OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Hakker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Hakker »

a new all-in-one package would be nice by now... since a lot has been updated since 0.2 as it seems

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DanMacK
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Here;s a plane for you :)
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Purno
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

The front looks a bit odd...
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bubersson
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by bubersson »

Zephyris: I have to say I really like your graphics and the way you have used some of my icons and yellow cursors (no problem with credits - I know it's almost impossible to keep record who did what)
Maybe you could change a little icon of the Company Owner (imho there should be more visible eyes / glasses) and maybe a little tweak to a Trophy icon, but the rest looks awesome. It's a pitty I don't have enough of time to make some graphics so I have to thank you (and the others) for making and collecting OpenGFX.

blackjak231
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

Purno wrote:The front looks a bit odd...
It does look weird, like the plane's front is crushed....

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Here;s a plane for you :)
Is the front of it a propeller? It would probably be better without...
Maybe you could change a little icon of the Company Owner ... and maybe a little tweak to a Trophy icon
Good points, it's not my priority (as with everything the most important thing is getting a functioning set first, then fine tuning the graphics) but I will do some tweaking when I get a chance.

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DanMacK
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Front isn't the prop, it's the nose actually, see if this one's any better
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

thats better, its in :D

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

its better! but if i were you, i'de make the nose of the plane a little longer...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
infrastructure.png
infrastructure.png (19.5 KiB) Viewed 8290 times
OpenGFX_-_newInfrastructure_v0.5.grf
(867.75 KiB) Downloaded 750 times

blackjak231
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

about your plane danmack, i've never done anything for openttd before concerning graphX, so i tried it out.... i hope you dont mind!
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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
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longer.png
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blackjak231
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

athanasios wrote:I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:
Yea we should! but remember, i just tried for the first time to do something so small! i usually do big things!
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
Yea, the idea was to make it a little longer so that the nose ends up on the white background and not on the wing where its almost impossible to see it.... i like this longer version you made! good job!

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YukonRob
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by YukonRob »

The new GUI and my probably unwarranted input :)
This is probably a little late in the game but I don't agree with the bomb replacing the dynamite, I know it confuses me. Dynamite (in my mind) represents demolition while a cartoon style bomb represents well - nothing.
The Map, Airport and Landscaping icons seem a little dark and unrecognizable.
I love the new Options and Save icons.
Keep up the great work
Cheers,
Rob

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?

blackjak231
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

Mchl wrote:The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?
a hand detonator would be a great idea!

Roujin
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin »

I don't know if a hand detonator would be fitting. It probably wouldn't be distinguishable enough imo.

What about a bundle of dynamite instead of the single bar? That would be different enough to the original i think.
Something like this: http://www1.istockphoto.com/file_thumbv ... namite.jpg
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Purno
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

Why does it got to be different? Wouldn't that be way to confusing for people being used to TTD icons for years?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
Awesome, good work :) How are the aqueducts? Having thought about it I think it would be a good idea to put all the watery sprites , ie. canals, rivers, dock, lock and aqueduct, into newinfrastructure too. Would it be ok if you could do that? I should have the new dock and new new lock graphics done very shortly.

*edit* and here the docks and locks are, done in the style of red*star's but the shape of the originals.
*edit 2* and a preview
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Docks and Locks 8bpp.png
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dock preview.png
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buttercup
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

In game (apologies for the large image):
locks_and_docks.png
locks_and_docks.png (121.04 KiB) Viewed 7204 times
Since the rivers and canals break static use, shouldn't we keep them separate?

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