Patches that makes game harder

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bigos
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Patches that makes game harder

Post by bigos » 25 Oct 2009 22:45

How to make game a bit harder? Here are my patches to do that.

Improved Building Costs Patch

Here is small patch which allow you to change cost of few things in game. For now you can multiply price of tunnels, bridges, terraforming (without building on slopes), signals and airports. You can change multiplier for each in: advanced settings -> Construction -> Improved Building Costs. Its simple but can make game a bit more challenging. I know there are similar grfs but they change price of building on slopes.
IBC.patch
Improved Building Costs Patch
(r18172)
(11.67 KiB) Downloaded 347 times
Base on Terraform cost multiplier patch made by dptr1988

Second smaller patch is

Additional Tax Patch v0.2(Bigos tax - unofficial name ;) )

I made it because I notice that after few years of playing cash flow so quick that you don't know what to do with it and it newer stop to flow. Patch adds tax base on company value.

-> at start ~2 year free from tax
-> ~10% of company value per year after your company reach 250 000 pounds
-> ~20% of company value per year after your company reach 1 500 000 pounds
-> cash from tax is assign for creation of new industries

Now you need to make progress in game to earn more money. Tax cause that you stop earning money at some level until you don't increase your company value.
tax02.patch
Additional Tax Patch v0.2 (r18250)
(3.18 KiB) Downloaded 403 times
Here is another one:

Vehicle Repair Cost

It case that we pay for each breakdown when vehicle is repaired in depot. If vehicle didn't broke since last visit in depot we don't pay. Cost of repair for each breakdown is 1/1024 vehicle value.
repair.patch
Vehicle Repair Cost
(1.45 KiB) Downloaded 336 times
So simple patches but can make game a bit difficult and challenging. I'm open for any ideas to improve those patches.

I'm using them in my server pack with few other patches - for full list and download click here.
Last edited by bigos on 23 Nov 2009 17:01, edited 12 times in total.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by 2007Alain2007 » 26 Oct 2009 00:22

sounds preaty good the 2nd patch but frist is done with a GRF alredy
For Community Integrated Version http://code.google.com/p/civopenttd/

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by petert » 26 Oct 2009 00:24

2007Alain2007 wrote:sounds preaty good the 2nd patch but frist is done with a GRF alredy
bigos wrote:I know there are similar grfs but they change price of building on slopes.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 26 Oct 2009 20:29

In my opinion such option like in first patch should be in trunk... but its my opinion.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by Gremnon » 26 Oct 2009 21:24

Personally, I feel it should be achieved by a configurable newGRF, rather than the two which are pre-set, rather than by a patch adding a long list of option into the Advance Settings menu.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by SirkoZ » 27 Oct 2009 09:18

Building costs are easily change-able with a new .grf.
Tax? Meh...

And by the way - please don't use red color in your post, bigos, it really cuts through ones eyes at least when using Tycoon Forum theme.
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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 27 Oct 2009 15:06

SirkoZ wrote:Building costs are easily change-able with a new .grf.
Tax? Meh...

And by the way - please don't use red color in your post, bigos, it really cuts through ones eyes at least when using Tycoon Forum theme.
And again new grf... guys read carefully. I don't want to change building on slopes costs like grf dose!

OK will change to some other colour.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by sickie » 27 Oct 2009 21:08

Hey bigos. While others may not appreiciate your work or scrutinize your work I really love it. Thank you. I think taxes shuld be expanded a bit further from just those two categories and togheder with higher building costs and new AIs openTTDcould be a challeging game.
Then a seccond thanks you get for your improved Improved Breakdowns.
Keep up the good work!

P.S. I love the logo of BIZARRE entertainment :)

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by rbn2903 » 27 Oct 2009 21:32

SirkoZ wrote:And by the way - please don't use red color in your post, bigos, it really cuts through ones eyes at least when using Tycoon Forum theme.
And by the way - please don't use turqoise color in your post, it really cuts through ones eyes when using silver theme ;) :twisted:

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 27 Oct 2009 21:37

Thx :)
Logo is my brother work :)

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 30 Oct 2009 00:52

As I notice we don't pay for vehicles repair !!! To make game a bit harder I made another small patch :)

Vehicle Repair Cost

It case that we pay for each breakdown when vehicle is repaired in depot. If vehicle didn't broke since last visit in depot we don't pay. Cost of repair for each breakdown is 1/1024 vehicle value. Probably will be changed but need your opinions about it (if its to much or better take it from somewhere else then value).

Hope you like it :)
Last edited by bigos on 31 Oct 2009 23:33, edited 1 time in total.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by petert » 30 Oct 2009 02:15

bigos wrote:If vehicle didn't broke since last visit in depot we don't pay.
I don't understand this, could you explain it?
bigos wrote:Probably will be changed but need your opinions about it (if its to much or better take it from somewhere else then value).
I think it's fine, but maybe make it an adjustable setting, what about inflation?

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 30 Oct 2009 11:06

You don't pay for each visit in depot. You pay only for repairs that means you pay only if Breakdowns since last service is not 0. And you pay for each breakdown. I'm not sure about inflation but if value of vehicle is affected by inflation then repair cost too. BTW inflation that we have in game now is so useless that that there is no difference if you use it or not.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by petert » 31 Oct 2009 01:17

Has this patch been added to your server pack? Also, if you want more people on your server, create a topic in OpenTTD Development, and post all the previous diffs.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 31 Oct 2009 09:05

petert wrote:Has this patch been added to your server pack? Also, if you want more people on your server, create a topic in OpenTTD Development, and post all the previous diffs.
Next version of my pack will have all patches again. Binaries (win 32) and patch file can be downloaded from my site. Unfortunately there was few changes in trunk so I need merge IB 2.4 with trunk and it can take a while.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by petert » 31 Oct 2009 11:30

I was sort of hoping for the older patchfiles, ones with Cargodist and IS. ;)

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 31 Oct 2009 12:45

petert wrote:I was sort of hoping for the older patchfiles, ones with Cargodist and IS. ;)
Unfortunately IS is still at r17845 and have few bugs. I just made new version of Bigos Pack. It contains all previous patches without IS. Full info binaries and patch file can be downloaded form my site.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by petert » 31 Oct 2009 13:21

CargoDist still isn't in there?

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by bigos » 31 Oct 2009 14:48

petert wrote:CargoDist still isn't in there?
If you visit my site you will see full list of patches added. CargoDist is included.

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Re: Improved Building Costs Patch + Additional Tax Patch

Post by petert » 31 Oct 2009 14:52

Ok, sorry, and thank you. I still do recommend you start a new thread for your server pack. (It is a patchpack, isn't it?)

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