I can't change my username so imagine it says Steve Emfore.
Re: [REL] The Serpent Scenario no MOD
I cannot start to say how thankfull I am!
I'm leaning on a lamp.
Re: [REL] The Serpent Scenario no MOD
Thank you Zimmlock!
-------------------
George Widener
-------------------
Yes, I do "drive" trains for a living. Celebrating 16 years behind the throttle in January '11.
George Widener
-------------------
Yes, I do "drive" trains for a living. Celebrating 16 years behind the throttle in January '11.
- Emperor Darth Sidious
- Tycoon
- Posts: 1119
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
- Contact:
Re: [REL] The Serpent Scenario no MOD
I'm working on this scenario to make it realy mod-free and in a way that it can be used from the scenario-editor. I'm also combining it with the new automod that I'm working on. There are so far two mods and a bunch of sounds that I can't get out of the serpent mod free.
The onlythings that I selected where the tram-track, and the US Road (with the yellowline in the center). 1 Vehicle, the Oil-Tanker. Nothing else.
It still uses some mods...
Here's a small list:
I don't know where all the sounds are from (but I can't get them out in now way), but I think most of them are from Plastikman and Zimmlock. So I need permission to release it. I think I'm gonna ask Zimmlock about that...so we will see what's going on.
The rest of the serpent is absolutely mod-free, I have already tested it on a clean install of locomotion (and put the sounds, exalco and the blockade.dats in my clean objdata folder) and it worked in the scenario-editor.
So I'll do my best for it...and hope to release it soon in this topic !
The onlythings that I selected where the tram-track, and the US Road (with the yellowline in the center). 1 Vehicle, the Oil-Tanker. Nothing else.
It still uses some mods...
Here's a small list:
Code: Select all
--- Sounds ---
SND103EN : SND103EN.dat
SND142HO : SND142HO.dat
SND142MO : SND142MO.dat
SND1CHIM : SND1CHIM.dat
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDACLEN : SNDACLEN.dat
SNDACLHO : SNDACLHO.dat
SNDBIBW1 : SNDBIBW1.dat
SNDBIBW2 : SNDBIBW2.dat
SNDD13 : sndd13.dat
SNDD70FA : SNDD70FA.dat
SNDD70HO : SNDD70HO.dat
SNDDSH9E : SNDDSH9E.dat
SNDF40EG : SNDF40EG.dat
SNDFP7FA : sndfp7fa.dat
SNDFP7HO : sndfp7ho.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDGRBUS : sndgrbus.dat
SNDLUMBR : SNDLUMBR.dat
SNDM497E : SNDM497E.dat
SNDRDCHO : SNDRDCHO.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDSTEPL : SNDSTEPL.dat
SNDTOWN : SNDTOWN.dat
SNDTR3 : SNDTR3.dat
SNDTRBIB : SNDTRBIB.dat
SNDUATEN : SNDUATEN.dat
SNDUATHO : SNDUATHO.dat
SNDUSAIR : sndusair.dat
SNDUSB01 : SNDUSB01.dat
SNDUSB02 : SNDUSB02.dat
SNDUSHO1 : SNDUSHO1.dat
SNGP40HO : SNGP40HO.dat
EXALCO : EXALCO.DAT (what is this ?)
BLOCKADE : BLOCKADE.DAT (wich is the Boundry Marker)
The rest of the serpent is absolutely mod-free, I have already tested it on a clean install of locomotion (and put the sounds, exalco and the blockade.dats in my clean objdata folder) and it worked in the scenario-editor.
So I'll do my best for it...and hope to release it soon in this topic !
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: The Food-Mod "Final Version" (WIP) :: The Valuables-Mod "Final Version"(WIP) :: A City Mod (WIP) ::
-
- Traffic Manager
- Posts: 238
- Joined: 03 Oct 2009 13:28
Re: [REL] The Serpent Scenario no MOD
You will never get the sound out of the map.
Exalco means the smoke of diesel trains. Needed from a modded train.
Exalco means the smoke of diesel trains. Needed from a modded train.
- Emperor Darth Sidious
- Tycoon
- Posts: 1119
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
- Contact:
Re: [REL] The Serpent Scenario no MOD
I know...but I think I will get permission to release this. If Zimmlock got the permission so will I...
