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So I would 1) press the button and begin dragging 2a) when I would be satisfied I would release button BUT if 2b) - if I would NOT be satisfied I would simply press the other mouse button and... that's it. Nothing would happen. But the drag vanishes! No error.
Would be greatly appreciated. No more building over half the screen when releasing mouse too early.
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Have to try the shift-key. Control-key works if one is draging a road/railroad - it works as a toggle between build/remove track. The esc-key is not very good except in special occasions, because it removes also the working instrument (f.ex. using esc-key while building i road you first select the instrument (a road-icon) and using esc-key returns the cursoir to normal when I only wanted to change the wrong beginning square of the drag).jfs wrote:Try holding the Shift key when releasing the mouse button, you don't execute the command, only get an estimate cost. If your concern is accidentally releasing the mouse before finishing a drag, you could hold Shift until you're sure you've reached the right spot, and only then release Shift, then the mouse button.
Btw, why are signals exception from other dragging. The alt-key could just as well be used for flipping thru the types and the control-key should be reserved for a toggle on/off, (add or remove the signals) as is done when building a track. Is there any toggle key for switching add/remove for signals? (the same need for toggles is valid also for windows - F8 f.ex. turns on the finance report-window but it does not turn it off! A pity).
The reason the signals behave differently with respect to Ctrl is likely because of the UI conventions introduced by TTDPatch back before OpenTTD even existed.
Did not know about R.jfs wrote:You can always press R to toggle removal mode on/off. It's hold a hold-modifier like Ctrl, but it works with everything.
Would you perhaps have some advice about the for me too small text when selecting (particularly secondary orders) like no unloading, transfer etc. I'm not very good with the mouse so I tend to press wrong buttons. Giving orders is many times really an adventure that i fear beforehand.
All the other order flags are for special cases, such as feeder routes.
The FAQ explains how to get a different (bigger) font:Janssoni wrote:Would you perhaps have some advice about the for me too small text when selecting (particularly secondary orders) like no unloading, transfer etc. I'm not very good with the mouse so I tend to press wrong buttons. Giving orders is many times really an adventure that i fear beforehand.
https://wiki.openttd.org/FAQ_troublesho ... _or_faulty
The item below it may be interesting too, it should give you bigger buttons.
Also, other OpenTTD developers may have different opinions.
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