Page 3 of 3

Re: distance between ships

Posted: 02 Feb 2018 03:57
by sevenfm
I have a suggestion:
- reduce loading speed when several ships are loading/unloading at the same dock
- choose empty/least occupied dock from one station when deciding where to load/unload
- wait near the last buoy before dock if there's already ship loading at the dock
Thank you!

Re: distance between ships

Posted: 03 Feb 2018 14:42
by xarick
HackaLittleBit wrote: 3 make a patch with svn and have a look at that.
Then look what the differences are between hg and svn patch and then make the changes by hand.
This worked.

Here's a svn patch of your work, to apply against official trunk r27967.
ship collision avoidance.patch
(11.25 KiB) Downloaded 112 times
The setting is included in it. Also, I included a savegame conversion, and a save version bump.

I removed this line. Never seen in any of the other settings. Not sure what is it for.

Code: Select all

patxname = ""ship_collision_avoidance.vehicle.ship_collision_avoidance""

Re: distance between ships

Posted: 20 Feb 2018 15:26
by HackaLittleBit
xarick wrote:

Code: Select all

patxname = ""ship_collision_avoidance.vehicle.ship_collision_avoidance""
That comes out of JGR's branche. (me sloppy)

Thanks for your help.
I'll will change things when I have time.