Windows Store build with Project Centennial

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NPeete
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Windows Store build with Project Centennial

Post by NPeete » 06 Jul 2017 20:55

Hi, is anybody tried converting OpenTTD to a Windows Store app with Project Centennial? I'd think it would worth a shot, there may be some interest both in the development/deployment process and installing the game from Windows Store. I didn't deep dive into the topic but based on the documentation it should be straightforward.

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ir1n1o57
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Re: Windows Store build with Project Centennial

Post by ir1n1o57 » 12 Jul 2017 12:32

Does Microsoft allow GPL on the windows store?
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orudge
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Re: Windows Store build with Project Centennial

Post by orudge » 27 Jul 2017 13:41

Kodi is licensed under the GPL, and recently used this very same technology to get into the Windows Store. A quick Google suggests that publishing to the Windows Store isn't incompatible with the GPL. VLC is another popular GPL application that is available on the Store. Of course, any code modifications necessary to get OpenTTD in there we'd need to publish.

It looks like we'd need to contact Microsoft and they would basically 'set us up' to get OpenTTD in. Whether we would want to, I'm not sure. I would be willing to take this forward if desired.

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ir1n1o57
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Re: Windows Store build with Project Centennial

Post by ir1n1o57 » 04 Aug 2017 01:08

So, is it possible to make the OTTD isn't compatible with GPL and build it?
Will it violate GPL license?
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orudge
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Re: Windows Store build with Project Centennial

Post by orudge » 04 Aug 2017 08:00

I'm not a lawyer, but the suggestion seems to be that you can submit GPL apps to the Windows Store, and the Windows Store terms and conditions are not incompatible with the GPL.

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