OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
Re: [8bpp] Graphics Replacement Project - OpenGFX
a new all-in-one package would be nice by now... since a lot has been updated since 0.2 as it seems
Re: [8bpp] Graphics Replacement Project - OpenGFX
Here;s a plane for you
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- Plane-Icon.png (628 Bytes) Viewed 11406 times
Regards,
Dan MacKellar
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Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
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Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
The front looks a bit odd...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris: I have to say I really like your graphics and the way you have used some of my icons and yellow cursors (no problem with credits - I know it's almost impossible to keep record who did what)
Maybe you could change a little icon of the Company Owner (imho there should be more visible eyes / glasses) and maybe a little tweak to a Trophy icon, but the rest looks awesome. It's a pitty I don't have enough of time to make some graphics so I have to thank you (and the others) for making and collecting OpenGFX.
Maybe you could change a little icon of the Company Owner (imho there should be more visible eyes / glasses) and maybe a little tweak to a Trophy icon, but the rest looks awesome. It's a pitty I don't have enough of time to make some graphics so I have to thank you (and the others) for making and collecting OpenGFX.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
It does look weird, like the plane's front is crushed....Purno wrote:The front looks a bit odd...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Is the front of it a propeller? It would probably be better without...Here;s a plane for you
Good points, it's not my priority (as with everything the most important thing is getting a functioning set first, then fine tuning the graphics) but I will do some tweaking when I get a chance.Maybe you could change a little icon of the Company Owner ... and maybe a little tweak to a Trophy icon
Re: [8bpp] Graphics Replacement Project - OpenGFX
Front isn't the prop, it's the nose actually, see if this one's any better
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- Plane-Icon.png (671 Bytes) Viewed 10949 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
thats better, its in
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Re: [8bpp] Graphics Replacement Project - OpenGFX
its better! but if i were you, i'de make the nose of the plane a little longer...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
about your plane danmack, i've never done anything for openttd before concerning graphX, so i tried it out.... i hope you dont mind!
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- Plane-Icon.png (3.29 KiB) Viewed 10607 times
- athanasios
- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I think we should reserve such a sharp nose for the concorde and VIP jet planes!
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
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- longer.png (632 Bytes) Viewed 10467 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Yea we should! but remember, i just tried for the first time to do something so small! i usually do big things!athanasios wrote:I think we should reserve such a sharp nose for the concorde and VIP jet planes!
Yea, the idea was to make it a little longer so that the nose ends up on the white background and not on the wing where its almost impossible to see it.... i like this longer version you made! good job!Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
Re: [8bpp] Graphics Replacement Project - OpenGFX
The new GUI and my probably unwarranted input
This is probably a little late in the game but I don't agree with the bomb replacing the dynamite, I know it confuses me. Dynamite (in my mind) represents demolition while a cartoon style bomb represents well - nothing.
The Map, Airport and Landscaping icons seem a little dark and unrecognizable.
I love the new Options and Save icons.
Keep up the great work
Cheers,
Rob
This is probably a little late in the game but I don't agree with the bomb replacing the dynamite, I know it confuses me. Dynamite (in my mind) represents demolition while a cartoon style bomb represents well - nothing.
The Map, Airport and Landscaping icons seem a little dark and unrecognizable.
I love the new Options and Save icons.
Keep up the great work
Cheers,
Rob
Re: [8bpp] Graphics Replacement Project - OpenGFX
The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?
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Re: [8bpp] Graphics Replacement Project - OpenGFX
a hand detonator would be a great idea!Mchl wrote:The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?
Re: [8bpp] Graphics Replacement Project - OpenGFX
I don't know if a hand detonator would be fitting. It probably wouldn't be distinguishable enough imo.
What about a bundle of dynamite instead of the single bar? That would be different enough to the original i think.
Something like this: http://www1.istockphoto.com/file_thumbv ... namite.jpg
What about a bundle of dynamite instead of the single bar? That would be different enough to the original i think.
Something like this: http://www1.istockphoto.com/file_thumbv ... namite.jpg
Re: [8bpp] Graphics Replacement Project - OpenGFX
Why does it got to be different? Wouldn't that be way to confusing for people being used to TTD icons for years?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
Awesome, good work How are the aqueducts? Having thought about it I think it would be a good idea to put all the watery sprites , ie. canals, rivers, dock, lock and aqueduct, into newinfrastructure too. Would it be ok if you could do that? I should have the new dock and new new lock graphics done very shortly.Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
*edit* and here the docks and locks are, done in the style of red*star's but the shape of the originals.
*edit 2* and a preview
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- Docks and Locks 8bpp.png (7.59 KiB) Viewed 9698 times
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- dock preview.png (7.79 KiB) Viewed 9668 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
In game (apologies for the large image):
Since the rivers and canals break static use, shouldn't we keep them separate?Who is online
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