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: The Food-Mod "Final Version" (WIP) :: The Valuables-Mod "Final Version"(WIP) :: A City Mod (WIP) ::
- Emperor Darth Sidious
- Tycoon
- Posts: 1119
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
- Contact:
Re: [REL] The Serpent Scenario no MOD
I have permission from Zimmlock to release that "mod-free"version of the Serpent. But you still need to download these soundfiles:
I put the blockade and the exalco file with it, but you must download these sounds for yourself. Probably via Amitrains, even if I wanted to include the sounds it's not possible because there is a maximum of 2mb allowed in every upload...When you have done that, you can open up the serpent landscape with no other mods selected. The only things that are selected is the original oilrigg, the oil-tanker and the roughroad.
Here it is: Have fun with it !
Code: Select all
--- Sounds ---
SND103EN : SND103EN.dat
SND142HO : SND142HO.dat
SND142MO : SND142MO.dat
SND1CHIM : SND1CHIM.dat
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDACLEN : SNDACLEN.dat
SNDACLHO : SNDACLHO.dat
SNDBIBW1 : SNDBIBW1.dat
SNDBIBW2 : SNDBIBW2.dat
SNDD13 : sndd13.dat
SNDD70FA : SNDD70FA.dat
SNDD70HO : SNDD70HO.dat
SNDDSH9E : SNDDSH9E.dat
SNDF40EG : SNDF40EG.dat
SNDFP7FA : sndfp7fa.dat
SNDFP7HO : sndfp7ho.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDGRBUS : sndgrbus.dat
SNDLUMBR : SNDLUMBR.dat
SNDM497E : SNDM497E.dat
SNDRDCHO : SNDRDCHO.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDSTEPL : SNDSTEPL.dat
SNDTOWN : SNDTOWN.dat
SNDTR3 : SNDTR3.dat
SNDTRBIB : SNDTRBIB.dat
SNDUATEN : SNDUATEN.dat
SNDUATHO : SNDUATHO.dat
SNDUSAIR : sndusair.dat
SNDUSB01 : SNDUSB01.dat
SNDUSB02 : SNDUSB02.dat
SNDUSHO1 : SNDUSHO1.dat
SNGP40HO : SNGP40HO.dat
Here it is: Have fun with it !
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: The Food-Mod "Final Version" (WIP) :: The Valuables-Mod "Final Version"(WIP) :: A City Mod (WIP) ::
Re: [REL] The Serpent Scenario no MOD
Hi there. In the last hours I tried to install the Serpent scenario, but I failed multiple times, also following the README to the letter.
Then I discovered this topic. I downloaded the scenario from the link by Zimmlock but it didn't start.
So I used LocoSSA and I found that the SNDSD45E.dat was missing.
I searched for this damn .dat all over the internet, also using .datCrawler, but nothing.
But then I found this site (http://locomotion.pytalhost.com/sound.html) where this guy uploaded some dats.
There you can find the SNDSD45E.dat, just click it, download it, and paste it in your ObjData folder.
Now you can play The Serpent by simply loading the map in the Locomotion start menu.
(I don't know if I said something obvious or not, but it took so many time for me to find a way to play this map, that I just wanted to share it with everyone. I hope I could be useful.)
Then I discovered this topic. I downloaded the scenario from the link by Zimmlock but it didn't start.
So I used LocoSSA and I found that the SNDSD45E.dat was missing.
I searched for this damn .dat all over the internet, also using .datCrawler, but nothing.
But then I found this site (http://locomotion.pytalhost.com/sound.html) where this guy uploaded some dats.
There you can find the SNDSD45E.dat, just click it, download it, and paste it in your ObjData folder.
Now you can play The Serpent by simply loading the map in the Locomotion start menu.
(I don't know if I said something obvious or not, but it took so many time for me to find a way to play this map, that I just wanted to share it with everyone. I hope I could be useful.)
- Emperor Darth Sidious
- Tycoon
- Posts: 1119
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
- Contact:
Re: [REL] The Serpent Scenario no MOD
Hello,
I re-worked the "mod free" version of the Serpent that I released (much) earlier...it's a landscape, so you can still add all of your own trains and industries.
