We are having problem with launching new game from heightmap (created locally) as multiplayer game on server. My setup (current version of game 1.:
1) i pick newgrfs I want to play, on my local PC. I copy all settings needed to CFG file on server (Linux Centos). I upload all TAR files to coresponding directories, everything looks the same.
2) i create a new game from heightmap (Central_and_West_USA-1.tar from ingame loader), done successfully. Start the game, go save.
3) i upload the save to the server, and go launch server "./openttd -D -g save/autosave/server.sav"
4) i get an error
Code: Select all
dbg: [net] Loading game failed, so a new (random) game will be started!
dbg: [net] Generating map, please wait...
dbg: [net] Map generation percentage complete: 5
dbg: [net] Map generation percentage complete: 10
dbg: [net] Map generation percentage complete: 15
dbg: [net] Map generation percentage complete: 20
dbg: [net] Map generation percentage complete: 25
dbg: [net] Map generation percentage complete: 30
dbg: [net] Map generation percentage complete: 35
dbg: [net] Map generation percentage complete: 40
dbg: [net] Map generation percentage complete: 45
dbg: [net] Map generation percentage complete: 50
dbg: [net] Map generation percentage complete: 55
dbg: [net] Map generation percentage complete: 60
dbg: [net] Map generation percentage complete: 65
dbg: [net] Map generation percentage complete: 70
dbg: [net] Map generation percentage complete: 75
dbg: [net] Map generation percentage complete: 80
dbg: [net] Map generation percentage complete: 85
dbg: [net] Map generation percentage complete: 90
dbg: [net] Map generation percentage complete: 99
dbg: [net] Map generated, starting game
What am I doing wrong? Is there a way to generate the startmap from heightmap locally and send it to server to act as basic stone for any new games launched there? Can I somehow debug, what is going wrong with the save game? (i am aware of -d param, but its more about debugging grfs, doesn't say anything usefull about savegame itself, afaik)
Thank you!