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PostPosted: Sat Mar 10, 2012 9:43 am 
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OpenTTD Developer
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For people interested in helping OpenTTD's development we created a small todo list of wanted features and patches which require no in-depth knowledge of OpenTTD's source code.

It also includes a section of tasks which require no coding skill at all.

Thus if you're interested in helping and wonder what to do: have a look at that wiki page. It's probably a good idea to check how up to date it is and also asking on IRC about the status of the tasks listed there / the one you're interested in.

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OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


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PostPosted: Sat Mar 10, 2012 10:25 am 
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I shall claim the readme/textfile viewers, since i have 'experience' there.. :)

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It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra


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PostPosted: Sat Mar 17, 2012 9:29 am 
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I like that you have composed a list like that. That will give some guidance on things to work on for people wanting to contribute patches to OpenTTD.

Note that anyone wanting to add a text filter to saveload or to the server list will need to add a button that opens a query window to set the filter string, unless they first make a patch that allows more than one text edit control per window.

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My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
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PostPosted: Sat Mar 17, 2012 12:19 pm 
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Ok, the "save window" part of that task went to "hard tasks" :)

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PostPosted: Fri May 25, 2012 2:53 pm 
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Small update: We made the descriptions of the tasks more verbose - hopefully :)

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