Moderator: OpenTTD Developers
1. During the expansion of the station or its reconstruction, it is not visible which parts already exist and which are to be built. The problem is especially in the case of large stations, where you can not really see what was under reconstruction.
I would suggest that the color of an existing station be different from the color of the expansion / reconstruction field. The attached graphic shows the difference of three shades.
1. When city range (buildings) is on, moving the cursor when you building a new station disables this range when the cursor approaches an existing station field.
1b. Designation of buildings belonging to the city covered by the station looks like the same range of the station. When building new stations near existing ones, no demarcation of their range can be seen. Since the color of the station range is very pale, the real range of the city is not well visible.
I see several solutions:
- a different color for these fields, e.g. purple
- marking the range of the station using a smaller frame that fits into the building designation frame
- mark these fields with an animated frame, such as buildings
- fields covered by several stations could have a different color - the more stations the darker
2. After enabling the local authorities' coverage for several neighboring cities, their borders cannot be seen and everything merges into one.
The solution would be to mark the outermost fields with a different one, e.g. a darker color.
Roads could be marked with e.g. orange, but without animation.
4. Closing the city window disables the view of the range of city buildings, but does not disable the view of the range of local authorities, which is not very intuitive.
It would be much better if closing the city window turned off all range markings.
A selection in the city window could also be added which ranges should be displayed.
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If this is the second one, I could help if something would be needed.
Technically, the colour variations are also made using some colour-mapping sprites that are used as lookup tables, but I'm not sure if it's strictly necessary to use those if someone writes sufficiently smart code.
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