OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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athanasios
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[8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 05 Jun 2008 02:32

Depends from country and era... :wink:
Such a big building needs some different texturing/color in a couple of floors to break the monotony. Windows would look better if they were darker and deeper. Check the windows on the last floor (brown) of my white toyland office building.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 05 Jun 2008 08:59

It does help, but i think it just needs a bit more tlc!
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deeper colours.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 06 Jun 2008 02:20

Looks better now.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno » 06 Jun 2008 19:05

Cool, but perhaps use some more colourful textures? Flats in the Netherlands are usually painted in some colors so they look less awfull.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Connum » 10 Jun 2008 13:11

After such a long time, I would love to see my office block drawing rendered and in action! :)
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 10 Jun 2008 13:27

Working on some more office blocks atm, hopefully they should be done soon, still doing a lot of post-exam celebration at the moment!

On the organisation front, I am looking for some coders to adopt sections of graphics to help rebuild momentum for the summer... Particularly in need of adoption are vehicles (road and rail), GUI and town buildings. They would be responsible for putting together grfs from the existing grfs and graphics and chasing up missing graphics, anyone up for it?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 12 Jun 2008 15:30

Well, I'm an idiot.

When I started coding the buildings, I didn't set the bounding boxes (or, I should say, I set them to all to 0) thinking that it wouldn't matter all that much. As it turns out, it is quite important (fancy that).

Having now set them, it appears to have solved the issue of having the construction diggers placed on top of the buildings.
newbuildings.grf
(696.35 KiB) Downloaded 1094 times
(It's now up to version 0.2.1 for those keeping count)

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 13 Jun 2008 09:22

lol, fair enough!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 14 Jun 2008 07:59

Just wondering if anyone has yet coded these awesome sprites? http://www.tt-forums.net/viewtopic.php?p=668244#p668244
If not, I'll start with them.. Will do two grfs, one with actionA the other with action 1, 2, 3..
But I will not start coding when smb else has done those before..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 14 Jun 2008 09:39

I don't think they have been done/started...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Jun 2008 14:19

Zephyris if we could lend a bulldozer from heavy Equipment set can u produce the Road Reconstruction Road sprites?
(or is that already done? :o)
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jun 2008 22:34

The road construction sprites have been done, but the digger/bulldoser graphics have not; heavy industry graphics would be perfect!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 23 Jun 2008 10:41

I asked in that thread for permission and got it..
He advise to use the first one, for it is available from 1930.
Image

Credits go to andythenorth
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CMircea » 25 Jun 2008 23:21

OK people, I haven't been to this topic for a while, and after just a very quick look for downloads, this is my impression:

:shock: :shock: :shock: :shock: :shock:
:shock: :shock: :shock: :shock: :shock:
:shock: :shock: :shock: :shock: :shock:
:shock: :shock: :shock: :shock: :shock:
:shock: :shock: :shock: :shock: :shock:

OK, maybe I could have used a little less smileys, but you people have just made my day...erm...instead you made me wanna play OTTD again (and in fact i'm gathering GRFs and will start compiling soon). :bow: :bow: :bow: :bow: :bow: for everyone who worked hard to make these ultra-premium graphics. I'm happy to be an OpenTTD player now :mrgreen:

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 26 Jun 2008 11:56

OpenGFX - newTrains Arctic/Tropic -
tropic-arctic.png
(23.2 KiB) Downloaded 241 times
I know it's supposed to be only tropic, but to make it arctic also, it lacks only coal, livestock and paper, if it'd possible be so kind and draw those too, we could have Tropic AND arctic ready. Currently only Tropical and Arctic climates ae changed. action7 prevents from Temperate and Toyland, so Zephyris' wagons are still handy for them.
tropic2.grf
(43 KiB) Downloaded 657 times
And if someone completes maglev trains, allow them for Tropic and Arctic too, then those trains are complete. Everything here is ActionA, for I see no point of doing Action1, 2, 3, 0 chains :P
Last edited by LordAzamath on 26 Jun 2008 15:04, edited 1 time in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 26 Jun 2008 13:07

So why did I spend the time to originally draw the replacements for the arctic and tropic locomotives :roll:

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by andythenorth » 26 Jun 2008 13:19

LordAzamath wrote:...ImageCredits go to andythenorth
You might want to recolour that yellow I guess. Feel free. Whoever's doing it - if you're stuck, PM me, I'll send the original photoshop file which will make it easier.

cheers,

Andy

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 26 Jun 2008 14:56

DanMacK wrote:So why did I spend the time to originally draw the replacements for the arctic and tropic locomotives :roll:
Omg, you did that too? :o
EDIT:!!! I'm now totally confuzed.. I llooked through that topic and as far as I understood yo drew them and uzurpator drew the millenium? Pleas give me some light :P
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 26 Jun 2008 15:42

My locos are different from his, :) I didn't do the monorail or Maglev yet, only standard rail. No worries.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 26 Jun 2008 16:19

Dan:
I have coded your trains but not yet with Action A. The original Kelling 3100 and MJS 1000 were symmetrical and so only had 4 sprites each, but your replacements had 8 sprites each. If you wanted to redraw those locomotives I'd be happy to code them all with Action A.
subarctic.png
subarctic.png (16.49 KiB) Viewed 5333 times
The offsets still need a little adjustment but that shouldn't take too long. Figuring out how to put a tender on the Wills 2-8-0 will take longer.

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