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PostPosted: Thu Aug 07, 2008 7:02 pm 
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Engineer
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a new all-in-one package would be nice by now... since a lot has been updated since 0.2 as it seems


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PostPosted: Thu Aug 07, 2008 7:25 pm 
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Tycoon
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Here;s a plane for you :)


Attachments:
Plane-Icon.png
Plane-Icon.png [ 628 Bytes | Viewed 8598 times ]

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PostPosted: Thu Aug 07, 2008 7:27 pm 
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The front looks a bit odd...

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PostPosted: Thu Aug 07, 2008 7:29 pm 
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Location: Czech Republic
Zephyris: I have to say I really like your graphics and the way you have used some of my icons and yellow cursors (no problem with credits - I know it's almost impossible to keep record who did what)
Maybe you could change a little icon of the Company Owner (imho there should be more visible eyes / glasses) and maybe a little tweak to a Trophy icon, but the rest looks awesome. It's a pitty I don't have enough of time to make some graphics so I have to thank you (and the others) for making and collecting OpenGFX.


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PostPosted: Thu Aug 07, 2008 7:37 pm 
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Engineer
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Purno wrote:
The front looks a bit odd...

It does look weird, like the plane's front is crushed....


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PostPosted: Thu Aug 07, 2008 7:38 pm 
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Quote:
Here;s a plane for you :)

Is the front of it a propeller? It would probably be better without...

Quote:
Maybe you could change a little icon of the Company Owner ... and maybe a little tweak to a Trophy icon

Good points, it's not my priority (as with everything the most important thing is getting a functioning set first, then fine tuning the graphics) but I will do some tweaking when I get a chance.

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PostPosted: Thu Aug 07, 2008 9:09 pm 
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Front isn't the prop, it's the nose actually, see if this one's any better


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Plane-Icon.png
Plane-Icon.png [ 671 Bytes | Viewed 8141 times ]

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Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
Image
CN Boxcar drawn by Dave Hersrud
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PostPosted: Thu Aug 07, 2008 9:30 pm 
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thats better, its in :D

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PostPosted: Thu Aug 07, 2008 10:55 pm 
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Engineer
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Posts: 43
its better! but if i were you, i'de make the nose of the plane a little longer...


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PostPosted: Thu Aug 07, 2008 11:11 pm 
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Traffic Manager
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Joined: Mon Jan 22, 2007 8:19 pm
Posts: 130
Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
Attachment:
infrastructure.png
infrastructure.png [ 19.5 KiB | Viewed 7978 times ]

Attachment:
OpenGFX_-_newInfrastructure_v0.5.grf [867.75 KiB]
Downloaded 515 times


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PostPosted: Thu Aug 07, 2008 11:17 pm 
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Engineer
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about your plane danmack, i've never done anything for openttd before concerning graphX, so i tried it out.... i hope you dont mind!


Attachments:
Plane-Icon.png
Plane-Icon.png [ 3.29 KiB | Viewed 7799 times ]
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PostPosted: Thu Aug 07, 2008 11:42 pm 
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I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.


Attachments:
longer.png
longer.png [ 632 Bytes | Viewed 7659 times ]

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PostPosted: Thu Aug 07, 2008 11:48 pm 
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Engineer
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athanasios wrote:
I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:

Yea we should! but remember, i just tried for the first time to do something so small! i usually do big things!

Quote:
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.


Yea, the idea was to make it a little longer so that the nose ends up on the white background and not on the wing where its almost impossible to see it.... i like this longer version you made! good job!


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PostPosted: Fri Aug 08, 2008 3:53 am 
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Transport Coordinator
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Joined: Tue Jul 31, 2007 12:58 am
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Location: North of 63
The new GUI and my probably unwarranted input :)
This is probably a little late in the game but I don't agree with the bomb replacing the dynamite, I know it confuses me. Dynamite (in my mind) represents demolition while a cartoon style bomb represents well - nothing.
The Map, Airport and Landscaping icons seem a little dark and unrecognizable.
I love the new Options and Save icons.
Keep up the great work
Cheers,
Rob


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PostPosted: Fri Aug 08, 2008 8:13 am 
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Director
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Joined: Fri Jan 05, 2007 3:50 pm
Posts: 611
Location: Poland
The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?


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PostPosted: Fri Aug 08, 2008 8:35 am 
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Engineer
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Posts: 43
Mchl wrote:
The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?


a hand detonator would be a great idea!


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PostPosted: Fri Aug 08, 2008 9:26 am 
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Tycoon
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I don't know if a hand detonator would be fitting. It probably wouldn't be distinguishable enough imo.

What about a bundle of dynamite instead of the single bar? That would be different enough to the original i think.
Something like this: http://www1.istockphoto.com/file_thumbv ... namite.jpg

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PostPosted: Fri Aug 08, 2008 9:52 am 
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Location: Almere, The Netherlands
Why does it got to be different? Wouldn't that be way to confusing for people being used to TTD icons for years?

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Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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PostPosted: Fri Aug 08, 2008 10:08 am 
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Quote:
Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.

Awesome, good work :) How are the aqueducts? Having thought about it I think it would be a good idea to put all the watery sprites , ie. canals, rivers, dock, lock and aqueduct, into newinfrastructure too. Would it be ok if you could do that? I should have the new dock and new new lock graphics done very shortly.

*edit* and here the docks and locks are, done in the style of red*star's but the shape of the originals.
*edit 2* and a preview


Attachments:
Docks and Locks 8bpp.png
Docks and Locks 8bpp.png [ 7.59 KiB | Viewed 6890 times ]
dock preview.png
dock preview.png [ 7.79 KiB | Viewed 6860 times ]

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PostPosted: Fri Aug 08, 2008 1:38 pm 
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Traffic Manager
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Joined: Mon Jan 22, 2007 8:19 pm
Posts: 130
In game (apologies for the large image):
Attachment:
locks_and_docks.png
locks_and_docks.png [ 121.04 KiB | Viewed 6892 times ]


Since the rivers and canals break static use, shouldn't we keep them separate?


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