Moderator: OpenTTD Developers
However you're not the first one to request underground stations or stations on bridges as an example.
Lots of people already did this, but yet nobody found a real solution, or started development.
You need to realize that OpenTTD is just a plain recode of TTD dating from 2006. It doesn't mean there's no hope. It simply means that we'll have to do with lots of difficulties, or even the fact that we might not even find a way to make it compatible with other savegames.
This being said, again, you can still be hopeful. Try to travel back in time until 1995 to tell Chris Sawyer that in the future, people developed at least a thousand of add-ons (NewGRFs) for his game.
Yes, it has, and yes, it does.
Several years ago one person started trying to implement multiple levels, but when their work wasn't immediately accepted into the master code (which no code ever is without rigorous testing and ensuring it will be completely compatible) they abandoned both the project and the community. More info on the patch at http://forums.ttdrussia.net/viewtopic.php?f=17&t=3932 and you can also test out one pre-compiled binary at viewtopic.php?f=33&t=65526
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I might give it a try although the precompiled version seems really old (1.3.0).
1) you need a proper means to store it;
2) that means must not impact performance too much;
3) that means must not consume too much memory, and especially not waste it;
4) the user interface needs to be adapted to account for underground levels;
5) saved games need to remain compatible;
6) appropriate graphics need to be provided.
Implementing this is going to be a mamoth job. Why go for this while there are so many more thing that need attention?
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