I found out that it wasn't completly mod free, because one cargo (Rubber) from my old (and no longer available) NAM-Mod was needed to play this "mod-free" version. Now the only files needed for the Serpent are these files:
--- Sounds ---
SND103EN : SND103EN.dat
SND142HO : SND142HO.dat
SND142MO : SND142MO.dat
SND1CHIM : SND1CHIM.dat
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDACLEN : SNDACLEN.dat
SNDACLHO : SNDACLHO.dat
SNDD70FA : SNDD70FA.dat
SNDD70HO : SNDD70HO.dat
SNDDSH9E : SNDDSH9E.dat
SNDF40EG : SNDF40EG.dat
SNDFP7FA : SNDFP7FA.dat
SNDFP7HO : SNDFP7HO.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDGRBUS : sndgrbus.dat
SNDLUMBR : SNDLUMBR.dat
SNDM497E : SNDM497E.dat
SNDRDCHO : SNDRDCHO.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDSTEPL : SNDSTEPL.dat
SNDTOWN : SNDTOWN.dat
SNDTR3 : SNDTR3.dat
SNDUATEN : SNDUATEN.dat
SNDUATHO : SNDUATHO.dat
SNDUSAIR : SNDUSAIR.dat
SNDUSB01 : SNDUSB01.dat
SNDUSB02 : SNDUSB02.dat
SNDUSHO1 : SNDUSHO1.dat
SNGP40HO : SNGP40HO.dat
--- Cargo Types ---
CHEMICAL : CHEMICAL.DAT
COAL : COAL.DAT
FOOD : FOOD.DAT
GOODS : GOODS.DAT
GRAIN : grain.dat
IRONORE : IRONORE.DAT
LIVESTCK : LIVESTCK.DAT
MAIL : MAIL.DAT
OIL : OIL.DAT
PAPER : PAPER.DAT
PASS : PASS.DAT
STEEL : STEEL.DAT
TIMBER : TIMBER.DAT
--- Vehicle Effects ---
EXALCO : EXALCO.dat
--- Buildings ---
BLOCKADE : BLOCKADE.dat
It's way too much work to find out which soundfile is needed for what locomotive, but the trainfiles that you do need to get these sound and vehicle-effect files (according to Zimmlock's Readme for the original Serpent are these):
- LTD1 Conrail Alco Pack.
- New Jersey transit Pack.
- US Megapack and all patches (3.0.3 minimum)
- The London and Port Stanley pack V2.0
-7 Install the PROVO Map Included with the CLW/Dekosoft UP pack
All of the sound-files and the Vehicle-Effect can be found on AMItrains (which can now be downloaded via Owen Rudge his website) here: http://www.locomotiondepot.net/amitrains/.
The scenario only needs the standard ingame cargotypes, so you don't have to look for them.
The Blockade.dat can be found here:
http://www.tt-forums.net/viewtopic.php? ... ary+marker
Here's the 'mod free" version of the Serpent: Have fun !!
I re-worked the "mod free" version of the Serpent that I released (much) earlier...it's a landscape, so you can still add all of your own trains and industries.
I found out that it wasn't completly mod free, because one cargo (Rubber) from my old (and no longer available) NAM-Mod was needed to play this "mod-free" version. Now the only files needed for the Serpent are these files:
--- Sounds ---
SND103EN : SND103EN.dat
SND142HO : SND142HO.dat
SND142MO : SND142MO.dat
SND1CHIM : SND1CHIM.dat
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDACLEN : SNDACLEN.dat
SNDACLHO : SNDACLHO.dat
SNDD70FA : SNDD70FA.dat
SNDD70HO : SNDD70HO.dat
SNDDSH9E : SNDDSH9E.dat
SNDF40EG : SNDF40EG.dat
SNDFP7FA : SNDFP7FA.dat
SNDFP7HO : SNDFP7HO.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDGRBUS : sndgrbus.dat
SNDLUMBR : SNDLUMBR.dat
SNDM497E : SNDM497E.dat
SNDRDCHO : SNDRDCHO.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDSTEPL : SNDSTEPL.dat
SNDTOWN : SNDTOWN.dat
SNDTR3 : SNDTR3.dat
SNDUATEN : SNDUATEN.dat
SNDUATHO : SNDUATHO.dat
SNDUSAIR : SNDUSAIR.dat
SNDUSB01 : SNDUSB01.dat
SNDUSB02 : SNDUSB02.dat
SNDUSHO1 : SNDUSHO1.dat
SNGP40HO : SNGP40HO.dat
--- Cargo Types ---
CHEMICAL : CHEMICAL.DAT
COAL : COAL.DAT
FOOD : FOOD.DAT
GOODS : GOODS.DAT
GRAIN : grain.dat
IRONORE : IRONORE.DAT
LIVESTCK : LIVESTCK.DAT
MAIL : MAIL.DAT
OIL : OIL.DAT
PAPER : PAPER.DAT
PASS : PASS.DAT
STEEL : STEEL.DAT
TIMBER : TIMBER.DAT
--- Vehicle Effects ---
EXALCO : EXALCO.dat
--- Buildings ---
BLOCKADE : BLOCKADE.dat
It's way too much work to find out which soundfile is needed for what locomotive, but the trainfiles that you do need to get these sound and vehicle-effect files (according to Zimmlock's Readme for the original Serpent are these):
- LTD1 Conrail Alco Pack.
