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Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 03 Apr 2014 15:11
by robo
An unusual, but practical intersection (you could still add more lanes) :)

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 04 Apr 2014 08:14
by Zakos
Perhaps see if you can't smooth out that terrain a bit though :wink:

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 04 Apr 2014 08:43
by Emperor Darth Sidious
I think that the terrain was made like that on pupose...Because the climbs are a little bit seperated via this way, there's a smaller chance that trains will slow down a lot when they climb up.

The is intersection reminds me a lot of the intersections from TTD...They only difference being that 'normal' turns appear in this intersection instead of those ugly diagonal 'turns' from TTD :x I always hated those...If TTD had normal turns like Locomotion I would play it perhaps more often !

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 04 Apr 2014 09:13
by robo
I took my inspiration from this image, but I simplified it :wink::
http://www.geek.com/science/10-lane-tra ... s-1555003/

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 04 Apr 2014 10:50
by Emperor Darth Sidious
Maybe you should give it a try with ten tracks of trains next to each other, to make it look real whahaha :wink:

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 04 Apr 2014 18:03
by Sir BNSF
How often do you come across an intersection where you have 10 tracks that need to turn EDS? haha :lol:

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 04 Apr 2014 23:22
by Greyfox
@robo: That's a very nice looking track layout, keep it up with your screenshots. The only potential problem I can see is if very long trains are used. depending on how many are using these lines, and signal placement, it could develop into a "traffic jam". However that's up to the player. don't worry about the landscape, it looks fine to me.
8/10 for this one.

Regards. :D

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 05 Apr 2014 08:47
by robo
Greyfox wrote:don't worry about the landscape
Yes, the intersection combined with the adjusted landscape reminds me a bit of the face of an alien like E.T. :wink: , but there are probably some nice variations or this intersection possible.

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 06 Apr 2014 23:41
by Zakos
Sir BNSF wrote:How often do you come across an intersection where you have 10 tracks that need to turn EDS? haha :lol:
Fairly often, it seems. Check out some of Zimmy's shots.

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 07 Apr 2014 07:24
by robo
I build a variation with more lanes for railroads, which doesn't look that bad and tried the same with one-way-roads, it's possible but it didn't look good due to missing diagonal roads in locomotion.

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 07 Apr 2014 15:29
by Zakos
Now this I'll definitely have to use.

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 07 Apr 2014 17:24
by Drury
The more I look at this design the less sense I see in having those U-loops that seem to have only one purpose - turning trains around.

Why would a train want to turn around and go back in the direction it came from? Why would a driverless car want to do that? This is madness...

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 07 Apr 2014 17:28
by Zimmlock
It looks nice but it ll not work wel, this cant handle many trains, you can have only 2 trains at the upper level, as soon as one of them has to wait the whole thing clocks up

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 08 Apr 2014 02:46
by Greyfox
Hello Zimmlock. Yes, this is what I meant in my previous post. This layout would only suit short passenger trains. Not suitable for long freight trains. Looks neat though, a fine effort.

Regards.

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 08 Apr 2014 17:34
by Zakos
Drury wrote:Why would a train want to turn around and go back in the direction it came from? Why would a driverless car want to do that? This is madness...
I would have put that there myself for realism.

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 13 Apr 2014 08:57
by robo
Greyfox wrote: This layout would only suit short passenger trains. Not suitable for long freight trains. Looks neat though, a fine effort.
Probably too much work, but theoretically it would be possible to create a nice mod for locomotion changing the railroad textures partly to asphalt textures for a few new road vehicles like trucks (but driving on rails) similar to the old robot rail car mod http://www.tt-forums.net/viewtopic.php? ... +Rail+Cars
The normal town buildings could be replaced with agricultural tiles to produce wheat, which would free up one industry that could be used as a town that you can build whereever you want consisting of a few townbuildings without roads . These towns (based on one industry) could accept food and goods and produce a limtited number of passengers. :)

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 29 Apr 2014 01:39
by lsbc
Just thought I'd post these

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 29 Apr 2014 01:40
by lsbc
some more

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 29 Apr 2014 15:35
by Zakos
I see that you're still using some of the default vehicles.

Re: Locomotion Screenshots and Videos (No off-topic posting)

Posted: 29 Apr 2014 18:34
by lsbc
Yes I use the default vehicles with most of my new industries / city buildings only because if I release the new mod I don't need permission for changing other peoples mods to haul stuff like bauxite, corn, beans among others. Creating a few buildings and making industries is enough work, making new vehicles (when there are so many already) just seems a bit too much time for now.