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In my opinion, that's a perfectly good solution called a distributor service. Basically, you manage the stockpile yourself by keeping it in a station.
But if you don't like the fact that cargo requirements don't scale with the town size, there is a game script called "Neighbours are important". It increases the cargo requirements as the town grows, and after some point the town needs new types of cargo! The towns are also capable of stockpiling the deliveries for the next month.
Town buildings can't stockpile, and even if they could NewGRFs can't override the default food/water mechanic. GameScript is definitely the easiest option to achieve different town growth mechanics.
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