- New Jersey transit Pack.
- US Megapack and all patches (3.0.3 minimum)
- The London and Port Stanley pack V2.0
-7 Install the PROVO Map Included with the CLW/Dekosoft UP pack
All of the sound-files and the Vehicle-Effect can be found on AMItrains (which can now be downloaded via Owen Rudge his website) here: http://www.locomotiondepot.net/amitrains/.
The scenario only needs the standard ingame cargotypes, so you don't have to look for them.
The Blockade.dat can be found here:
http://www.tt-forums.net/viewtopic.php? ... ary+marker
Here's the 'mod free" version of the Serpent: Have fun !!
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: The Food-Mod "Final Version" (WIP) :: The Valuables-Mod "Final Version"(WIP) :: A City Mod (WIP) ::
- Walter1940
- Tycoon
- Posts: 991
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: [REL] The Serpent Scenario no MOD
As a "mod-free" I understand that no mods needed. Is this possible?
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Emperor Darth Sidious
- Tycoon
- Posts: 1119
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
- Contact:
Re: [REL] The Serpent Scenario no MOD
I'm sorry Walter, but I'm afraid that these sounds can't be taking out in no way, I have tried different things...The same goes for the vehicle-effects.
I can take out the "Boundry Markers" but the I have to demolish all of them on the map...That will be a lot of work. But because most people by now have downloaded all of Ami's packs and newcomers can download them as well there shouldn't be that much of a problem anymore.
Greetz,
Erik
I can take out the "Boundry Markers" but the I have to demolish all of them on the map...That will be a lot of work. But because most people by now have downloaded all of Ami's packs and newcomers can download them as well there shouldn't be that much of a problem anymore.
Greetz,
Erik
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: The Food-Mod "Final Version" (WIP) :: The Valuables-Mod "Final Version"(WIP) :: A City Mod (WIP) ::
Re: [REL] The Serpent Scenario no MOD
I'm having trouble find SNDLUMBR. Any help would be appreciated.
- Pacific RailRoad
- Engineer
- Posts: 69
- Joined: 16 Feb 2017 12:09
- Location: Middle Of Nowhere
Re: [REL] The Serpent Scenario no MOD
Oh wow
I've only discovered this after wasting an entire afternoon trying to get the map to work.
I've only discovered this after wasting an entire afternoon trying to get the map to work.
__==Chop Chop , That's all Lads , Go home now if you don't have plan to replay==__
My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg
My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg
Re: [REL] The Serpent Scenario no MOD
I don't suppose you'd have that file then?
Re: [REL] The Serpent Scenario no MOD
I have no idea what it is, as I don't have it either.
Re: [REL] The Serpent Scenario no MOD
I have the file "SNDLUMBR" in Object.dat files both for "Soldier Summit" and "The Serpent". So I assume the authors of both scenarios would have answers.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
- luk3Z
- Traffic Manager
- Posts: 199
- Joined: 25 Dec 2005 17:42
- Location: Kielce, Poland (Mars sometimes)
Re: [REL] The Serpent Scenario no MOD
My game doesn't see this "mod free" scenario. The Serpent original scenario is visible.Emperor Darth Sidious wrote: ↑21 Apr 2015 19:33 Hello,
I re-worked the "mod free" version of the Serpent that I released (much) earlier...it's a landscape, so you can still add all of your own trains and industries.
(...)
Here's the 'mod free" version of the Serpent:
The Serpent Mod Free.SC5
Have fun !!
I get Boundary_Marker & extracted blockade.dat to ObjData. What could be wrong (maybe OpenLoco) ?
"The Serpent no MOD.SV5" save working fine. What scenarios madeed by community do you propose to play with ?
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
Who is online
Users browsing this forum: No registered users and 3 guests